# Conflicts: # osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs # osu.Game.Rulesets.Osu.Tests/TestCaseSlider.cs
Was not processing timeToAcceptAnyKeyAfter when cursor was outside valid tracking area, but should have been.
Co-Authored-By: peppy <pe@ppy.sh>
# Conflicts: # osu.Game/Screens/Multi/Components/BeatmapTitle.cs
Isolates different usages of hitcircle scale so they can't ever cause regressions.
also OsuSetting to GameSetting
This is a significant performance boost for gameplay, especially for long or stroyboard-heavy maps.