Dean Herbert
fb1d20bd39
Comment in some clarification
2024-04-22 15:07:11 +08:00
Dan Balasescu
0170c04baf
Fix cursormiddle
not using the same source as cursor
2024-04-22 15:01:28 +09:00
Dan Balasescu
40c48f903b
Add failing test
2024-04-22 15:01:28 +09:00
Salman Ahmed
b3aa9e25d2
Disable legacy slider AA for now
2024-02-27 23:18:29 +03:00
Salman Ahmed
83af9dfb39
Fix aa_width
being incorrect
2024-02-27 02:43:02 +03:00
Salman Ahmed
2f54775182
Add stable code references
2024-02-27 02:17:02 +03:00
Salman Ahmed
81e6a6d96a
Rewrite LegacySliderBody
rendering to perfectly match stable
2024-02-27 02:11:32 +03:00
Salman Ahmed
e01722a266
Revert "Match stable's slider border thickness more closely"
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This reverts commit 3502ec456d
.
2024-02-27 01:30:20 +03:00
Salman Ahmed
8363c39da8
Revert "Match stable's slider border thickness perfectly"
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This reverts commit 8032ce9225
.
2024-02-27 01:30:20 +03:00
Detze
8032ce9225
Match stable's slider border thickness perfectly
2024-02-26 18:37:27 +01:00
Detze
3502ec456d
Match stable's slider border thickness more closely
2024-02-26 04:36:09 +01:00
Salman Ahmed
bbf3f6b56c
Fix old-style legacy spinner fade in not matching stable
2024-02-22 16:31:13 +03:00
Bartłomiej Dach
cd1acf1ef9
Merge pull request #27288 from peppy/fix-follow-circle-animation
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Fix classic skin follow circles animating from incorrect starting point
2024-02-21 10:53:56 +01:00
Dean Herbert
a137fa5480
Fix classic skin follow circles animating from incorrect starting point
2024-02-21 15:43:53 +08:00
Dean Herbert
86e3b597b4
Fix LegacyApproachCircle
incorrectly applying scaling factor
2024-02-21 13:18:51 +08:00
Dean Herbert
993e733fce
Merge pull request #26598 from frenzibyte/fix-storyboard-sprites-2
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Remove handling for non-legacy texture lookup paths in `LegacySkin`
2024-01-22 17:50:55 +09:00
Bartłomiej Dach
3853f63b74
Merge pull request #26567 from peppy/cusor-scale-rate
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Fix cursor scale animation not matching stable on classic skins
2024-01-18 13:59:49 +01:00
Salman Ahmed
1527ab89ef
Refactor DefaultApproachCircle
/LegacyApproachCircle
to make sense
2024-01-18 11:16:26 +03:00
Salman Ahmed
06da7f74de
Merge branch 'master' into fix-storyboard-sprites-2
2024-01-17 18:43:25 +03:00
Salman Ahmed
eaa748f075
Remove unused using directive
2024-01-17 18:35:34 +03:00
Salman Ahmed
ed1e66b8f9
Fix enabling beatmap skin cause hitobjects to use LegacyApproachCircle
regardless of selected skin
2024-01-17 16:36:09 +03:00
Salman Ahmed
e54d20ea93
Remove ancient osu-resources lookup path from legacy skin textures
2024-01-17 16:33:14 +03:00
Dean Herbert
c45daa373e
Fix cursor scale animation not matching stable on classic skins
2024-01-16 17:15:25 +09:00
Justin
e3ab7b1e9f
Update disctop to use turnratio like stable
2024-01-16 17:22:22 +11:00
Dean Herbert
c5893f245c
Change legacy version checks to account for users specifying incorrect versions
2023-12-23 14:03:45 +09:00
Dean Herbert
66f7b9fae1
Adjust slider follow circle animation to not abruptly scale on early ticks
2023-11-17 19:09:24 +09:00
Dean Herbert
fbba3787d1
Merge pull request #25190 from frenzibyte/match-skin-element-animation-support
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Match capability of animating legacy skin elements with osu!(stable)
2023-10-30 18:25:06 +09:00
Bartłomiej Dach
99e590c8dd
Fix legacy sprite texts not matching stable with respect to fixed width
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stable's `pSpriteText` has a `TextConstantSpacing` flag, that is
selectively enabled for some usages. In particular, these are:
- mania combo counter (not yet implemented)
- taiko combo counter (not yet implemented)
- score counter
- accuracy counter
- scoreboard entries (not yet implemented)
Everything else uses non-fixed-width fonts.
Hilariously, `LegacySpinner` _tried_ to account for this by changing
`Font` to have `fixedWidth: false` specified, only to fail to notice
that `LegacySpriteText` changes `Font` in its BDL, making the property
set do precisely nothing. For this reason, attempting to set `Font`
on a `LegacySpriteText` will now throw.
2023-10-27 20:14:39 +02:00
Bartłomiej Dach
c9cb0561f7
Move maxSizePerGlyph
optional ctor param to init-only property
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I'm doing this as I'm about to add more similar properties to
`LegacySpriteText` and I don't want to create a twenty-argument
constructor monstrosity.
2023-10-27 19:48:10 +02:00
Dean Herbert
23ea128f30
Merge branch 'master' into velocity-based-ball-animation
2023-10-25 14:01:19 +09:00
Dean Herbert
121fa6f165
Simplify pre-checks in HitObjectApplied
delegate
2023-10-25 13:53:20 +09:00
Dean Herbert
ded99c4097
Simplify calculation
2023-10-24 14:32:03 +09:00
Salman Ahmed
ff66b74b0e
Refactor logic to support DHO pooling
2023-10-24 02:24:00 +03:00
Salman Ahmed
0cf572d029
Use existing property and fix nullability
2023-10-23 11:46:21 +03:00
Salman Ahmed
2a70c331b9
Remove animation support from osu! slider reverse arrow
2023-10-20 23:59:03 +03:00
Salman Ahmed
80ce78e05d
Remove animation support from osu! hit circle overlay
2023-10-20 23:59:03 +03:00
Salman Ahmed
7373a9a784
Remove unnecessary usage of ApplyWithDoubledAlpha
2023-10-20 23:54:29 +03:00
Salman Ahmed
ac8c2a173b
Apply velocity into legacy slider ball animation rate
2023-10-20 22:47:45 +03:00
Dean Herbert
ca3a3f600e
Update visuals of spinner implementations to show MAX score differently
2023-10-20 16:11:09 +09:00
Dean Herbert
f16400929d
Update bindable flow to expose every spin, even after max bonus is reached
2023-10-20 15:38:04 +09:00
Dean Herbert
54da6f1048
Merge pull request #25160 from bdach/repeat-arrow-hidden-fade
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Adjust slider repeat transforms to closer match stable
2023-10-18 18:03:48 +09:00
Bartłomiej Dach
f3cda58474
Fix legacy slider repeats becoming much too large on hit
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They had scale transforms applied to them in two places: the actual
legacy pieces themselves (esp. `LegacyHitCirclePiece`), and on the
`DrawableSliderRepeat` level.
This change moves all of the scale transforms to the skinnable pieces.
Argon and triangles have received a copy of the previous logic each,
so behaviour on those skins should not change.
2023-10-17 14:47:44 +02:00
Dean Herbert
5341a335a6
Bypass Parent
nullability checks for now
2023-10-17 17:48:45 +09:00
Dean Herbert
0b64852181
Limit sliderscorepoint
to hitcicle dimensions
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You'd never use anything above this unless crazy.
2023-10-13 15:43:20 +09:00
Dean Herbert
17df2fdf01
Restrict followpoint
size
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See https://github.com/ppy/osu/issues/24940#issuecomment-1760980461 .
2023-10-13 15:42:49 +09:00
Dean Herbert
ad6f04cfb0
Hotfix approach circle cutoff
2023-10-09 10:16:57 +02:00
Bartłomiej Dach
96bb8ed150
Apply feedback regarding maximum osu! element sizings
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- `default-N` number sprites maximum size increased by 1.25x to a total
of 320x320 to counteract the 0.8x factor applied onto them when
displayed on a hitcircle.
- `sliderb` and parts' maximum size increased to 384x384, to match
`sliderfollowcircle`, as the two are apparently sometimes used
interchangeably by skinners to achieve different visual effects.
2023-10-05 22:33:49 +02:00
Bartłomiej Dach
0ae4a0f11f
Adjust gameplay element maximum size limits for backwards compatibility
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The new limits were chosen by sampling across over 4000 skins. The
methodology for doing so is described in the following gist:
https://gist.github.com/bdach/6228ba41d128b23d1f89142f404108a3
2023-10-05 20:37:10 +02:00
Dean Herbert
16fcc4eaaa
Fix incorrect anchor/origin causing rotation to look wrong on legacy skin arrows
2023-10-03 12:32:52 +09:00
Dean Herbert
3aa51301e8
Add null checks in disposal flow
2023-10-02 22:28:33 +09:00