1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-21 21:27:24 +08:00
Commit Graph

31 Commits

Author SHA1 Message Date
Dan Balasescu
c18cd65081
Merge pull request #26694 from chandler14362/hit-object-result-allocations
Avoid closure allocations when applying hit object results
2024-02-06 17:49:26 +09:00
Bartłomiej Dach
fb80d76b4a
Apply further changes to remove remaining weirdness 2024-02-05 13:37:38 +01:00
Dan Balasescu
6e4d52863c
Upgrade to .NET 8 SDK 2024-02-02 21:28:51 +09:00
Chandler Stowell
93bd3ce5ae update DrawableHitCircle.ApplyResult to pass this to its callback 2024-01-25 11:25:41 -05:00
Chandler Stowell
d2775680e6 use stack to pass action state when applying hit results
this removes closure allocations
2024-01-24 13:13:45 -05:00
Dean Herbert
83dcd78826 Make HitSampleInfo.Bank non-nullable 2023-05-16 18:12:56 +09:00
Dean Herbert
d6cae991da Update netstandard2.1 references to net6.0 2022-12-16 17:16:13 +09:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Dean Herbert
cf8fad045d Update template rulesets to include baked value 2022-08-29 16:32:41 +09:00
Dan Balasescu
b4e55f7309 Apply IRenderer changes 2022-08-02 19:50:57 +09:00
Bartłomiej Dach
6ee1c35c8f
Fix template projects returning null mods from GetModsFor() 2022-06-15 17:40:16 +02:00
Dan Balasescu
494955aff1 Resolve inspection issues 2022-04-14 13:11:11 +09:00
Dean Herbert
0cac935939 Shorten class name of ModCreatedReplayUser 2022-03-31 11:34:23 +09:00
Dean Herbert
4b2c01a8c1 Bring all mod implementations up-to-date 2022-03-29 16:59:03 +09:00
Dean Herbert
d2d88015e3 Update all cinema/autoplay mods to specify the system user ID 2022-03-28 22:22:56 +09:00
Dan Balasescu
3fff7f4b7e Require ScoreProcessor to receive ruleset 2022-03-14 15:51:10 +09:00
Henry Lin
d06d584867 Change assembly titles
So that they match the source name specified in template.json and can get replaced
2022-02-09 19:56:32 +08:00
Dan Balasescu
0458d408bb Add replay statistics frames to FramedReplayInputHandler 2022-01-31 18:53:47 +09:00
Dean Herbert
9f688f6291 Stop persisting Skills in DifficultyAttributes 2021-11-21 12:15:32 +09:00
Dean Herbert
369b4ba789 Update DifficultyCalculator to take an IRulesetInfo 2021-11-15 19:16:48 +09:00
Dean Herbert
62d670a3ca Update DifficultyCalculator to take an IWorkingBeatmap 2021-11-15 19:16:48 +09:00
Dean Herbert
0ecf5f201c Rename User to APIUser and move to correct namespace 2021-11-07 11:26:01 +09:00
Dan Balasescu
15b43beef1
Merge pull request #11857 from Syriiin/diffcalc/refactor/catch-clockrate-effects
Refactor catch Movement skill to not require explicit clockrate usage
2021-06-03 17:29:27 +09:00
Samuel Cattini-Schultz
f51413ead9 Refactor to pass clockrate in constructor rather than deriving from mods 2021-06-03 16:09:42 +10:00
Dean Herbert
a3c78674a1 Add new interface for autoplay mods 2021-05-25 18:09:24 +09:00
ekrctb
207f7f1e56 Rename FramedAutoGenerator<T> -> AutoGenerator<T> 2021-05-07 00:31:12 +09:00
ekrctb
95c74c906a Use FramedAutoGenerator in template projects 2021-05-06 22:57:07 +09:00
ekrctb
91c7d8d26c Introduce StartFrame and EndFrame to simplify the replay interpolation code 2021-04-16 14:13:41 +09:00
ekrctb
84bc81a6de Make FramedReplayInputHandler.CurrentTime non-null 2021-04-16 14:13:41 +09:00
smoogipoo
4d9b886c07 Add ruleset examples to solution 2021-04-05 12:04:02 +09:00
smoogipoo
37f8b62200 Add ruleset templates structure 2021-04-05 11:41:40 +09:00