smallketchup82
cae3607caf
Fix up restarting
...
Earlier I changed the restarting logic to not wait until the program
exits and instead try to facilitate restarting alone. This did not work,
and it became clear we'd need Velopack to do the restarting. This
reverts back and supposedly brings restarting logic in line with how
Velopack does it
2024-07-04 17:30:58 -04:00
smallketchup82
04c8df065c
Merge branch 'master' into velopack
2024-06-26 22:11:08 -04:00
smallketchup82
1025e5b3cc
rewrite the restart function
2024-06-26 21:55:22 -04:00
Bartłomiej Dach
8a4ae5d23d
Null-propagate all calls to GetContainingFocusManager()
2024-06-18 07:30:46 +02:00
Olle Kelderman
642095b07b
On the mappool screen the auto-pick map logic on map change still assumed 1 ban per team. Now it listens to the BanCount value from the round
2024-06-09 21:42:37 +02:00
Bartłomiej Dach
9f19ab092d
Merge branch 'master' into grids-1
2024-05-24 14:39:55 +02:00
Dean Herbert
66ceda1d67
Update focus specifications in line with framework changes
2024-05-22 21:32:49 +08:00
Dean Herbert
d0b1ebff5a
Revert "Temporary rollback of framework / SDL3"
...
This reverts commit d7d569cf4e
.
2024-05-22 16:29:39 +08:00
Dean Herbert
d7d569cf4e
Temporary rollback of framework / SDL3
2024-05-21 14:36:16 +08:00
Dan Balasescu
3b8b56cbcb
Apply required changes after framework masking updates
2024-05-09 20:18:53 +09:00
OliBomby
1c75357d77
fix compile
2024-01-01 15:13:11 +01:00
OliBomby
f223487e1c
improve code
2024-01-01 15:13:10 +01:00
Dean Herbert
ac67320b61
Refactor for readability
2023-12-06 11:50:43 +09:00
Rodrigo Pina
cda55065e7
Simplified ban order logic
...
Implemented tests to make sure logic works as intended
2023-12-05 12:56:24 +00:00
Rodrigo Pina
ecbf07c52a
Replace Count() from CurrentMatch.Value.PicksBans with property alternative
2023-11-30 02:56:23 +00:00
Rodrigo Pina
a33a4c4d1d
Fixed issue where pick order was following ban order structure
2023-11-29 11:31:15 +00:00
Rodrigo Pina
60d6c0fe53
Changed ban order to match typical tournament ban structure
2023-11-29 11:22:07 +00:00
Dean Herbert
2dd12a6725
Improve logic around map pool mode changes
2023-11-29 15:49:28 +09:00
Rodrigo Pina
c3ddf773b7
# osu.Game.Tournament.Models
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+ Add: New property BanCount in TournamentRound to save the number of bans
# osu.Game.Tournament/Screens
+ Add: New slider setting in RoundEditorScreen to select the number of bans per round
* Change: Modified setNextMode behavior to get the round ban count, and select bans accordingly
2023-11-28 14:56:07 +00:00
Dean Herbert
87c9df937f
Move team seed to below team name
2023-10-31 12:40:21 +09:00
Salman Ahmed
7083c04c59
Refactor logic slightly to display team seed everywhere
...
This change makes the team seed display in "team intro" screen as well.
2023-10-28 09:27:15 +03:00
Salman Ahmed
81c1634d44
Display team seeds in map pool screen as well
2023-10-28 08:42:40 +03:00
Salman Ahmed
4371a1ab57
Move team seed setting from gameplay screen
2023-10-28 08:42:29 +03:00
Salman Ahmed
e2788a22b1
Add setting to configure team seed display
2023-10-28 08:30:33 +03:00
Salman Ahmed
28e331deed
Support displaying team seed in TeamDisplay
2023-10-28 08:30:24 +03:00
Dean Herbert
5341a335a6
Bypass Parent
nullability checks for now
2023-10-17 17:48:45 +09:00
Bartłomiej Dach
af89d69fc4
Fix dangerous buttons using different shades of pink
2023-10-13 13:16:24 +02:00
Dean Herbert
c0f603eb0e
Fix typo in comment
2023-09-19 15:27:56 +09:00
Dean Herbert
4bdaca3816
Fix regression in spacing on schedule screen
2023-08-31 18:47:41 +09:00
Dean Herbert
7aa1505062
Improve legibility of LINQ queries for recent/upcoming matches
2023-08-31 18:39:51 +09:00
Dean Herbert
5fa31b7b35
Fix schedule screen not responding to new matches being added
2023-08-31 18:39:51 +09:00
Bartłomiej Dach
f03c64462e
Better convey meaning of zero last year placement via tooltip
2023-08-21 08:58:49 +02:00
FreezyLemon
8d84ea3712
Allow "none" value in LastYearPlacing
...
This "none" value (zero) will be the default value for
any new team and will display as "N/A" in the SeedingScreen.
2023-08-18 21:05:12 +02:00
Dean Herbert
d309865b0d
Update TournamentMatchScoreDisplay
to share base implementation
2023-08-16 17:26:10 +09:00
cdwcgt
5ad80879b7
let MatchIPCInfo .Beatmap be nullable
2023-08-09 19:13:49 +09:00
cdwcgt
a1f0e59784
remove null check for b.Beatmap
2023-07-30 02:41:44 +09:00
cdwcgt
88a1cf4005
remove all canBeNull
from attribute
2023-07-30 01:57:54 +09:00
cdwcgt
9482f74456
fix nullable for TeamList
2023-07-30 01:49:57 +09:00
cdwcgt
cb4adf115c
RemoveTeam shouldn't have nullable arg
2023-07-30 01:40:13 +09:00
cdwcgt
625ed729ee
debug assert closest != null
2023-07-30 01:39:56 +09:00
cdwcgt
8a06914438
remove #nullable disable in tournament
2023-07-29 22:25:06 +09:00
Dean Herbert
aa91000505
Always place first match at (0,0)
2023-07-28 16:29:55 +09:00
Dean Herbert
b5c3e2a648
Fix placing new match via right click not using original click position
2023-07-28 16:29:39 +09:00
Dean Herbert
b5f0d739e6
Allow ladder editor grid to scale with content
...
Closes https://github.com/ppy/osu/issues/24378 .
2023-07-28 16:26:03 +09:00
Dean Herbert
57e51f4d5b
Merge pull request #24357 from peppy/tournament-fix-null-population
...
Fix startup tournament population not recovering from null beatmaps
2023-07-28 14:31:48 +09:00
Dao Heng Liu
c7717da232
make SetupScreen
scrollable
2023-07-28 14:18:48 +09:00
Bartłomiej Dach
780b8f0ec8
Merge branch 'master' into tournament-fix-null-population
2023-07-27 22:36:11 +02:00
Bartłomiej Dach
3c923b9e81
Fix even more missed nullability-related inspections
2023-07-27 22:10:41 +02:00
Dean Herbert
1e9b927b50
Fix some missed null checks
2023-07-27 17:41:27 +09:00
Dean Herbert
fa4992f05a
Apply NRT and avoid throws from null RoundBeatmap.Beatmap
s
2023-07-26 17:49:07 +09:00