HitEventTimingDistributionGraph
Weird "basal" height logic just didn't make any sense (was getting stuck at 1 when `DrawHeight` was 0)
DrawHeight
DrawWidth
Osu.Colour.{Draw,Text}ForHitResult
OsuColour.ForHitResult
basalHeight
HitTimingDistributionGraph
const
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
Not sure this will be accepted and it's likely only ever going to show in tests, but seems to be a better approach to midpoint rounding for this case?