Improve "barrel roll" mod settings description
Co-authored-by: Joseph Madamba <madamba.joehu@outlook.com>
gotta git gud
Avoid all scenarios where sliders can become zero length
Add border showing selected blueprints in timeline
Apply changes resulting from IBindable interface updates
Fix div-by-zero when scaling a 1-dimensional slider
Attempt to fix match subscreen test failure
Further refactor FrameReplayInputHandler, simplify the template code
Fix an occasional crash when deleting a HitObject via internal means
Fix placement blueprints not being correctly removed after a rolled back placement
Fix slider not displaying in timeline during zero-duration placement
StartFrame
EndFrame
Now it is supported in framework
SliderPlacementState
Fix timeline seeking to an incorrect initial location
This isn't required but makes the initial appearance animation nicer.
Add simple acceleration to volume metre adjustments
Add support for legacy skin's `CursorCentre` setting