While displaying replays, the colour of the toolbox toggle button would
not match the actual state of the rest of the toolbox, i.e. both buttons
would be white, even though the "playback settings" section was expanded
and as such should have a yellow toggle button.
In the case of the replay player, the failure scenario was as follows:
1. `SettingsToolboxGroup` calls `updateExpanded()` in its BDL to update
the initial state of the toolbox, including the toggle button
colour, by adding a colour fade transform.
2. An ancestor of both the toolbox groups - `PlayerSettingsOverlay`,
which is a `VisibilityContainer` - calls `FinishTransforms(true)` in
its `LoadCompleteAsync()`, therefore instantly applying the colour
from point (1) to the toggle button instantly.
3. However, `IconButton` inherits from `OsuAnimatedButton`. And
`OsuAnimatedButton` changes its colour in `LoadComplete()`, therefore
undoing the instant application from point (2).
This conjunction of circumstances is instrumental to reproducing the
bug, because if the `FinishTransforms(true)` call wasn't there, point
(3) wouldn't matter - the transform would get applied at some
indeterminate point in the future, ignoring the write from
`OsuAnimatedButton`.
As for the fix, move the `updateExpanded()` call in
`SettingsToolboxGroup` to `LoadComplete()` to avoid the above
unfortunate order. Applying initial visual state in `LoadComplete()` is
the idiomatic style of doing things these days anyhow.
The previous assert step was optimistically assuming that the async
continuation that writes the value of
`FakeImportingPlayer.ImportedScore` always completes before it, but
that's not necessarily true even if the continuation is instant (it is
still subject to things like task scheduling and TPL thread pool
limits).
To ensure no spurious failures, swap out the assert step for an until
step instead.
Was previously not handled at all, therefore displaying request failures
in the test log output. While that was mostly a red herring and
shouldn't have caused any actual *test* failures, it is still better to
handle this explicitly in a realistic manner.
This has come up multiple times, with mappers citing that they have
muscle memory for mapping based on the centre of the playfield being in
the centre of the window.
The original plan was to have a second toolbar on the right hand side of
the screen to balance the padding, but we're not at that point yet.
Easiest solution is to do what stable does and allow the left-hand
toolbar items to overlap the playfield underneath it.
In edge cases where the user is running at an aspect ratio that causes
overlaps, they can choose to collapse the toolbars down. We can probably
work on this UI/UX a bit more as we update designs to be more friendly
to such cases.
Fixed as per solution at https://github.com/JamesNK/Newtonsoft.Json/issues/874.
Note that due to the use of `JsonExtensionDataAttribute` it's not
feasible to change the actual specification to `JValue` in the
`Dictionary`.
In discussion with the osu-web team, it may be worthwhile to change the cursor
to a string format where parsing is not required at our end. We could already
do this in fact, but there are tests that rely on it being a `JToken` so the
switch to `JValue` seems like the easier path right now.