AlFasGD
6675c455f3
Trim whitespace that magically appeared
2018-07-24 22:33:19 +03:00
AlFasGD
3ca112aef0
Clean code and apply requested changes
2018-07-24 22:04:02 +03:00
AlFasGD
0e50e4ee34
Clean code
2018-07-24 10:10:17 +03:00
AlFasGD
765c6e4ecc
Remove custom text box
2018-07-24 09:46:24 +03:00
AlFasGD
2f452c162c
Make text colour white
2018-07-24 09:21:01 +03:00
AlFasGD
a833fa3d92
Update framework and apply suggested changes
2018-07-24 09:19:45 +03:00
AlFasGD
cd37b0df23
Merge branch 'master' into labelled-text-box
2018-07-24 09:19:22 +03:00
AlFasGD
dd56a2d95f
Apply proposed changes (untested)
2018-07-23 15:44:10 +03:00
Dean Herbert
0f37758314
Update framework
2018-07-21 16:21:53 +09:00
AlFasGD
f200cfe40d
Add labelled text box files
2018-07-20 13:05:19 +03:00
Dean Herbert
ee2c7c50ad
Tidy up button hierarchy
2018-07-13 16:28:18 +09:00
Dean Herbert
fbc5250bf1
Update framework
2018-07-11 17:12:01 +09:00
Dean Herbert
3b0c4ff16b
Tidy code
2018-06-28 14:08:15 +09:00
smoogipoo
01b90aaffe
Fix CI not passing
2018-06-28 11:58:06 +09:00
smoogipoo
b88c4464cb
Make virtual beatmap tracks approximate beatmap length
2018-06-27 16:02:49 +09:00
smoogipoo
cd74ec705e
Fix possible mis-ordering of scroll position updates
...
1. Checking whether the scroll position has changed must be done _after_ Current is updated in base.UpdateAfterChildren. This was causing the timeline to sometimes not provide smooth scrolling while the track is not running.
2. We can't just move all code to UpdateAfterChildren to fulfill (1) - we need the code to follow the track time to still run prior to base.UpdateAfterChildren, so that it modifies Current prior to base.UpdateAfterChildren changing to position.
2018-06-25 20:31:06 +09:00
Dean Herbert
e75ff1145c
Merge branch 'master' into editor-seek-snapping-fix
2018-06-25 18:27:03 +09:00
Dean Herbert
5c63b3ddac
Merge pull request #2828 from smoogipoo/improve-editor-scrolling
...
Always perform non-seeked scroll in the editor while audio is playing
2018-06-21 17:24:15 +09:00
Dean Herbert
3819ecb2be
Update framework
2018-06-19 20:19:52 +09:00
smoogipoo
8c671f93fc
Always perform non-seeked scroll in the editor while audio is playing
2018-06-18 19:32:04 +09:00
smoogipoo
54e60d8bc2
Fix test appveyor tests failing due to lack of audio manager
2018-06-18 19:27:22 +09:00
smoogipoo
6d318d35ee
Fix not being able to seek by other means during flick-scroll
2018-06-18 18:56:54 +09:00
smoogipoo
dbc50e35d5
Fix the timeline and editor fighting over track seeking
2018-06-18 18:02:26 +09:00
Dean Herbert
b1d059a67d
Add some colours to the compose-mode timeline
2018-06-18 04:31:47 +09:00
Dean Herbert
bec6e3083e
Remove scrollbar depth change as scrollbar is hidden now
2018-06-18 03:19:21 +09:00
Dean Herbert
d58ef96a23
Merge branch 'master' into timeline-markers
2018-06-18 03:14:04 +09:00
Dean Herbert
31f9d0161d
Add a comment about precision scroll behaviour
2018-06-18 03:03:09 +09:00
smoogipoo
3b396e38ca
Hide the scrollbar
2018-06-12 15:51:48 +09:00
smoogipoo
aaf2f66594
Make scrolling only zoom the timeline
2018-06-12 15:51:36 +09:00
smoogipoo
6ceac8ab0a
Add a centre marker to the timeline
2018-06-12 14:34:28 +09:00
smoogipoo
30b7b7961f
Merge remote-tracking branch 'origin/master' into timeline-audio-scrolling
...
# Conflicts:
# osu-framework
# osu.Game.Tests/Visual/TestCaseEditorComposeTimeline.cs
# osu.Game/Screens/Edit/Screens/Compose/Timeline/Timeline.cs
2018-06-12 14:22:27 +09:00
Dean Herbert
8092d70402
Merge remote-tracking branch 'upstream/master' into smoogipoo-editor-timeline-rework
2018-06-11 20:17:33 +09:00
Dean Herbert
475fb06559
Use new bind method
2018-06-07 16:46:54 +09:00
smoogipoo
72cc53aded
Rename GameBeatmap -> BindableBeatmap
2018-06-06 20:16:20 +09:00
smoogipoo
4086ff7313
Merge remote-tracking branch 'origin/master' into disallow-beatmap-change
...
# Conflicts:
# osu.Game.Tests/Visual/TestCaseBeatmapInfoWedge.cs
# osu.Game/Screens/Menu/Intro.cs
# osu.Game/Screens/Menu/MenuSideFlashes.cs
2018-06-06 18:26:51 +09:00
Dean Herbert
64eda27547
Update framework
2018-06-03 03:05:53 +09:00
smoogipoo
a3470f9ec3
Merge remote-tracking branch 'origin/master' into disallow-beatmap-change
...
# Conflicts:
# osu.Game/Overlays/Music/PlaylistOverlay.cs
# osu.Game/Screens/OsuScreen.cs
2018-05-28 18:01:15 +09:00
Dean Herbert
699f661b02
Merge remote-tracking branch 'upstream/master' into AlFasGD-editor-seekbar-fix
2018-05-25 19:07:30 +09:00
smoogipoo
b649025e86
beginUserDrag/endUserDrag
2018-05-24 14:36:48 +09:00
smoogipoo
d4f68e0b67
Fix possible NaN values due to trackvirtual infinite length
2018-05-24 14:31:31 +09:00
smoogipoo
f1ac84d95b
Fix base.CreateLocalDependencies sometimes not being called
2018-05-24 13:03:25 +09:00
smoogipoo
a5d2d74447
Remove whitespace
2018-05-23 19:01:27 +09:00
smoogipoo
8004b8af4d
Privatise the OsuGame beatmap, add local beatmap to OsuTestCase
2018-05-23 17:38:02 +09:00
smoogipoo
a30f72b477
Add helper methods for seeking/scrolling
2018-05-23 14:32:00 +09:00
smoogipoo
6b0eeb3436
Rework seeking interactions to support smooth scrolling
2018-05-23 14:14:32 +09:00
smoogipoo
49f893d5e4
Couple the timeline to the audio
2018-05-23 12:00:11 +09:00
smoogipoo
1dfa3ff995
Merge remote-tracking branch 'origin/master' into editor-timeline-rework
2018-05-22 18:30:29 +09:00
Aergwyn
b7e3ea348b
expose two Bindables with split logic instead of one with mixed logic
2018-05-21 15:53:55 +02:00
AlFasGD
a54bda6ce1
Apply requested changes
2018-05-21 13:23:39 +03:00
Aergwyn
1482bca147
Rename for better understanding
...
ShowOverlays -> AllowOverlays
ShowOverlaysOnEnter -> HideOverlaysOnEnter
2018-05-21 09:42:29 +02:00