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Fix test appveyor tests failing due to lack of audio manager

This commit is contained in:
smoogipoo 2018-06-18 19:27:08 +09:00
parent 6d318d35ee
commit 54e60d8bc2

View File

@ -117,14 +117,21 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
void seekTrackToCurrent()
{
var track = Beatmap.Value.Track;
if (track is TrackVirtual || !track.IsLoaded)
return;
if (!(Beatmap.Value.Track is TrackVirtual))
adjustableClock.Seek(Current / Content.DrawWidth * Beatmap.Value.Track.Length);
}
void scrollToTrackTime()
{
if (!(Beatmap.Value.Track is TrackVirtual))
ScrollTo((float)(adjustableClock.CurrentTime / Beatmap.Value.Track.Length) * Content.DrawWidth, false);
var track = Beatmap.Value.Track;
if (track is TrackVirtual || !track.IsLoaded)
return;
ScrollTo((float)(adjustableClock.CurrentTime / Beatmap.Value.Track.Length) * Content.DrawWidth, false);
}
}