Dean Herbert
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9840a07eaf
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Fix osu!mania hold notes playing a sound at their tail in the editor
Closes #29584.
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2024-08-27 14:06:02 +09:00 |
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Dean Herbert
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5350945340
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Update HasFlag usages
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2024-07-03 00:19:04 +09:00 |
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Dan Balasescu
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8e0ca11d1c
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Fully qualify LegacyBeatmapConversionDifficultyInfo
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2024-04-01 17:02:32 +09:00 |
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Dan Balasescu
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ce21235db4
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Remove unused OriginalTargetColumns
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2024-03-28 22:51:13 +09:00 |
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Dan Balasescu
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10edb54614
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Add ability to query key count with mods
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2024-03-28 22:51:12 +09:00 |
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Dan Balasescu
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64399e9dd9
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Refactor pattern generation to not require ManiaBeatmap
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2024-03-28 22:32:27 +09:00 |
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Dean Herbert
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372f930f8b
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Refactor usage of object counts for mania key count lookup to be a bit safer
Protects against non-initialised values and also div-by-zero.
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2023-12-19 18:28:04 +09:00 |
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Dan Balasescu
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6ed5613c22
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Merge branch 'master' into mania-convert-song-select-keycount
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2023-12-13 13:53:50 +09:00 |
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Dan Balasescu
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2930b53edd
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Simplify implementation
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2023-12-13 13:43:14 +09:00 |
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Dan Balasescu
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b36db3518c
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Add keycount to song select details panel and carousel panels
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2023-12-09 22:31:51 +09:00 |
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Dan Balasescu
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81fe15f288
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Fix osu!mania converted key count edge cases
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2023-12-09 15:39:54 +09:00 |
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Dan Balasescu
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0fe2e1e8d6
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Re-fix mania conversion following new discoveries
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2023-12-08 16:33:10 +09:00 |
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Dan Balasescu
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d6cb8b70bb
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Fix FP precision issue when converting mania beatmaps
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2023-12-07 12:26:02 +09:00 |
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Dan Balasescu
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1c3bcbd548
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Use IHasPath instead of IHasDistance for mania/taiko
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2023-11-29 17:30:21 +09:00 |
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Dan Balasescu
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16577829e2
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Fix mania and taiko slider conversion distance
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2023-11-28 21:14:56 +09:00 |
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Dan Balasescu
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b4b7a7ea5e
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Add LegacyBeatmapConversionDifficultyInfo abstraction
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2023-10-02 16:52:01 +09:00 |
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Dean Herbert
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56cc2b62f0
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Make not extension method
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2023-09-15 18:13:04 +09:00 |
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Dean Herbert
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0031da76ff
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Move to extension method and throw on non-legacy ruleset
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2023-09-15 17:38:34 +09:00 |
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Dean Herbert
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4ecc4632aa
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Make rounding error even less precise
Basically matching the old code more closely to avoid too much precision
from doing math in a slightly different way.
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2023-09-12 18:41:09 +09:00 |
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Bartłomiej Dach
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e71fef4b6a
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Remove braces
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2023-09-07 18:47:03 +02:00 |
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Dean Herbert
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b34a36f6ce
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Remove all usage of LegacyDifficultyControlPoint
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2023-09-07 17:41:57 +09:00 |
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Dean Herbert
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1a37543d28
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Rename SliderVelocity to SliderVelocityMultiplier to distinguish from Velocity
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2023-09-06 19:01:08 +09:00 |
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Dean Herbert
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0ab0c52ad5
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Automated pass
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2023-06-24 01:00:03 +09:00 |
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Dan Balasescu
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145530035c
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Optimise mania density calculation during beatmap conversion
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2023-06-15 20:00:15 +09:00 |
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OliBomby
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39d9f0c3f5
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removing using
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2023-04-26 13:22:13 +02:00 |
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OliBomby
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6c70948681
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Remove IContext & add IHasGenerateTicks
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2023-04-26 13:10:57 +02:00 |
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OliBomby
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e4b64bdc3e
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clean up code stuff
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2023-04-25 19:06:29 +02:00 |
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OliBomby
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ea1e6e9798
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Add LegacyContext
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2023-04-25 12:12:46 +02:00 |
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OliBomby
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a4c6850ab2
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made the SampleControlPoint and DifficultyControlPoint obsolete
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2023-04-25 11:34:09 +02:00 |
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Berkan Diler
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08d2fbeb8e
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Use new ArgumentNullException.ThrowIfNull throw-helper API
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2022-12-22 21:27:59 +01:00 |
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Dean Herbert
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dee01abab1
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Add method to get stage from column index
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2022-10-07 15:24:37 +09:00 |
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Dean Herbert
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2ae1aef0be
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Move column initialisation to ctor and fix remaining tests
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2022-10-07 15:24:36 +09:00 |
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Dean Herbert
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7796a4c109
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Cache StageDefinition for consumption (and remove ColumnType )
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2022-10-07 15:24:36 +09:00 |
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Dean Herbert
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df3ad618e1
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Move ColumnType to constructor
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2022-10-07 15:24:36 +09:00 |
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Dean Herbert
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31a447fda0
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Update parameter discards
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2022-06-24 21:26:19 +09:00 |
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Dan Balasescu
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f8830c6850
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
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Dean Herbert
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93db6c6bb0
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Move FastRandom to LegacyRandom in osu.Game project
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2022-04-28 17:47:32 +09:00 |
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Dean Herbert
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7f65f3a47f
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Remove all usage of BaseDifficulty (and access Difficulty instead)
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2022-01-18 22:57:39 +09:00 |
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Joseph Madamba
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7de43e3aba
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Fix most open compound words in identifiers being closed
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2021-12-27 20:26:28 -08:00 |
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Dean Herbert
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5c7623e68e
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Merge pull request #15255 from goodtrailer/node-samples-ilist
Change IHasRepeats.NodeSamples to IList from List
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2021-10-28 14:24:26 +09:00 |
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Dean Herbert
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6944151486
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Apply batch fixing of built-in types using var
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2021-10-27 13:04:41 +09:00 |
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goodtrailer
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4440b9ca11
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Change IHasRepeats.NodeSamples to IList from List
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2021-10-23 01:59:07 -07:00 |
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smoogipoo
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bc37cb6f43
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Merge branch 'master' into no-more-difficulty-control-points-info
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2021-10-08 18:41:17 +09:00 |
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Dean Herbert
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b339c149d8
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Copy BaseDifficulty to Beatmap<T> and move all write operations across
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2021-10-06 15:10:45 +09:00 |
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Dean Herbert
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bd84a8b749
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Merge branch 'new-interfaces' into beatmap-difficulty-more-interface-usage
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2021-10-05 18:21:21 +09:00 |
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Dean Herbert
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ec61c3c5ee
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Rename all remaining cases
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2021-10-03 00:55:29 +09:00 |
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Dean Herbert
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a92d499d7a
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Convert usages of BeatmapDifficulty to IBeatmapDifficultyInfo
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2021-10-01 16:55:50 +09:00 |
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Dean Herbert
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46bafb6252
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Merge branch 'master' into no-more-difficulty-control-points-info
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2021-09-28 13:53:56 +09:00 |
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Dean Herbert
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93e33fa94d
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Use true comparison rather than null coalesce fallback
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
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2021-09-21 14:08:54 +09:00 |
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Dean Herbert
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98f1c1cc29
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Avoid allocating list storage in Pattern until first usage
Patterns can often be constructed only to never be used.
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2021-09-20 16:02:03 +09:00 |
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