# Conflicts: # osu.Game/Beatmaps/Drawables/BeatmapPanel.cs # osu.Game/Graphics/UserInterface/BackButton.cs # osu.Game/Screens/Play/KeyCounter.cs
OnCommit only gets fired when focus is lost
This is less than ideal but is the least disruptive solution. The InputManager itself holds Escape keypresses from getting to anything else if something is focused.
Also fixes a bug I didn't think about before
# Conflicts: # osu.Game/Overlays/Options/General/LoginOptions.cs