This also - Renames TextAwesome to SpriteIcon. - Removes the default size of "20" from SpriteIcon (now defaults to the underlying texture size).
Fixes a potential threading issue when updating Text.
Most issues were related to BeginLoopedSequence usage and lack of "this." in front of transform helpers.
Enforces at CI.
Depends on https://github.com/ppy/osu-framework/pull/837
# Conflicts: # osu-framework # osu.Game/Beatmaps/Drawables/BeatmapGroup.cs
References now use the Create*-names instead of the outdated Get*-names to create instances of FlowStrategies.