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h1or4dme8
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osu-lazer
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Code
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19,824
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4
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791
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6539c6da170a3202fbb2818ec96b184e3a97a5ea
Commit Graph
35 Commits
Adjust namespaces
smoogipoo
·
2019-02-21 19:05:52 +09:00
d8c55bc729
Use leased bindables
Dean Herbert
·
2019-02-01 16:44:06 +09:00
ca5c8d37d1
Update licence header (and remove year)
Dean Herbert
·
2019-01-24 17:43:03 +09:00
8617aaa2a7
Rename GameBeatmap -> BindableBeatmap
smoogipoo
·
2018-06-06 20:16:20 +09:00
72cc53aded
Privatise the OsuGame beatmap, add local beatmap to OsuTestCase
smoogipoo
·
2018-05-23 17:38:02 +09:00
8004b8af4d
Normalize all the line endings
Dean Herbert
·
2018-04-13 18:26:38 +09:00
32a74f95a5
Update licence headers
Dean Herbert
·
2018-01-05 20:21:19 +09:00
37d393bca0
Simplify some property access
Dean Herbert
·
2017-11-21 12:42:28 +09:00
bd616c1307
Avoid accessing beatmaps from BeatSyncedContainer until they are loaded
Dean Herbert
·
2017-11-17 18:38:11 +09:00
b3aae2340b
Remove many now unnecessary null-checks
Dean Herbert
·
2017-07-19 15:45:23 +09:00
64ebc01a3b
Fix incorrect equality check when TimingPointAt returns a default T
Dean Herbert
·
2017-07-19 15:16:40 +09:00
007b343854
Fix incorrect TimeUntilNextBeat and add TimeSinceLastBeat
Thomas Müller
·
2017-07-10 12:07:38 +03:00
d9b362489b
Update loop logic in line with framework changes
Dean Herbert
·
2017-07-09 18:23:34 +09:00
2c8b8c3f9c
Expose Beatmap in BeatSyncedContainer
Dean Herbert
·
2017-05-24 01:44:47 +09:00
f57b234cc3
Merge branch 'master'
Dean Herbert
·
2017-05-24 01:17:09 +09:00
b12300391b
Refactoring of BeatSyncedContainer.
smoogipooo
·
2017-05-23 16:11:46 +09:00
aad6f8f5d6
Revert a bit of BeatSyncedContainer for smaller changeset.
smoogipooo
·
2017-05-23 16:06:30 +09:00
1867cbb381
More cleanups.
smoogipooo
·
2017-05-23 15:29:38 +09:00
836bf930a0
Split ControlPoint into different types.
# Conflicts: # osu.Game.Rulesets.Mania/UI/Column.cs
smoogipooo
·
2017-05-23 14:03:40 +09:00
3cdfd2eef5
Add basic beat response to osu! logo
Dean Herbert
·
2017-05-23 12:29:43 +09:00
3e0aaa1aa0
Move load() to be directly below ctor.
smoogipooo
·
2017-05-22 20:06:37 +09:00
adf8bb853e
Early return if beatLength = 0.
smoogipooo
·
2017-05-22 20:02:02 +09:00
de575b3867
Delay backwards instead of using a millisecond tolerance.
smoogipooo
·
2017-05-22 20:01:28 +09:00
95c4704a9e
Update BeatSyncedContainer.cs
Dan Balasescu
·
2017-05-22 17:50:05 +09:00
fc90cfa604
More inversion for logic simplification.
smoogipooo
·
2017-05-22 17:19:39 +09:00
70d7f61f7c
Use BindTo instead of taking the game's beatmap bindable.
smoogipooo
·
2017-05-22 17:18:11 +09:00
f81ffa636d
Better kiai mode detection.
smoogipooo
·
2017-05-22 17:18:05 +09:00
609aac6453
Proper kiai mode detection.
smoogipooo
·
2017-05-22 17:18:00 +09:00
b241140496
Invert if statements.
smoogipooo
·
2017-05-22 17:17:54 +09:00
abe9c464a8
Cleanup logic
Javier Flores
·
2017-05-18 20:19:00 -05:00
793b760ff2
Fix having negative beat when it should be 0
Javier Flores
·
2017-05-17 09:23:04 -05:00
f4c7a02a6f
More CI fixes
ColdVolcano
·
2017-05-17 01:37:31 -05:00
198542465b
CI Fixes
ColdVolcano
·
2017-05-17 01:26:34 -05:00
387d26a576
Add missing licence header
ColdVolcano
·
2017-05-17 01:18:56 -05:00
5f192cae7b
Add a base container with beat syncing logic
ColdVolcano
·
2017-05-17 01:14:04 -05:00
0801a211da