Welcome back BeatmapManager
Also exit the import process before importing files to the file store to avoid incorrect reference count increments.
Also a bit of tidying up.
Hide database functionality at a lower level in preparation from eventually making it private.
# Conflicts: # osu-framework
Always parse storyboards for now. Let's not optimise this until it is necessary. It was leading to weird threading problems due to the load call in Player's async load method.
Most issues were related to BeginLoopedSequence usage and lack of "this." in front of transform helpers.
Enforces at CI.
Depends on https://github.com/ppy/osu-framework/pull/837