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h1or4dme8
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osu-lazer
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https://github.com/ppy/osu.git
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Code
Issues
Releases
Wiki
Activity
19,824
Commits
4
Branches
799
Tags
6539c6da170a3202fbb2818ec96b184e3a97a5ea
Commit Graph
42 Commits
Fix skinning support for combobreak
Dean Herbert
·
2019-06-30 21:58:30 +09:00
60ea3d4e1a
Apply newline additions
Dean Herbert
·
2019-04-01 12:16:32 +09:00
612db31c38
Update licence header (and remove year)
Dean Herbert
·
2019-01-24 17:43:03 +09:00
8617aaa2a7
Fix slider nodes using the wrong samples
smoogipoo
·
2018-10-16 17:10:24 +09:00
47be95ce0b
Fix taiko beatmap conversion attempting to make strong swells
smoogipoo
·
2018-08-22 11:32:00 +09:00
2bc827fa0c
Fix swells possibly being strong hitobjects
smoogipoo
·
2018-08-14 18:33:07 +09:00
8be5a606bf
Merge branch 'master' into fix-conversion-hitwindows
Dean Herbert
·
2018-05-18 11:59:16 +09:00
8e784d9104
Fix taiko slider multiplier being applied twice
smoogipoo
·
2018-05-17 14:44:30 +09:00
b9ed976954
Move ruleset-specific hitwindows to post-converted hitobjects
smoogipoo
·
2018-05-17 13:35:15 +09:00
f67d263596
Don't deep-clone beatmapinfo/control points
smoogipoo
·
2018-05-17 13:17:33 +09:00
397d93660a
Merge remote-tracking branch 'origin/master' into convert-object-hitwindows
smoogipoo
·
2018-05-14 11:17:39 +09:00
6e1d651087
Pass original hitobject HitWindows during conversion
smoogipoo
·
2018-05-11 15:30:50 +09:00
faa82f17cc
Add taiko statistics
smoogipoo
·
2018-05-07 15:51:08 +09:00
accffda532
Initial rework of beatmap conversion process
smoogipoo
·
2018-04-19 22:04:12 +09:00
03a5df84c6
Use IBeatmap wherever possible
smoogipoo
·
2018-04-19 20:44:38 +09:00
66b3b295e7
Normalize all the line endings
Dean Herbert
·
2018-04-13 18:26:38 +09:00
32a74f95a5
Fix incorrect taiko slider conversions due to beatlength adjustments
Fixes
ppy/osu#2152
.
smoogipoo
·
2018-03-05 15:12:15 +09:00
63155f169e
Clean up off-by-one offsets from repeat-related properties
smoogipoo
·
2018-01-23 13:37:25 +09:00
d37844c068
Update licence headers
Dean Herbert
·
2018-01-05 20:21:19 +09:00
37d393bca0
Remove SampleInfoList
smoogipoo
·
2017-12-25 15:40:01 +09:00
d288d8a51f
Fix all remaining db structure issues
Dean Herbert
·
2017-10-19 14:05:11 +09:00
5d5ea5fb2e
Let's not rename columns yet
smoogipoo
·
2017-10-14 14:30:58 +09:00
b178be21d1
Merge from ppy/master
TocoToucan
·
2017-10-10 21:07:36 +03:00
8b01f8671f
Rework EF Core usage in model classes
TocoToucan
·
2017-10-06 00:23:26 +03:00
887aa7496b
Initial EF Core commit
TocoToucan
·
2017-10-04 22:52:12 +03:00
6a4198d0d6
Only convert chords into strong hits for mania -> taiko
Franc[e]sco
·
2017-10-01 00:15:23 +02:00
5e751ea0ec
And then everything became one
Dean Herbert
·
2017-09-19 16:06:58 +09:00
6d3d485565
CI fixes.
smoogipooo
·
2017-08-22 14:21:28 +09:00
909cae5861
Fix cherry pick issues.
smoogipooo
·
2017-08-22 14:18:17 +09:00
68c7226d12
Merge branch 'master' into fix-taiko-drumroll-conversion
Dean Herbert
·
2017-08-21 16:35:31 +09:00
8c84732a40
Fix TaikoBeatmapConverter attempting to convert taiko-specific drum rolls to hits.
Fixes
#1149
smoogipooo
·
2017-08-21 12:05:56 +09:00
0970439e34
Make DifficultyControlPoint.SpeedMultiplier actually increase with an increasing speed.
Fixes
#1147
smoogipooo
·
2017-08-21 11:58:54 +09:00
6a7b410bc3
Reshuffle namespaces
Dean Herbert
·
2017-07-26 13:22:46 +09:00
fce580d717
Split ControlPoint into different types.
# Conflicts: # osu.Game.Rulesets.Mania/UI/Column.cs
smoogipooo
·
2017-05-23 14:03:40 +09:00
3cdfd2eef5
Add flag to determine whether the beatmap requested for conversion is for the current ruleset.
smoogipooo
·
2017-05-19 16:02:40 +09:00
67cf64062a
Generic infer for IJsonSerializable.DeepClone.
Huo Yaoyuan
·
2017-05-08 19:33:37 +08:00
e466380ee2
Introduce SampleInfoList as List<SampleInfo> to reduce generic nesting. Fix CI warnings.
smoogipooo
·
2017-04-26 14:12:21 +09:00
28f7e0cdba
Fix drum roll conversion not generating strong hits.
smoogipooo
·
2017-04-26 13:48:31 +09:00
ac5f70b765
Bring up to date.
smoogipooo
·
2017-04-21 20:10:14 +09:00
f750325aa1
Fix drum rolls not taking into account nodal samples when converting from drum rolls to hit circles.
smoogipooo
·
2017-04-21 18:52:08 +09:00
29fe0b471c
Fix drum rolls not being correctly converted to hitcircles.
smoogipooo
·
2017-04-20 13:05:57 +09:00
8facf473d1
Mode -> Ruleset.
Dean Herbert
·
2017-04-18 16:05:58 +09:00
fbd26a1d5e