Isolates different usages of hitcircle scale so they can't ever cause regressions.
This is a significant performance boost for gameplay, especially for long or stroyboard-heavy maps.
# Conflicts: # osu.Game.Rulesets.Osu.Tests/TestCaseHitCircle.cs # osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs # osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs
Also fixes some typos and reduces spelling suggestions to hints.
No reason for it to be a container.
Fixes #1778.
some things work and others don't, I dunno
Removes explicit initial state setting in DrawableOsuHitObjects.