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mirror of https://github.com/ppy/osu.git synced 2024-11-12 01:47:24 +08:00
Commit Graph

97 Commits

Author SHA1 Message Date
apollo-dw
684b16cef5 Disambiguate object flipping and reflection methods 2022-12-07 21:09:53 +00:00
Pasi4K5
91e9c27507 Rename FlipSlider() to FlipSliderHorizontally 2022-12-07 00:48:25 +01:00
Pasi4K5
30952199b8 Allow random mod to flip sliders 2022-12-07 00:40:18 +01:00
Dean Herbert
cd8dc9b17b Rename "Target" to "Target Practice" 2022-11-01 19:47:20 +09:00
o-dasher
537796c3a1 Cleanup mod bindings 2022-09-25 15:49:22 -04:00
Pasi4K5
b1ecac514a Correct comments 2022-09-20 23:13:38 +02:00
Pasi4K5
b7c1e8cc5a Remove setting AngleVariety 2022-09-20 23:11:38 +02:00
Pasi4K5
9eb0a21d75 Correct comments 2022-09-19 00:45:23 +02:00
Pasi4K5
4263933c9e Add settings AngleSharpness and Angle variety 2022-09-18 23:43:14 +02:00
Dean Herbert
a2f96ea120 Make random implicitly null to avoid potential incorrect behaviour in randomBool 2022-09-09 17:55:54 +09:00
Dean Herbert
5defb8b471
Merge branch 'master' into enhance-randomisation 2022-09-09 17:53:13 +09:00
Pasi4K5
5106c00a9c Improve code quality 2022-08-14 19:02:29 +02:00
Pasi4K5
7a41b9f25a Adjust angle and sectionOffset calculations 2022-08-13 03:11:58 +02:00
Pasi4K5
8c624d3269 Add comments and improve code readability 2022-08-13 00:57:49 +02:00
Pasi4K5
78fe72476d Adjust parameters 2022-08-13 00:01:40 +02:00
naoei
3e38baca3c Change ruleset mod description types 2022-08-10 16:09:11 -04:00
Pasi4K5
da7d297d85 Adjust parameters 2022-07-26 19:07:25 +02:00
Pasi4K5
3356742ba2 Adjust angle offset caluclations 2022-06-20 00:05:03 +02:00
Pasi4K5
1bb27cd488 Code optimisation 2022-06-19 23:03:41 +02:00
Pasi4K5
7317b9b909 Remove unused field 2022-06-19 14:59:28 +02:00
Pasi4K5
c6ac60c0b5 Enhance target angle calculation 2022-06-19 13:07:10 +02:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Henry Lin
e205aeff38
Merge branch 'master' into random-mod-slider-rotation 2022-05-26 22:51:34 +08:00
Pasi4K5
d5702e2955 Append incompatible mods to base.IncompatibleMods 2022-04-28 18:29:37 +02:00
Pasi4K5
d6395b14be Add incompatibilities 2022-04-28 05:15:04 +02:00
Henry Lin
ee65677884 Use height of playfield instead of width when randomizing the first object
This is the change discussed in #17194. The effect of this change is barely noticeable, but it makes more sense to generate the object within playfield from the start.
2022-04-01 11:57:45 +08:00
Henry Lin
e44db4e726 Revert unintentional behavior change of random mod
Actually, using OsuPlayfield.BASE_SIZE.Y makes a touch more sense since it is the short side of the playfield, but I guess it is better to preserve replays than to introduce pointless breaking changes.
2022-03-25 15:13:25 +08:00
Henry Lin
3a71d81775 Convert the position modifier to stateless methods 2022-03-10 11:53:03 +08:00
Henry Lin
e8dbed738e Move OsuHitObjectPositionModifier to Utils/ 2022-03-09 21:52:15 +08:00
Henry Lin
6a507ca11b Rename identifiers to remove references to random mod 2022-03-09 20:52:11 +08:00
Henry Lin
37328f8d24 Extract hit object positioning logic to a separate class
It is intentional to not rename the identifiers at this point to produce a cleaner diff.
2022-03-09 20:36:31 +08:00
Dan Balasescu
353b251d38 Attempt to merge conditional expression
Hoping to fix CI error, caused by older R# version.
2022-03-09 17:46:42 +09:00
Dean Herbert
75c6a676b4 Apply nullable to OsuModRandom rather than using jetbrains annotations 2022-03-09 16:58:36 +09:00
Henry Lin
e3cf2c6acd Merge getAbsoluteAngle into computeRandomisedPosition 2022-03-09 13:27:33 +08:00
Henry Lin
3ced5e7904 Rename Distance to DistanceFromPrevious 2022-03-09 13:09:33 +08:00
Henry Lin
ae1c65c38d Add xmldoc 2022-03-08 12:07:10 +08:00
Henry Lin
8cfeffc085 Extract a major part of ApplyToBeatmap to a new method 2022-03-08 11:50:30 +08:00
Henry Lin
ded84cab3f Separate randomisation and object positioning logic 2022-03-08 11:45:16 +08:00
Dean Herbert
6944151486 Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
Dean Herbert
4314946e10 Reorganise functions to order more logically (hitcircle before slider methods) 2021-07-13 19:37:17 +09:00
Dean Herbert
6b663037e4 Use switch for pattern matching 2021-07-13 19:37:02 +09:00
Bartłomiej Dach
63dedb36de Rename variable 2021-07-11 16:49:23 +02:00
Bartłomiej Dach
7aecafeecb Rename constant to reflect its purpose 2021-07-11 16:46:30 +02:00
Henry Lin
c181a724c6 Refactor hit object clamping 2021-07-11 22:01:28 +08:00
Bartłomiej Dach
e10b7867c1 Rewrite method again to hopefully help readability 2021-07-10 12:13:36 +02:00
Henry Lin
eecf4af029 Rename getSliderBoundingBox and add comments 2021-07-05 09:16:01 +08:00
Henry Lin
c69455cfd0 Fixed slider bounding box calculation 2021-07-01 11:20:55 +08:00
Henry Lin
7585f1f790 Move special case handling back to moveSliderIntoPlayfield 2021-07-01 11:03:22 +08:00
Henry Lin
6e1839fcf2 Rename shift_object_count to objects_to_shift_before_slider 2021-07-01 11:03:22 +08:00
Henry Lin
328dcb4d6b Use Math.Clamp instead of MathHelper.Clamp 2021-07-01 11:03:22 +08:00