Dan Balasescu
04178e9458
Merge branch 'master' into spectator-replay-watcher
2020-11-02 14:54:51 +09:00
Bartłomiej Dach
2b0bea535e
Resolve CA1805 inspections
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"Member is explicitly initialized to its default value"
2020-11-01 18:47:40 +01:00
Dean Herbert
32e68a6a3c
Fix FramedReplayInputHandler incorrectly blocking in streaming mode when time requested is before the first frame
...
Most of this is just tidying up the logic to (hopefully) be better to
follow, again (again (again)).
The actual fix is that we now allow interpolation/playback when the
incoming time is less than the first frame's time, regardless of
receiving status.
2020-10-30 16:09:03 +09:00
Dean Herbert
6eddd76bdc
Simplify FramedReplayInputHandler's SetFrame implementation
2020-10-28 16:03:23 +09:00
Dean Herbert
3e5322541d
Make direction setting more clear
2020-10-28 14:35:42 +09:00
Dean Herbert
b3d793a505
Fix gameplay proceeding when no frames have been received yet
2020-10-27 18:58:37 +09:00
Dean Herbert
9e6b0a42ec
Allow FrameStabilityContainer to handle waiting-for-data state better (and pause outwards)
2020-10-27 18:58:37 +09:00
Dean Herbert
400542bc0b
Ensure frames arrive
2020-10-27 18:58:37 +09:00
Dean Herbert
648e414c14
Update InputHandlers in line with framework changes
2020-07-19 11:39:11 +09:00
alex
0e2ccac33b
Add spaces to comments
2020-05-04 18:36:24 -07:00
Dean Herbert
8a2aac5f83
Rename conversion methods for clarity
2020-03-25 20:21:34 +09:00
Dean Herbert
022465f546
Add encoding and import support
2020-03-24 14:51:52 +09:00
Dean Herbert
61a7f04efb
Add a sane key up delay to relax mod
2020-02-14 17:13:50 +09:00
Berkan Diler
6cab517b2d
.NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK.
2019-11-20 13:37:47 +01:00
Dean Herbert
624e5644a4
Change osu!catch key trigger to occur on frame before positional change
2019-09-13 23:06:35 +09:00
Dean Herbert
acdfeef1dc
Improve how osu!catch stores and replays key actions
2019-09-12 18:33:46 +09:00
Desconocidosmh
b3556403aa
Make GetNextObject() a virtual method
2019-08-19 16:18:25 +02:00
Dean Herbert
80ddfc3b1e
Disable frame accurate replay playback
...
I want to prioritise better playback performance over accuracy for now. Also, in my testing this is still 100% accurate due to the addition of the FrameStabilityContainer, which is pretty cool.
2019-07-10 10:27:51 +09:00
Dean Herbert
d1a175675d
Use variable
2019-04-01 10:37:02 +09:00
Dean Herbert
5d91c3bcfc
Fix replay handler nullref crashes
2019-03-31 01:33:56 +09:00
Dean Herbert
e7b38cdc75
Remove unnecessary set
2019-03-29 12:38:47 +09:00
Dean Herbert
5b0aa7bf8d
Split out current/next frame conditionals for readability
2019-03-29 12:38:40 +09:00
Dean Herbert
70f99400ad
Fix many behavioural issues and add tests
2019-03-28 19:28:13 +09:00
Dean Herbert
148e26a6d4
Fix FramedReplayInputHandler starting at frame 0 when it shouldn't
2019-03-28 12:42:57 +09:00
Dean Herbert
1f44dde96b
Fix autoplay tests not working
2019-03-07 18:34:56 +09:00
Dean Herbert
26d53d06a9
Fix remaining issues
2019-02-28 13:31:40 +09:00
Dean Herbert
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
smoogipoo
2ee181daf7
Re-namespace replay-related classes
2018-11-28 17:20:37 +09:00
smoogipoo
f27bd3ef3e
OpenTK -> osuTK
2018-11-20 17:14:59 +09:00
Dean Herbert
0f37758314
Update framework
2018-07-21 16:21:53 +09:00
Dean Herbert
dbc538abbe
Use Enum.HasFlag
...
With .NET core 2.0+ this is as efficient as the ugly code we've been using.
2018-07-16 16:18:46 +09:00
ekrctb
d6084c0b30
Adapt to new input handling changes
2018-06-22 18:10:27 +09:00
smoogipoo
66b3b295e7
Use IBeatmap wherever possible
2018-04-19 20:44:38 +09:00
Dean Herbert
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
Dean Herbert
0e669c9a3f
Fix many warnings
2018-03-24 18:23:22 +09:00
smoogipoo
fb16c3db87
Privatise CurrentTime's setter
2018-03-01 02:28:14 +09:00
smoogipoo
19911193cf
Minify LegacyReplayFrame
2018-03-01 02:28:14 +09:00
smoogipoo
cf42d5bbd5
Remove mostly-unused Score parameter
2018-03-01 02:28:14 +09:00
smoogipoo
a3c7755ade
Implement a conversion process for ReplayFrames
2018-03-01 02:28:14 +09:00
Dean Herbert
1d687c470c
Fix clock not incrementing beyond last frame of replay
2018-02-01 18:49:14 +09:00
Aergwyn
ae1adfd2f2
remove unnecessary empty lines
...
codefactor.io \(o.o)/
also one unnecessary semicolon
2018-01-12 19:30:34 +01:00
Dean Herbert
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
smoogipoo
1136db1556
Fix mania replays not defining important frames
...
Resolves https://github.com/ppy/osu/issues/1495 .
2017-11-29 14:20:15 +09:00
smoogipoo
5277c3c164
Set the frame time appropriately to reverse judgements a little better
2017-11-10 22:11:25 +09:00
Dean Herbert
a7a7e0323f
Update autoplay and replay handling to result in actions, not keys
2017-08-24 15:36:42 +09:00
Thomas Tan
d742092d9d
CI fixes
2017-04-29 02:30:34 +08:00
Thomas Tan
27632434c6
Add license header
2017-04-29 02:23:07 +08:00
Thomas Tan
9b8b88601f
Create "AutoGenerator" base class and interface.
2017-04-29 02:08:48 +08:00
smoogipooo
f50e43fc4b
CI fixes.
2017-04-20 18:02:09 +09:00
smoogipooo
61090d918c
Temporary for taiko lagging on auto replays due to inImportantSection.
...
Note that this isn't a full "as intended" fix, because the full fix is quite big. I'll be saving it for a separate branch/pull-req.
2017-04-20 15:26:42 +09:00