smoogipooo
ea87aca032
We no longer need to pass in the control point.
2017-06-16 13:12:36 +09:00
smoogipooo
874db28478
CI fixes.
2017-06-16 13:09:06 +09:00
smoogipooo
5bac0919f0
Remove gross autoSizingAxes and life time.
2017-06-16 13:00:08 +09:00
Dan Balasescu
6bfb716cc6
CI fixes.
...
Update SpeedAdjustmentCollection.cs
2017-06-16 11:48:14 +09:00
smoogipooo
41c6140435
We don't need to use Cached just yet.
...
This was here to support dynamic re-ordering of hit objects and speed adjustment containers, however there needs to be more work done to TimingControlPoints/MultiplierControlPoints in general before this is possible.
2017-06-16 10:53:02 +09:00
smoogipooo
5d7336b235
A bit more cleanup.
2017-06-16 10:06:47 +09:00
smoogipooo
ff84a11c37
We don't need this to be protected anymore.
2017-06-16 09:54:16 +09:00
smoogipooo
03b2b254ba
Make SpeedAdjustmentCollection support unordered adds of speed adjustments and hit objects.
2017-06-16 09:38:06 +09:00
smoogipooo
fda220acbc
Move speed adjustment code from ManiaHitRenderer to SpeedAdjustedHitRenderer.
2017-06-15 19:34:28 +09:00
smoogipooo
aa830e435a
Add comment.
2017-06-15 16:15:41 +09:00
Dean Herbert
32226f90db
Enforce exception better
2017-06-15 14:53:39 +09:00
Dean Herbert
585e7ba312
Add a check to make sure all hitobjects use relativepositionaxes
2017-06-15 14:42:25 +09:00
Dean Herbert
63ca8a428d
Add xmldoc to MultiplierControlPoint
2017-06-15 14:20:54 +09:00
smoogipooo
56244e0134
Add small test case to demonstrate usage.
2017-06-12 17:31:24 +09:00
smoogipooo
ba8014bbd9
Cleanups + xmldoc rewordings/improvements.
2017-06-12 15:20:34 +09:00
smoogipooo
419682b740
Merge remote-tracking branch 'origin/master' into timingchange-rework
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# Conflicts:
# osu-framework
2017-06-12 13:09:02 +09:00
smoogipooo
1f56848442
Rewrite the way speed adjustments are applied.
2017-06-09 19:57:03 +09:00
smoogipooo
921350128d
Rename SpeedAdjustment -> MultiplierControlPoint + reworking.
2017-06-09 16:57:17 +09:00
smoogipooo
4b2669e65d
Namespace movement.
2017-06-09 16:20:55 +09:00
smoogipooo
d11002e499
Use new naming structure + VisibleTimeRange bindable.
2017-06-09 16:11:49 +09:00
Dean Herbert
3e3e64eb39
More xmldoc
2017-06-09 14:21:48 +09:00
smoogipooo
ed145e9bc9
Update framework.
2017-06-09 03:40:04 +09:00
smoogipooo
a9c3234eb5
More cleanup + xmldoc changes.
2017-06-09 03:36:15 +09:00
smoogipooo
1231d5d35e
More renaming + fixes.
2017-06-09 02:42:17 +09:00
smoogipooo
7d921f92b1
Split out RelativeCoordinateAutoSizingContainer into HitObjectCollection, beginning major rework/refactoring.
2017-06-09 01:32:19 +09:00
smoogipooo
55f238f6a9
Remove IHasTimeSpan, add rename to TimingSection.
2017-06-08 23:40:24 +09:00
smoogipooo
8641379424
Not sure how these CI issues were missed.
2017-06-07 19:27:22 +09:00
smoogipooo
1017cf54d9
CI fixes.
2017-06-07 19:17:45 +09:00
smoogipooo
6f191193a1
Rename timing changes, simplify + improve columns/dictionary usage.
2017-06-07 19:15:51 +09:00
smoogipooo
7aee8ee547
Make TimeSpan a double again.
2017-06-07 19:08:32 +09:00
smoogipooo
e3d10fc4d3
Update with more framework changes.
2017-06-06 15:52:35 +09:00
smoogipooo
d2ced2ea79
Update with framework changes.
2017-06-05 20:16:37 +09:00
smoogipooo
4307242bb6
Update with framework changes.
2017-06-05 20:06:46 +09:00
smoogipooo
a3299809fe
Merge remote-tracking branch 'origin/master' into timingchange-rework
...
# Conflicts:
# osu.Game/Graphics/Containers/ReverseDepthFillFlowContainer.cs
2017-06-05 10:19:53 +09:00
smoogipooo
52bb2df69b
Change to fa_question for now, pending flyte redesign.
2017-06-05 09:40:22 +09:00
smoogipooo
e414e44428
Drastically improve mania gameplay loading time.
2017-06-03 18:18:58 +09:00
smoogipooo
7022c8d496
Move timing change stuff to osu.Game project.
2017-06-02 20:17:44 +09:00
Shawdooow
ecc0d0b11c
Daycore mod
2017-05-30 12:49:06 -04:00
smoogipooo
c137ee822c
Give velocity a sane default value.
2017-05-29 12:19:51 +09:00
smoogipooo
231b1ae610
We don't need a curve.
2017-05-29 12:19:38 +09:00
smoogipooo
6101fe98e1
Always ApplyDefaults after parsing beatmaps to make sure hit objects are in their most loaded state.
2017-05-29 12:10:29 +09:00
smoogipooo
cd1da469c7
Cleanup + actually fix possible nullrefs.
2017-05-29 11:14:37 +09:00
smoogipooo
9e5a53aae7
Fix possible nullrefs.
2017-05-29 10:53:55 +09:00
smoogipooo
3ec41a313b
Add base DrawableHitObject + HitObjectStartTimeComparer.
2017-05-26 18:48:18 +09:00
smoogipooo
c2d3b6c05a
Remove late initialization of head + tail, keep them updated with start time and end time.
2017-05-26 15:53:49 +09:00
smoogipooo
836bf930a0
More cleanups.
2017-05-23 15:29:38 +09:00
smoogipooo
3cdfd2eef5
Split ControlPoint into different types.
...
# Conflicts:
# osu.Game.Rulesets.Mania/UI/Column.cs
2017-05-23 14:03:40 +09:00
smoogipooo
67cf64062a
Add flag to determine whether the beatmap requested for conversion is for the current ruleset.
2017-05-19 16:02:40 +09:00
smoogipooo
9565bb9572
Fix hold notes - remove glow for now.
...
# Conflicts:
# osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs
# osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs
2017-05-17 13:09:49 +09:00
smoogipooo
17466a662c
Add hold note conversion.
2017-05-17 13:09:07 +09:00