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Commit Graph

134 Commits

Author SHA1 Message Date
smoogipooo
ea87aca032 We no longer need to pass in the control point. 2017-06-16 13:12:36 +09:00
smoogipooo
874db28478 CI fixes. 2017-06-16 13:09:06 +09:00
smoogipooo
5bac0919f0 Remove gross autoSizingAxes and life time. 2017-06-16 13:00:08 +09:00
Dan Balasescu
6bfb716cc6 CI fixes.
Update SpeedAdjustmentCollection.cs
2017-06-16 11:48:14 +09:00
smoogipooo
41c6140435 We don't need to use Cached just yet.
This was here to support dynamic re-ordering of hit objects and speed adjustment containers, however there needs to be more work done to TimingControlPoints/MultiplierControlPoints in general before this is possible.
2017-06-16 10:53:02 +09:00
smoogipooo
5d7336b235 A bit more cleanup. 2017-06-16 10:06:47 +09:00
smoogipooo
ff84a11c37 We don't need this to be protected anymore. 2017-06-16 09:54:16 +09:00
smoogipooo
03b2b254ba Make SpeedAdjustmentCollection support unordered adds of speed adjustments and hit objects. 2017-06-16 09:38:06 +09:00
smoogipooo
fda220acbc Move speed adjustment code from ManiaHitRenderer to SpeedAdjustedHitRenderer. 2017-06-15 19:34:28 +09:00
smoogipooo
aa830e435a Add comment. 2017-06-15 16:15:41 +09:00
Dean Herbert
32226f90db Enforce exception better 2017-06-15 14:53:39 +09:00
Dean Herbert
585e7ba312 Add a check to make sure all hitobjects use relativepositionaxes 2017-06-15 14:42:25 +09:00
Dean Herbert
63ca8a428d Add xmldoc to MultiplierControlPoint 2017-06-15 14:20:54 +09:00
smoogipooo
56244e0134 Add small test case to demonstrate usage. 2017-06-12 17:31:24 +09:00
smoogipooo
ba8014bbd9 Cleanups + xmldoc rewordings/improvements. 2017-06-12 15:20:34 +09:00
smoogipooo
419682b740 Merge remote-tracking branch 'origin/master' into timingchange-rework
# Conflicts:
#	osu-framework
2017-06-12 13:09:02 +09:00
smoogipooo
1f56848442 Rewrite the way speed adjustments are applied. 2017-06-09 19:57:03 +09:00
smoogipooo
921350128d Rename SpeedAdjustment -> MultiplierControlPoint + reworking. 2017-06-09 16:57:17 +09:00
smoogipooo
4b2669e65d Namespace movement. 2017-06-09 16:20:55 +09:00
smoogipooo
d11002e499 Use new naming structure + VisibleTimeRange bindable. 2017-06-09 16:11:49 +09:00
Dean Herbert
3e3e64eb39 More xmldoc 2017-06-09 14:21:48 +09:00
smoogipooo
ed145e9bc9 Update framework. 2017-06-09 03:40:04 +09:00
smoogipooo
a9c3234eb5 More cleanup + xmldoc changes. 2017-06-09 03:36:15 +09:00
smoogipooo
1231d5d35e More renaming + fixes. 2017-06-09 02:42:17 +09:00
smoogipooo
7d921f92b1 Split out RelativeCoordinateAutoSizingContainer into HitObjectCollection, beginning major rework/refactoring. 2017-06-09 01:32:19 +09:00
smoogipooo
55f238f6a9 Remove IHasTimeSpan, add rename to TimingSection. 2017-06-08 23:40:24 +09:00
smoogipooo
8641379424 Not sure how these CI issues were missed. 2017-06-07 19:27:22 +09:00
smoogipooo
1017cf54d9 CI fixes. 2017-06-07 19:17:45 +09:00
smoogipooo
6f191193a1 Rename timing changes, simplify + improve columns/dictionary usage. 2017-06-07 19:15:51 +09:00
smoogipooo
7aee8ee547 Make TimeSpan a double again. 2017-06-07 19:08:32 +09:00
smoogipooo
e3d10fc4d3 Update with more framework changes. 2017-06-06 15:52:35 +09:00
smoogipooo
d2ced2ea79 Update with framework changes. 2017-06-05 20:16:37 +09:00
smoogipooo
4307242bb6 Update with framework changes. 2017-06-05 20:06:46 +09:00
smoogipooo
a3299809fe Merge remote-tracking branch 'origin/master' into timingchange-rework
# Conflicts:
#	osu.Game/Graphics/Containers/ReverseDepthFillFlowContainer.cs
2017-06-05 10:19:53 +09:00
smoogipooo
52bb2df69b Change to fa_question for now, pending flyte redesign. 2017-06-05 09:40:22 +09:00
smoogipooo
e414e44428 Drastically improve mania gameplay loading time. 2017-06-03 18:18:58 +09:00
smoogipooo
7022c8d496 Move timing change stuff to osu.Game project. 2017-06-02 20:17:44 +09:00
Shawdooow
ecc0d0b11c Daycore mod 2017-05-30 12:49:06 -04:00
smoogipooo
c137ee822c Give velocity a sane default value. 2017-05-29 12:19:51 +09:00
smoogipooo
231b1ae610 We don't need a curve. 2017-05-29 12:19:38 +09:00
smoogipooo
6101fe98e1 Always ApplyDefaults after parsing beatmaps to make sure hit objects are in their most loaded state. 2017-05-29 12:10:29 +09:00
smoogipooo
cd1da469c7 Cleanup + actually fix possible nullrefs. 2017-05-29 11:14:37 +09:00
smoogipooo
9e5a53aae7 Fix possible nullrefs. 2017-05-29 10:53:55 +09:00
smoogipooo
3ec41a313b Add base DrawableHitObject + HitObjectStartTimeComparer. 2017-05-26 18:48:18 +09:00
smoogipooo
c2d3b6c05a Remove late initialization of head + tail, keep them updated with start time and end time. 2017-05-26 15:53:49 +09:00
smoogipooo
836bf930a0 More cleanups. 2017-05-23 15:29:38 +09:00
smoogipooo
3cdfd2eef5 Split ControlPoint into different types.
# Conflicts:
#	osu.Game.Rulesets.Mania/UI/Column.cs
2017-05-23 14:03:40 +09:00
smoogipooo
67cf64062a Add flag to determine whether the beatmap requested for conversion is for the current ruleset. 2017-05-19 16:02:40 +09:00
smoogipooo
9565bb9572 Fix hold notes - remove glow for now.
# Conflicts:
#	osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs
#	osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs
2017-05-17 13:09:49 +09:00
smoogipooo
17466a662c Add hold note conversion. 2017-05-17 13:09:07 +09:00