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mirror of https://github.com/ppy/osu.git synced 2024-09-22 15:27:26 +08:00
Commit Graph

22207 Commits

Author SHA1 Message Date
Dean Herbert
61a5d3ef4a Remove double handling of restart allowance on results screen (already handled locally) 2020-12-24 13:32:35 +09:00
Dean Herbert
76935b93b6 Merge branch 'master' into disallow-multiplayer-restart-retry 2020-12-24 13:31:54 +09:00
Dean Herbert
b29a5e2073
Merge pull request #11270 from bdach/better-error-handling
Improve error handling at realtime room settings screen
2020-12-24 13:23:49 +09:00
Dean Herbert
15cef44351
Merge pull request #11275 from peppy/safer-user-ids
Send multiplayer user IDs via ctor for better thread safety
2020-12-24 12:20:48 +09:00
Dean Herbert
1ac93d4eeb
Merge pull request #11268 from bdach/fix-room-song-select-stuck
Fix realtime multiplayer song select getting stuck after selecting invalid beatmap
2020-12-24 11:26:07 +09:00
Dean Herbert
d6dadd12fa Send multiplayer user IDs via ctor for better thread safety 2020-12-24 10:39:15 +09:00
Bartłomiej Dach
414f886b02 Split timeshift & multiplayer "create" buttons
Multiplayer button gets new, different "Create match" text, and disable
logic in case of a dropped connection to the multiplayer server.
2020-12-23 22:03:57 +01:00
Bartłomiej Dach
c13acb609a Move out sizing logic to multiplayer screen 2020-12-23 22:03:30 +01:00
Bartłomiej Dach
05d9f23762 Move out create room button to separate class 2020-12-23 22:03:30 +01:00
Bartłomiej Dach
152df2ad84
Merge branch 'master' into better-error-handling 2020-12-23 18:13:50 +01:00
Bartłomiej Dach
e7a91b3dca
Merge branch 'master' into fix-room-song-select-stuck 2020-12-23 18:13:27 +01:00
Bartłomiej Dach
b1fb906773 Merge branch 'master' into fix-hard-crash-on-signal-r-exceptions 2020-12-23 17:37:49 +01:00
Bartłomiej Dach
e4959489b7 Improve user-facing error messages in room settings 2020-12-23 17:10:53 +01:00
Bartłomiej Dach
3b0bf11366 Fix JoinRoom failing to return canceled token
As it turns out, `Task.FromCanceled` expects to receive an already
cancelled `CancellationToken`, which `CancellationToken.None` is not.
2020-12-23 17:01:01 +01:00
Bartłomiej Dach
6c421b873d
Merge branch 'master' into fix-multiplayer-server-disconnection-flow 2020-12-23 16:55:22 +01:00
Bartłomiej Dach
980e85ce25 Refactor player exit logic to convey intention better 2020-12-23 16:16:24 +01:00
Dean Herbert
4296f61d6c Tidy up event flow of change settings call 2020-12-23 22:39:14 +09:00
Dean Herbert
60be1bedc9
Merge pull request #11254 from frenzibyte/fix-multi-songselect-looping
Fix beatmap track not looping on multiplayer song selects
2020-12-23 22:35:11 +09:00
Bartłomiej Dach
c5692a5d6a Re-enable carousel selection after error 2020-12-23 14:19:30 +01:00
Bartłomiej Dach
582b0d2a74 Revert logic to be closer to original
Note the reversal of the order of operations in `endHandlingTrack()`
(done for extra safety, to ensure no more value changed events can be
fired at the point of cancelling looping).
2020-12-23 13:47:28 +01:00
Bartłomiej Dach
74f0c50d82 Merge branch 'fix-multiplayer-server-disconnection-flow' into fix-hard-crash-on-signal-r-exceptions 2020-12-23 13:31:36 +01:00
Bartłomiej Dach
c839892a4c Merge branch 'master' into fix-multiplayer-server-disconnection-flow 2020-12-23 11:57:43 +01:00
Bartłomiej Dach
94e4928c4b Bring back accidentally-removed license header 2020-12-23 11:27:15 +01:00
Dean Herbert
f9fd909187 Fix missed inspections 2020-12-23 18:07:38 +09:00
Bartłomiej Dach
64095307de
Merge branch 'master' into realtime-leaderboard 2020-12-23 09:56:47 +01:00
Dean Herbert
3c8f871b28 Move player constructor configuration to dedicated class; add AllowRestart parameter 2020-12-23 17:47:46 +09:00
Dean Herbert
0ddcab574f Rename method to avoid weird code analysis rule 2020-12-23 17:14:58 +09:00
Dean Herbert
7cc38f03d1 Use extension method in all call sites of fire-and-forget async usage 2020-12-23 17:10:34 +09:00
Dean Herbert
1864da00e6 Add extension method to handle cases of fire-and-forget async usage 2020-12-23 17:10:02 +09:00
Dean Herbert
c3c3364d39 Simplify error handling of JoinRoom call 2020-12-23 16:56:57 +09:00
Dean Herbert
d27b83d678 More correctly handle fire-and-forget async call 2020-12-23 16:51:11 +09:00
Dean Herbert
91021eb8c4 Remove unused using 2020-12-23 16:49:17 +09:00
Dean Herbert
d7279dab40
Merge pull request #11226 from peppy/fix-legacy-skin-texture-loader-store
Fix incorrectly provided texture loader store to skins
2020-12-23 16:41:01 +09:00
Dean Herbert
f5d27b40a8 Standardise flow for aborting realtime player exit to avoid double-exit call 2020-12-23 16:35:39 +09:00
Dean Herbert
569c4092ef Move notification to stateful client so it is only shown to the user from one location 2020-12-23 16:35:39 +09:00
Dean Herbert
a1d42dc4a0 Don't allow creating or joining a room when not connected to server 2020-12-23 16:35:39 +09:00
Dean Herbert
12df3056e6 Ensure appropriate screens handle exiting when the server gets disconnected
I would have liked for this to be handled via the `OnRoomChanged` event
flow, but this isn't present in RealtimeMatchSubScreen due to
inheritence woes.
2020-12-23 16:35:39 +09:00
Dean Herbert
00d50150de Ensure the current room is left at a mutliplayer client level on client disconnection 2020-12-23 16:35:39 +09:00
Salman Ahmed
286884421d Apply track looping and play on track change 2020-12-23 08:47:34 +03:00
Dean Herbert
b632e44bac
Merge pull request #11256 from frenzibyte/disallow-joining-ended-realtime-room
Disallow joining ended rooms in realtime multiplayer
2020-12-23 14:30:00 +09:00
Dean Herbert
be427a4ec0 Fix realtime leaderboard showing accuracy based on final base score, not rolling 2020-12-23 14:20:35 +09:00
Dean Herbert
45dcd3242d Add comment explaining why things are done where they are 2020-12-23 13:57:48 +09:00
Salman Ahmed
3aa2b22838 Add early check for room status before joining 2020-12-23 05:52:10 +03:00
Salman Ahmed
7751ef4f3e Revert previous logic of join guarding 2020-12-23 05:50:15 +03:00
Bartłomiej Dach
08d87ccb1e
Merge branch 'master' into present-recommended 2020-12-22 23:36:13 +01:00
Bartłomiej Dach
3272804704 Fix potential crash when no submission token
Can happen because `TimeshiftPlayer` will schedule a screen exit on
token retrieval failure, and `RealtimePlayer`'s BDL won't even attempt
to create a leaderboard in that case.
2020-12-22 22:34:26 +01:00
Bartłomiej Dach
3ae9dd8491 Merge branch 'master' into show-all-participant-states 2020-12-22 21:50:36 +01:00
Bartłomiej Dach
5efc3b9496 Start state display as hidden
Would otherwise flicker for a few frames when a new user was added to
the list of participants.
2020-12-22 21:49:42 +01:00
Salman Ahmed
a64ffcd294 Refrain from joining room if not allowed 2020-12-22 16:38:10 +03:00
Salman Ahmed
91d5c53643 Add method for checking room joinability 2020-12-22 16:36:17 +03:00