Robin Oger
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cfa1280028
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GameplayMenuOverlay.cs: add translatable strings for Retry count: and Song progress:
This makes the assumption that languages will prefer having the number on the right
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2023-05-27 12:47:05 +02:00 |
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Robin Oger
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a01577cba5
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Adapt changes to fit master
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2023-05-27 12:29:14 +02:00 |
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Dean Herbert
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6b0e215246
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Add (int) flooring and handle potential NaN value
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2023-05-26 20:44:13 +09:00 |
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Dean Herbert
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37c6e632d0
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Switch to using new extension method for length calculations
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2023-05-25 17:38:35 +09:00 |
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Dean Herbert
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79c9a48ff7
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Show song progress at pause/fail screen
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2023-05-24 18:36:37 +09:00 |
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Dean Herbert
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456f3005d6
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Apply nullability to GameplayMenuOverlay and use TextFlowContainer for text
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2023-05-24 18:28:04 +09:00 |
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Dean Herbert
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8ada8b1c8c
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Remove description line from pause/fail screen
These were in the designs but read pretty bad / evil. I can't think of
any text to go in their place that makes sense, so let's just nuke it.
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2023-05-24 17:48:35 +09:00 |
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Joseph Madamba
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da0eb9b0cb
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Simplify TriggerClick s in gameplay menu overlays
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2023-01-17 00:34:52 -08:00 |
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Joseph Madamba
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c2dd822e4a
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Make pause overlay close with pause gameplay action
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2023-01-08 14:12:09 -08:00 |
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Dan Balasescu
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7bc8908ca9
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Partial everything
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2022-11-27 00:00:27 +09:00 |
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Dean Herbert
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31a447fda0
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Update parameter discards
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2022-06-24 21:26:19 +09:00 |
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Dan Balasescu
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f8830c6850
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
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smoogipoo
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f9d5abff8a
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Update with keybinding changes
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2021-09-16 18:26:12 +09:00 |
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Dean Herbert
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2ccf7e75b0
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Fix new possible nullref inspection due to delegate initialisation in constructor
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2021-08-05 13:24:59 +09:00 |
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Dean Herbert
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9b9dacf3fe
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Update usages of Drawable.Click()
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2021-08-04 17:30:33 +09:00 |
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Derrick Timmermans
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4d7c744101
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Fix failing test
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2021-07-07 12:59:31 +02:00 |
|
Derrick Timmermans
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ffe18ebe51
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Resolve build errors
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2021-07-06 14:11:46 +02:00 |
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Derrick Timmermans
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07d54d261a
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Let selection container handle manual selection changes
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2021-07-06 13:24:18 +02:00 |
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Derrick Timmermans
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c5a0672277
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Use IStateful<SelectionState> instead of ISelected
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2021-07-06 12:07:25 +02:00 |
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Derrick Timmermans
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d495196b66
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Share item cycling logic with GameplayMenuOverlay
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2021-07-05 19:22:55 +02:00 |
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Dean Herbert
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0eab9daf13
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Update existing overlay containers to not block scroll input
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2021-04-12 16:41:36 +09:00 |
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Bartłomiej Dach
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a426ff1d5b
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Refactor gameplay menu overlay to fix regression
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2020-08-15 14:18:50 +02:00 |
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Dean Herbert
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a39c4236c7
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Fix multiple issues and standardise transforms
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2020-07-17 19:08:50 +09:00 |
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Dean Herbert
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489bf16bea
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Add SelectNext and SelectPrevious global actions
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2020-03-02 18:55:28 +09:00 |
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Dean Herbert
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7c62cc3ac3
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Merge remote-tracking branch 'smoogipoo/void-mouse-up-returns' into update-framework
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2020-01-22 22:57:52 +09:00 |
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smoogipoo
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7b2f58eb30
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Apply OnRelease method signature refactorings
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2020-01-22 13:22:34 +09:00 |
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smoogipoo
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1b1003bd73
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Refactor
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2020-01-20 18:31:25 +09:00 |
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smoogipoo
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bfb056c612
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Apply input method signature refactorings
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2020-01-20 18:17:21 +09:00 |
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Dean Herbert
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9ebad16436
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Fix logic regression
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2019-12-11 14:37:10 +09:00 |
|
Dean Herbert
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77b9989e11
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Fix some weird private field names
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2019-12-11 14:10:35 +09:00 |
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Dean Herbert
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88d0756107
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Allow global actions to propagate through pause screen
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2019-09-06 17:17:30 +09:00 |
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Dean Herbert
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a1d7291ffa
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Fix pause menu keyboard navigation being affected by initial cursor hover
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2019-09-05 16:31:10 +09:00 |
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Joehu
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73fd3cf03c
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Fix gameplay menu button initial hover animation
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2019-08-28 19:00:01 -07:00 |
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Dean Herbert
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609a82bc94
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Update VisibilityContainer usage in line with framework
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2019-06-11 15:13:58 +09:00 |
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smoogipoo
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d7c09e7dbd
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Merge remote-tracking branch 'origin/master' into fix-new-inspections
# Conflicts:
# osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
# osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
# osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
# osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
# osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
# osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
# osu.Game/Graphics/OsuFont.cs
# osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
# osu.Game/Overlays/Profile/Header/BadgeContainer.cs
# osu.Game/Overlays/Profile/ProfileHeader.cs
# osu.Game/Screens/Select/PlaySongSelect.cs
# osu.Game/Skinning/LegacySkinDecoder.cs
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2019-05-07 13:20:17 +09:00 |
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smoogipoo
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a56e29347f
|
Adjust namespaces
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2019-04-02 14:51:28 +09:00 |
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Dean Herbert
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c39c37a18d
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Apply more missed cases
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2019-04-01 12:44:46 +09:00 |
|
Dean Herbert
|
11b474e194
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Handle released for safety
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2019-03-24 12:19:09 +09:00 |
|
Dean Herbert
|
0d72104235
|
Refactor for formatting sanity
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2019-03-24 12:03:06 +09:00 |
|
Dean Herbert
|
8ad19fc2d4
|
Merge branch 'master' into menu-globalaction-select
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2019-03-24 11:58:52 +09:00 |
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Dan Balasescu
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3a1066ff02
|
Merge branch 'master' into toquantity-1
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2019-02-28 15:57:51 +09:00 |
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Joehu
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2241e1af9d
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Use ToQuantity for words with number prefixes
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2019-02-27 21:55:45 -08:00 |
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Dean Herbert
|
42be7857d1
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Use expression body for property get/set where possible
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2019-02-28 13:58:19 +09:00 |
|
Dean Herbert
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3015d40f8f
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Merge branch 'master' into osu-fontusage
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2019-02-22 18:09:23 +09:00 |
|
Dean Herbert
|
0431582959
|
Remove excess new line
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2019-02-22 17:57:49 +09:00 |
|
Dean Herbert
|
3fe4b8fd1c
|
Update variable names
Also cleans up some weird code
|
2019-02-22 17:51:39 +09:00 |
|
smoogipoo
|
bca347427f
|
Update with framework bindable changes
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2019-02-21 18:56:34 +09:00 |
|
smoogipoo
|
dbfa95b9e7
|
Made medium the default font weight
|
2019-02-20 16:52:36 +09:00 |
|
smoogipoo
|
a2aa3ec5cb
|
Adjust sprite texts in-line with framework changes
|
2019-02-20 15:03:20 +09:00 |
|
Jack Scotson
|
6a2100ddba
|
Merge branch 'master' into menu-globalaction-select
|
2019-01-27 19:13:34 +00:00 |
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