Bartłomiej Dach
7ade525eef
Display corner radius setting as percentage
2023-03-07 19:43:52 +01:00
Dean Herbert
9384687d6d
Switch ModMuted
to add its metronome to components rather than overlays
2023-02-21 19:04:06 +09:00
Dean Herbert
b42b5f97cf
Use Overlays
container rather than KeyBindingInputManager
for flashlight
2023-02-14 17:36:07 +09:00
mk56-spn
3f0ce75bf5
Rename NormalSliderBar.cs to RoundedSliderBar.cs
2023-02-02 17:24:45 +01:00
mk56-spn
3988131475
Rename OsuSliderBar.cs as NormalSliderBar.cs
2023-01-26 12:12:56 +01:00
Gabe Livengood
b46ef67a14
increase min minimum accuracy to 60%
2023-01-24 00:31:46 -05:00
Gabe Livengood
150195b887
use extension method to check accuracy impact
2023-01-18 12:24:41 -05:00
Dean Herbert
522bb8bcca
Use ComputeAccuracy
to get imminent accuracy
2023-01-18 18:08:58 +09:00
Gabe Livengood
0b1e5c0f53
lambdaify function
2023-01-17 10:23:57 -05:00
Dean Herbert
23ea77cb74
Use ScoreProcessor
to fetch accuracy rather than calculating manually
2023-01-17 17:03:04 +09:00
Dean Herbert
70cb23bbc9
Merge branch 'master' into mod-accuracy-challenge
2023-01-17 16:46:54 +09:00
Berkan Diler
08d2fbeb8e
Use new ArgumentNullException.ThrowIfNull throw-helper API
2022-12-22 21:27:59 +01:00
Dean Herbert
27c497145f
Fix the MOTHERLOAD of undetected issues that are now visible thanks to net6.0
2022-12-16 18:16:26 +09:00
Bartłomiej Dach
81a42dc05d
Fix extended values in difficulty adjust being truncated to 10 on beatmap change
2022-12-06 23:25:48 +01:00
Dean Herbert
25120060aa
Use new helper method in ModTimeRamp
2022-12-02 16:09:46 +09:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
Dean Herbert
f6e229c24d
"Fix" mod copy failure
2022-11-25 01:15:11 +09:00
Dean Herbert
a2438428a2
Move base call to end
2022-11-24 13:57:43 +09:00
Dean Herbert
1632df1f4d
Update DifficultyBindable
to match new bindable spec
2022-11-22 14:51:19 +09:00
Dean Herbert
42eafe318c
Remove various simple obsoletions
2022-10-28 13:20:58 +09:00
Salman Ahmed
84fdd2e107
Improve flashlight display on break periods
2022-10-11 17:16:57 +03:00
Dan Balasescu
7385ef3e1b
Extract combo scale to virtual function
2022-10-07 14:26:19 +09:00
Dan Balasescu
deae7cff60
Adjust flashliht scaling to match classic
2022-10-03 18:38:29 +09:00
Dan Balasescu
0df217d85c
Add ability to adjust flashlight smoothness
2022-10-03 18:24:56 +09:00
o-dasher
f3e25eacad
Removes unnecessary setting sources specifications
2022-09-27 09:25:58 -04:00
o-dasher
537796c3a1
Cleanup mod bindings
2022-09-25 15:49:22 -04:00
O Thiago
a4e9c7711c
Fix when flashlight shrinking takes place
2022-09-18 18:59:17 -04:00
O Thiago
407b104116
Revert changes
...
This reverts commit beef3b418a
.
Revert "Use linq expression for handling breaks"
This reverts commit 8464a1941b
.
Revert "renames variables to make more logical sense"
This reverts commit 3b87ecf56c
.
Revert "Removes overhead when not combo based size"
This reverts commit ac4229e3d4
.
2022-09-18 18:57:53 -04:00
O Thiago
ac4229e3d4
Removes overhead when not combo based size
2022-09-18 00:38:01 -04:00
O Thiago
3b87ecf56c
renames variables to make more logical sense
2022-09-18 00:19:40 -04:00
O Thiago
8464a1941b
Use linq expression for handling breaks
2022-09-17 23:49:23 -04:00
O Thiago
beef3b418a
Simplifies size calculation
2022-09-17 23:41:23 -04:00
Dean Herbert
ec21ab8171
Reduce ramp mod multipliers in line with other difficulty change mods for now
...
Closes https://github.com/ppy/osu/issues/20204 .
Will require reprocessing of everything server-side.
2022-09-09 16:39:57 +09:00
Nao
c940f5abcb
Merge branch 'master' into ruleset-localization
2022-08-14 15:17:44 -04:00
Dan Balasescu
9d1b0b5836
Revert sealing
2022-08-12 22:32:27 +09:00
Dean Herbert
e5e9841652
Apply multiple other mod debuffs as decided in pull request discussion
2022-08-12 18:58:09 +09:00
Dean Herbert
ac4213ecee
Adjust relax mod multiplayer to 0.5x
...
Has previously been discussed internally. Probably good to get this out
before the next full reprocess of scores server-side.
The multiplier here was @smoogipoo's suggested value. I'd be willing to
go lower if this is seen at too high, but it should be a round number to
make it easy for users to understand the max score available to them.
2022-08-12 12:30:13 +09:00
naoei
60dae70a18
Change mod description type to LocalisableString
2022-08-10 15:54:48 -04:00
naoei
8cb2e11766
Change most ruleset-accessible string types to Localisable strings
2022-08-10 15:51:11 -04:00
Dan Balasescu
802dc90cb1
Adjust using directives for vertices
2022-08-05 20:37:33 +09:00
Dan Balasescu
b4e55f7309
Apply IRenderer changes
2022-08-02 19:50:57 +09:00
Dan Balasescu
a2a913ab52
Merge branch 'irenderer-batches' into irenderer-textures
2022-08-02 19:25:08 +09:00
Bartłomiej Dach
cbabc4886c
Convert ModPreset
to realm object
2022-07-31 22:10:15 +02:00
Dan Balasescu
09979d44aa
Apply DrawNode batching changes
2022-07-29 23:32:09 +09:00
Dan Balasescu
155dac55d0
Apply DrawNode parameter changes
2022-07-29 22:33:34 +09:00
Bartłomiej Dach
de0a076eb6
Add model class for mod presets
2022-07-21 23:29:21 +02:00
Salman Ahmed
6ce6f6f7df
Merge branch 'master' into remove-score-multiplier-on-custom-mod-settings
2022-07-20 08:57:43 +03:00
Dan Balasescu
ebb9861377
Merge branch 'master' into remove-nullable-disable-in-the-mods
2022-07-20 13:28:28 +09:00
Salman Ahmed
4210ec6502
Merge branch 'master' into remove-score-multiplier-on-custom-mod-settings
2022-07-19 19:21:26 +03:00
為什麼
317558f876
Mark the shader as non-nullable because shader should always has the value.
...
And initialize the breaks to avoid get the null instance.
2022-07-19 20:39:41 +08:00