Related: https://github.com/ppy/osu/issues/30539
When starting up the game with a data location that points to an
unavailable external device, a new realm file is created in the default
location. Eventually a popup is shown that informs the user that the
external storage is unavailable, and the user has an option to try the
storage again. The button that invokes said option would check said
storage correctly, but would not do anything about realm, which means
the previously opened empty realm that is placed in the default location
would remain open, which means the retry essentially doesn't work
because the user's stuff isn't there after the retry.
To fix this, take out a `BlockAllOperations()`, which will flush all
open realms, and re-open the realm on the external location if the
custom storage restore succeeds.
Now that we have a nice intro screen for the daily challenge, it's
generally thought that we want to "spoil" the beatmap until the intro is
shown.
Also I was never a huge fan of having a tooltip on a main menu button..
just feels a bit odd.
I thought I had fixed this already once but it still looks broken.
Basically when hovering over main menu buttons every now and then it
will look like their backgrounds are not covering their entire width
when they expand.
The removed X position set looks wrong to me when inspecting the draw
visualiser with the element because the element looks to be off centre
horizontally, and removing it fixes that.