IBeatmap.Breaks
IReadOnlyList
This reverts commit 2c3b411bb5.
2c3b411bb5
EditorBeatmap
ManiaModInvert
and fixed one minor CI code quality thing
Until we have full encoding support for storyboards, this stop-gap measure ensures that storyboards don't just disappear from existence.
GetPlayableBeatmap
CancellationToken
default
DifficultyCalculator.CalculateAll
Was weirdly missing from this one method.
DifficultyCalculator
IRulesetInfo
IWorkingBeatmap
Nitpick, more cancellation token checks.
var
BaseDifficulty
Beatmap<T>
IEnumerable
IDeepCloneable
CreateCopy
As strains are an implementation detail of the current Skill calculations, it makes sense that strain related logic should be encapsulated within the Skill class.