Joseph Madamba
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dee57c7e72
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Refactor test to only allow init of actions
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2024-02-27 23:24:16 -08:00 |
|
Joseph Madamba
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351160f94e
|
Move back/quit button from bottom left to fail overlay when spectating
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2024-02-27 23:24:16 -08:00 |
|
Dean Herbert
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e1a376c0a7
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Fix using "Back" binding at spectator fail screen not working
|
2023-12-28 20:14:18 +09:00 |
|
Robin Oger
|
cfa1280028
|
GameplayMenuOverlay.cs: add translatable strings for Retry count: and Song progress:
This makes the assumption that languages will prefer having the number on the right
|
2023-05-27 12:47:05 +02:00 |
|
Robin Oger
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a01577cba5
|
Adapt changes to fit master
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2023-05-27 12:29:14 +02:00 |
|
Dean Herbert
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6b0e215246
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Add (int) flooring and handle potential NaN value
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2023-05-26 20:44:13 +09:00 |
|
Dean Herbert
|
37c6e632d0
|
Switch to using new extension method for length calculations
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2023-05-25 17:38:35 +09:00 |
|
Dean Herbert
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79c9a48ff7
|
Show song progress at pause/fail screen
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2023-05-24 18:36:37 +09:00 |
|
Dean Herbert
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456f3005d6
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Apply nullability to GameplayMenuOverlay and use TextFlowContainer for text
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2023-05-24 18:28:04 +09:00 |
|
Dean Herbert
|
8ada8b1c8c
|
Remove description line from pause/fail screen
These were in the designs but read pretty bad / evil. I can't think of
any text to go in their place that makes sense, so let's just nuke it.
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2023-05-24 17:48:35 +09:00 |
|
Joseph Madamba
|
da0eb9b0cb
|
Simplify TriggerClick s in gameplay menu overlays
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2023-01-17 00:34:52 -08:00 |
|
Joseph Madamba
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c2dd822e4a
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Make pause overlay close with pause gameplay action
|
2023-01-08 14:12:09 -08:00 |
|
Dan Balasescu
|
7bc8908ca9
|
Partial everything
|
2022-11-27 00:00:27 +09:00 |
|
Dean Herbert
|
31a447fda0
|
Update parameter discards
|
2022-06-24 21:26:19 +09:00 |
|
Dan Balasescu
|
f8830c6850
|
Automated #nullable processing
|
2022-06-17 16:37:17 +09:00 |
|
smoogipoo
|
f9d5abff8a
|
Update with keybinding changes
|
2021-09-16 18:26:12 +09:00 |
|
Dean Herbert
|
2ccf7e75b0
|
Fix new possible nullref inspection due to delegate initialisation in constructor
|
2021-08-05 13:24:59 +09:00 |
|
Dean Herbert
|
9b9dacf3fe
|
Update usages of Drawable.Click()
|
2021-08-04 17:30:33 +09:00 |
|
Derrick Timmermans
|
4d7c744101
|
Fix failing test
|
2021-07-07 12:59:31 +02:00 |
|
Derrick Timmermans
|
ffe18ebe51
|
Resolve build errors
|
2021-07-06 14:11:46 +02:00 |
|
Derrick Timmermans
|
07d54d261a
|
Let selection container handle manual selection changes
|
2021-07-06 13:24:18 +02:00 |
|
Derrick Timmermans
|
c5a0672277
|
Use IStateful<SelectionState> instead of ISelected
|
2021-07-06 12:07:25 +02:00 |
|
Derrick Timmermans
|
d495196b66
|
Share item cycling logic with GameplayMenuOverlay
|
2021-07-05 19:22:55 +02:00 |
|
Dean Herbert
|
0eab9daf13
|
Update existing overlay containers to not block scroll input
|
2021-04-12 16:41:36 +09:00 |
|
Bartłomiej Dach
|
a426ff1d5b
|
Refactor gameplay menu overlay to fix regression
|
2020-08-15 14:18:50 +02:00 |
|
Dean Herbert
|
a39c4236c7
|
Fix multiple issues and standardise transforms
|
2020-07-17 19:08:50 +09:00 |
|
Dean Herbert
|
489bf16bea
|
Add SelectNext and SelectPrevious global actions
|
2020-03-02 18:55:28 +09:00 |
|
Dean Herbert
|
7c62cc3ac3
|
Merge remote-tracking branch 'smoogipoo/void-mouse-up-returns' into update-framework
|
2020-01-22 22:57:52 +09:00 |
|
smoogipoo
|
7b2f58eb30
|
Apply OnRelease method signature refactorings
|
2020-01-22 13:22:34 +09:00 |
|
smoogipoo
|
1b1003bd73
|
Refactor
|
2020-01-20 18:31:25 +09:00 |
|
smoogipoo
|
bfb056c612
|
Apply input method signature refactorings
|
2020-01-20 18:17:21 +09:00 |
|
Dean Herbert
|
9ebad16436
|
Fix logic regression
|
2019-12-11 14:37:10 +09:00 |
|
Dean Herbert
|
77b9989e11
|
Fix some weird private field names
|
2019-12-11 14:10:35 +09:00 |
|
Dean Herbert
|
88d0756107
|
Allow global actions to propagate through pause screen
|
2019-09-06 17:17:30 +09:00 |
|
Dean Herbert
|
a1d7291ffa
|
Fix pause menu keyboard navigation being affected by initial cursor hover
|
2019-09-05 16:31:10 +09:00 |
|
Joehu
|
73fd3cf03c
|
Fix gameplay menu button initial hover animation
|
2019-08-28 19:00:01 -07:00 |
|
Dean Herbert
|
609a82bc94
|
Update VisibilityContainer usage in line with framework
|
2019-06-11 15:13:58 +09:00 |
|
smoogipoo
|
d7c09e7dbd
|
Merge remote-tracking branch 'origin/master' into fix-new-inspections
# Conflicts:
# osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
# osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
# osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
# osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
# osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
# osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
# osu.Game/Graphics/OsuFont.cs
# osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
# osu.Game/Overlays/Profile/Header/BadgeContainer.cs
# osu.Game/Overlays/Profile/ProfileHeader.cs
# osu.Game/Screens/Select/PlaySongSelect.cs
# osu.Game/Skinning/LegacySkinDecoder.cs
|
2019-05-07 13:20:17 +09:00 |
|
smoogipoo
|
a56e29347f
|
Adjust namespaces
|
2019-04-02 14:51:28 +09:00 |
|
Dean Herbert
|
c39c37a18d
|
Apply more missed cases
|
2019-04-01 12:44:46 +09:00 |
|
Dean Herbert
|
11b474e194
|
Handle released for safety
|
2019-03-24 12:19:09 +09:00 |
|
Dean Herbert
|
0d72104235
|
Refactor for formatting sanity
|
2019-03-24 12:03:06 +09:00 |
|
Dean Herbert
|
8ad19fc2d4
|
Merge branch 'master' into menu-globalaction-select
|
2019-03-24 11:58:52 +09:00 |
|
Dan Balasescu
|
3a1066ff02
|
Merge branch 'master' into toquantity-1
|
2019-02-28 15:57:51 +09:00 |
|
Joehu
|
2241e1af9d
|
Use ToQuantity for words with number prefixes
|
2019-02-27 21:55:45 -08:00 |
|
Dean Herbert
|
42be7857d1
|
Use expression body for property get/set where possible
|
2019-02-28 13:58:19 +09:00 |
|
Dean Herbert
|
3015d40f8f
|
Merge branch 'master' into osu-fontusage
|
2019-02-22 18:09:23 +09:00 |
|
Dean Herbert
|
0431582959
|
Remove excess new line
|
2019-02-22 17:57:49 +09:00 |
|
Dean Herbert
|
3fe4b8fd1c
|
Update variable names
Also cleans up some weird code
|
2019-02-22 17:51:39 +09:00 |
|
smoogipoo
|
bca347427f
|
Update with framework bindable changes
|
2019-02-21 18:56:34 +09:00 |
|