Andrei Zavatski
060b01eee8
Make CreateJudgement public again and add remarks
2024-02-16 20:24:02 +03:00
Andrei Zavatski
5fa54c8c63
Fix remaining use cases
2024-02-10 14:16:45 +03:00
Bartłomiej Dach
39fe078984
Merge branch 'master' into hit-object-result-allocations
2024-02-05 13:24:10 +01:00
Bartłomiej Dach
efe6bb25b1
Refactor result application around again to remove requirement for fields
...
Co-authored-by: Dean Herbert <pe@ppy.sh>
2024-02-05 13:21:01 +01:00
Dan Balasescu
b44f77cee1
Update R# + fix inspections
2024-02-02 21:00:28 +09:00
Chandler Stowell
93bd3ce5ae
update DrawableHitCircle.ApplyResult
to pass this
to its callback
2024-01-25 11:25:41 -05:00
Dan Balasescu
6b4b2a57fc
Expose only as one method
2023-12-21 14:58:23 +09:00
Dan Balasescu
4e3b994142
Relocate HitResult numeric score to ScoreProcessor
2023-12-21 14:52:31 +09:00
Dean Herbert
e3217bc82e
Merge branch 'master' into hp-drain-fix-breaks
2023-11-24 15:15:48 +09:00
Dan Balasescu
cb4568c4a1
Fix first object after break not starting a new combo
2023-11-22 17:22:48 +09:00
Dan Balasescu
e3137d575b
Fix osu! and base HP processor break time implementation
2023-11-14 01:11:17 +09:00
Bartłomiej Dach
0482c05d7c
Add failing test case
2023-10-26 19:38:52 +02:00
Dean Herbert
f9021bf551
Remove pointless test class in TestSceneStoryboardSamples
2023-10-06 16:43:28 +09:00
Dean Herbert
e21dc56fcb
Add test coverage of Judged
state
2023-07-05 18:20:25 +09:00
Dean Herbert
0ab0c52ad5
Automated pass
2023-06-24 01:00:03 +09:00
Dean Herbert
a789d1e49c
Add xmldoc and change naming around ScoreProcessorStatistics
a bit
2023-05-29 18:38:16 +09:00
Dan Balasescu
844c023fb7
Fix tests
2023-05-23 18:18:27 +09:00
Salman Ahmed
befb275512
Fix intermittent failure in GCC seeking test
2023-01-14 14:34:22 +03:00
Bartłomiej Dach
ae026e2d2d
Add test coverage
2022-12-30 20:55:54 +01:00
Bartłomiej Dach
830e243d12
Add test coverage for failure case
2022-11-30 22:53:56 +01:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
maromalo
1911120afe
Merge branch 'master' into long-standard
2022-11-12 09:52:11 -03:00
Dan Balasescu
db25e9e9c8
Merge branch 'master' into combo-colour-brightness-limit
2022-11-11 15:31:28 +09:00
Dean Herbert
1aa0e40f2f
Add "Component" prefix to lookup naming
2022-11-09 17:46:43 +09:00
Dean Herbert
c908969d9b
Rename ISkinComponent
to ISkinLookup
2022-11-09 17:46:43 +09:00
maromalo
b7ef9b176d
Make score type consistent
2022-11-06 19:59:27 -03:00
Dean Herbert
3ec9686e58
Fix test failures and rename configuration value to match better
2022-11-02 18:15:18 +09:00
Dan Balasescu
d4a37725c4
Adjust test
2022-08-29 15:59:57 +09:00
Dean Herbert
46d000b8ce
Fix test regressions on windows due to Reset
never being called
...
I'm not sure this is great. Without calling `Reset`, the correct initial
time may not be set (ever). In practice this doesn't happen anywhere in
the gameplay flow, but something worth noting.
This change is required now that `Reset` isn't called in the
constructor. It couldn't be called in the constructor because it would
cause the audio track to reset its position too early.
What an ordeal.
2022-08-24 11:50:20 +09:00
Dean Herbert
af2e82d7d5
Move operation of setting GameplayClockContainer.StartTime
to Reset
call
2022-08-22 14:11:06 +09:00
Dean Herbert
43879633db
Ensure setting a StartTime
on a GameplayClockContainer
always resets to the new time
2022-08-18 18:54:10 +09:00
Dean Herbert
f81c7644b4
Make GameplayClockContainer
also an IGameplayClock
and expose to remaining tests
2022-08-15 18:30:53 +09:00
Dean Herbert
6d78218142
Update usages of GameplayClockContainer.GameplayClock
to access properties directly
2022-08-15 18:08:49 +09:00
Dan Balasescu
b4e55f7309
Apply IRenderer changes
2022-08-02 19:50:57 +09:00
Dean Herbert
a21aee4e9c
Reduce calls to LoadTrack
by implicitly running on test/dummy classes
2022-07-28 18:11:40 +09:00
Salman Ahmed
9df49db45f
Include bonus/ignore judgements in statistics fill logic
2022-07-21 08:13:09 +03:00
Salman Ahmed
3c2a885872
Add test coverage
2022-07-21 06:01:48 +03:00
Salman Ahmed
a5b01b8920
Improve asserts in TestSeekPerformsInGameplayTime
to be more descriptive
2022-07-07 01:00:55 +03:00
Dean Herbert
b597843579
Mark and document remaining flaky tests
2022-07-01 16:17:40 +09:00
Bartłomiej Dach
26c5b59f6d
Replace usages of string.To{Lower,Upper}()
2022-06-24 11:57:45 +02:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Dan Balasescu
4e35ac8d4c
Add test
2022-06-06 18:01:52 +09:00
Dan Balasescu
132c94c1b5
Remove Ruleset parameter from ResetFromReplayFrame()
2022-05-31 17:16:23 +09:00
Salman Ahmed
8842847b18
Fix wrong result applied
2022-04-27 00:05:49 +03:00
Salman Ahmed
1676c2c3f6
Change boolean argument to HitResult
instead
2022-04-27 00:05:15 +03:00
Salman Ahmed
a884f20c65
Add failing test case
2022-04-26 23:27:03 +03:00
Dean Herbert
c8db7cf2a8
Reset audio offset before each test run in TestSceneMasterGameplayClockContainer
2022-04-14 18:09:23 +09:00
Dean Herbert
fbf0e5a45c
Remove startFromSkipTarget
parameter and update usages that required said behaviour
2022-04-13 14:25:43 +09:00
Dean Herbert
a3695c7e97
Merge branch 'master' into fix-spectator-seeks
2022-04-06 12:58:43 +09:00
Dean Herbert
1049e349e3
Add test coverage of user offset being set before construction of MasterGameplayClockContainer
2022-03-24 14:55:01 +09:00