smoogipoo
fbb4e9df04
Implement hp at base ScoreProcessor
2019-04-22 16:51:38 +09:00
Dean Herbert
c39c37a18d
Apply more missed cases
2019-04-01 12:44:46 +09:00
Dean Herbert
3d4a80957f
Improve comment
2019-03-13 18:27:54 +09:00
David Zhao
7eb253b687
Fix incorrect scale duration
2019-03-12 19:44:53 +09:00
David Zhao
3b3b1e51ee
Move hit animation logic into virtual method
2019-03-12 19:41:33 +09:00
David Zhao
9850122245
Fix incorrect delay
2019-03-12 19:24:46 +09:00
David Zhao
12f334035f
Create properties for use in DrawableManiaJudgement
2019-03-12 19:23:24 +09:00
smoogipoo
d61dfe888e
Fix venera fonts not being correctly specified
2019-02-22 19:42:09 +09:00
Dean Herbert
3015d40f8f
Merge branch 'master' into osu-fontusage
2019-02-22 18:09:23 +09:00
Dean Herbert
f919f2252f
Add ToString for Judgements to ease debugging
2019-02-22 12:02:54 +09:00
smoogipoo
a2aa3ec5cb
Adjust sprite texts in-line with framework changes
2019-02-20 15:03:20 +09:00
Dean Herbert
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
Ivan Pavluk
1b6658f4ee
Move HealthIncreaseFor to Judgement
2018-12-06 15:09:42 +07:00
smoogipoo
f27bd3ef3e
OpenTK -> osuTK
2018-11-20 17:14:59 +09:00
Dan Balasescu
87d8945af9
Give the body a size
2018-10-02 09:33:31 +09:00
Kyle Chang
88b0c234cc
Move judgement text to internal container
2018-09-30 04:01:33 -04:00
Kyle Chang
7a43677849
Make judgements scale with cs
2018-09-22 22:54:38 -04:00
smoogipoo
b35817c877
More xmldocs to hitobject/drawablehitobject
2018-08-06 10:55:38 +09:00
smoogipoo
3619290c34
Split out judgement definition from judgement result
2018-08-02 20:35:54 +09:00
smoogipoo
d51d0e8547
Initial structure for new hitobject judgement system
2018-08-01 21:45:59 +09:00
Dean Herbert
5364a6148a
Use ToUpperInvariant
2018-07-24 14:42:06 +02:00
Dean Herbert
ab9340f4be
Fix usage of culture local ToUpper causing incorrect display on Turkish machines
...
Closes #3098 .
2018-07-24 11:37:43 +02:00
Dean Herbert
e12ce3c2a8
Adjust xmldoc
2018-06-29 17:21:55 +09:00
Dean Herbert
c0b65a6a73
Change default IsBonus definition and remove unnecessary overrides
2018-06-29 17:07:08 +09:00
Crusensis
fbc0cd6f5f
Split AffectsCombo into IsBonus
2018-06-09 18:14:33 -07:00
Dean Herbert
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
Dan Balasescu
bed46b1f7e
Split local variable assignment from construction of children
2018-04-04 15:13:42 +09:00
Dan Balasescu
9df525a38d
Remove extra whitespace
...
In general we don't really do this elsewhere in the codebase.
2018-04-04 15:11:16 +09:00
Ali Rizvi
7fed8d64de
Implement Judgement Colours
2018-03-31 04:59:08 +09:00
Dean Herbert
0e669c9a3f
Fix many warnings
2018-03-24 18:23:22 +09:00
Dean Herbert
eb643b690a
Merge branch 'master' into more-skinning
2018-03-12 11:55:50 +09:00
Dean Herbert
c70be29eda
Move legacy conversion to LegacySkin
2018-03-12 11:30:13 +09:00
Dean Herbert
b62ed004f2
Remove judgements when deciding a new judgement for a HitObject
...
Generally happens when rewinding.
2018-03-07 19:14:42 +09:00
Dean Herbert
05eb678654
Add skin support for judgements
2018-03-07 18:21:05 +09:00
Dean Herbert
053a29f9a7
Make judgements visually smaller
...
This is a temporary change based on people's feedback. Makes judgements feel a lot better.
nb: This is one of my changes that I've had deployed sinfce the end-of-year 2017 build.
2018-01-15 17:41:17 +09:00
Dean Herbert
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
Aergwyn
ccb69d16d9
move HitResult in Scoring namespace to replace HitCount
2017-12-30 21:23:18 +01:00
Dean Herbert
2610cadd3c
CI fixes
2017-11-21 12:11:29 +09:00
Dean Herbert
4f6263ef86
Make many internal classes and methods public
...
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
smoogipoo
326891f51c
Add "Final" to better determine when to stop processing the hitobject
2017-11-02 21:54:28 +09:00
smoogipoo
8ee13ef0ae
Properties are unnecessary
2017-11-02 21:33:31 +09:00
smoogipoo
fe00ac7e41
Make DrawableHitObject/ScoreProcessor support rewinding
2017-11-02 21:21:07 +09:00
smoogipooo
05ac23f99a
Remove AffectsAccuracy for now
2017-09-13 15:44:03 +09:00
smoogipooo
b5f48c2368
Add storeResults as a parameter to Reset
...
Whether to store the current state of the ScoreProcessor for future use.
2017-09-12 22:27:27 +09:00
smoogipooo
3af8345068
Add AffectsAccuracy to Judgement
2017-09-12 19:39:44 +09:00
Dean Herbert
d7ac02d090
Ensure judgements aren't updated when ArmedState is not idle
2017-09-12 18:00:41 +09:00
Dean Herbert
20dae5ee11
Minor refactors
2017-09-12 17:36:46 +09:00
smoogipooo
0cc443e618
Remove all generic judgements.
2017-09-06 18:05:51 +09:00
smoogipooo
e85d511645
No more partial judgements.
2017-09-06 17:48:01 +09:00
smoogipooo
63b61ce669
Make TimeOffset internal set.
2017-09-06 17:20:51 +09:00
smoogipooo
ac8ec31b61
Make judgements able to be "added" plus make everything compile and run.
2017-09-06 17:02:13 +09:00
Dean Herbert
84c22df3f5
Combine Judgement.HitResults into one.
2017-09-06 17:01:48 +09:00
Thomas Müller
e68675f970
Rename EasingTypes to Easing
2017-07-22 20:53:53 +02:00
Thomas Müller
87bcd526f3
Get rid of raw AddDelay calls within osu.Game
2017-07-17 16:51:21 +03:00
Thomas Müller
032e9df67b
ApplyDelay -> AddDelay
2017-07-16 17:47:29 +03:00
Thomas Müller
71105bb9ee
Delay -> ApplyDelay; DelayReset -> ResetDelay
2017-07-16 14:06:46 +03:00
Thomas Müller
a5e610a7ba
Update framework and fix compilation
...
Most issues were related to BeginLoopedSequence usage and lack of
"this." in front of transform helpers.
2017-07-14 19:18:12 +03:00
Dean Herbert
2d53ad4c0a
Remove xmldoc-only using usage.
2017-04-21 14:01:58 +09:00
Dean Herbert
fbd26a1d5e
Mode -> Ruleset.
2017-04-18 16:05:58 +09:00