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mirror of https://github.com/ppy/osu.git synced 2024-12-19 20:23:35 +08:00
Commit Graph

49050 Commits

Author SHA1 Message Date
Dean Herbert
9bca597a8a
Merge pull request #16751 from bdach/flashlight-decimals-display 2022-02-03 10:34:09 +09:00
Bartłomiej Dach
a8ffc4fc2a
Add editor override to respect IsolateSavingFromDatabase 2022-02-02 21:57:21 +01:00
Bartłomiej Dach
47429fb0c6
Fix same-name safety firing wrongly 2022-02-02 21:57:21 +01:00
Bartłomiej Dach
afc48d86df
Add failing test coverage for save after safeties addition 2022-02-02 21:57:10 +01:00
Bartłomiej Dach
4f1aac9345
Add safeties preventing creating multiple difficulties with same name 2022-02-02 21:57:09 +01:00
Bartłomiej Dach
87e2e83288
Add test coverage for difficulty name clash cases 2022-02-02 21:55:34 +01:00
Bartłomiej Dach
54bb6ad40c
Fix working beatmaps not seeing new difficulties after add 2022-02-02 21:55:34 +01:00
Bartłomiej Dach
0d51c015ad
Add basic test coverage for new difficulty creation 2022-02-02 21:55:34 +01:00
Bartłomiej Dach
dc96c4888b
Add support for creating new blank difficulties 2022-02-02 21:55:33 +01:00
Bartłomiej Dach
b613aedeb8
Fix menu item width changing when hovered 2022-02-02 21:23:35 +01:00
Bartłomiej Dach
3386f038ba
Add new difficulty creation menu 2022-02-02 21:23:35 +01:00
Bartłomiej Dach
e2fcdc394b
Extract method for difficulty switch menu creation 2022-02-02 21:23:35 +01:00
Bartłomiej Dach
82f9ad63f5
Fix flashlight size multiplier printing with too many decimal digits 2022-02-02 20:41:25 +01:00
Salman Ahmed
4aa4df69f2 Reorder iOS landscape orientations to prioritise "Landscape Right"
"Landscape Right" is often the proper default for landscape-only applications.

Matches up with all other landscape-only iOS games I have locally.
2022-02-02 22:22:11 +03:00
Bartłomiej Dach
fb353d5d45
Merge branch 'master' into aimassist-mod 2022-02-02 19:37:34 +01:00
Salman Ahmed
dca1bddabb Lock supported interface orientation to landscape for iPhone 2022-02-02 21:25:50 +03:00
Bartłomiej Dach
7463744407
Fix osu! autoplay-like mods not declaring incompatibility with AimAssist 2022-02-02 19:17:33 +01:00
Dean Herbert
3a5099cf06
Merge pull request #16748 from frenzibyte/explicit-diffadjust-keyboard-step
Use `0.1` keyboard step for "Difficulty Adjust" sliders
2022-02-03 00:22:23 +09:00
Salman Ahmed
074a691635 Set keyboard step to 0.1 for difficulty adjust sliders 2022-02-02 17:43:08 +03:00
Dan Balasescu
81a22dbd29 Add back playing users list 2022-02-02 23:19:43 +09:00
Dan Balasescu
fcbba3d948 Rename PlayingUserStates -> WatchingUserStates 2022-02-02 23:11:29 +09:00
Dan Balasescu
589f5e7a31 Update test which has now been resolved 2022-02-02 23:09:38 +09:00
Dan Balasescu
9d1d13c715 Fix up TestSpectatorClient implementation
Rather than using a list which is supposed to be updated "client"-side,
now uses the "server"-side list.
2022-02-02 23:05:09 +09:00
Dean Herbert
19eb9ad8a7 Reorder StatisticsItem constructor to make a touch more sense 2022-02-02 23:02:38 +09:00
Henry Lin
3c2a6fe208 Don't prompt for a replay if no item requires hit events 2022-02-02 19:07:14 +08:00
Henry Lin
1e19c7046a Use spacing instead of bottom margin 2022-02-02 19:02:29 +08:00
Henry Lin
b0023b9809 Also dispose rows 2022-02-02 19:00:46 +08:00
Dean Herbert
f777347aaf
Merge pull request #16742 from smoogipoo/fix-multi-swap-mod-crash
Fix crash when selecting non-osu! ruleset mods as freemod
2022-02-02 19:14:10 +09:00
Dan Balasescu
6d3bc005ea Merge branch 'master' into spectator-state-rework 2022-02-02 18:57:04 +09:00
Dan Balasescu
b5fb3b7dae Fix crash when selecting swap mod as freemod 2022-02-02 18:42:22 +09:00
Henry Lin
36bfef4f54 Dispose container before replacing 2022-02-02 17:32:16 +08:00
Henry Lin
042574660c Rename "Content" to "CreateContent" 2022-02-02 17:29:03 +08:00
Henry Lin
90e30bc9e8 Remove useless null checks 2022-02-02 17:26:17 +08:00
Henry Lin
6a482827fe Fix weird line breaking 2022-02-02 17:23:03 +08:00
Henry Lin
5e3d124eef Add scrolling to the extended statistics panel 2022-02-02 17:20:22 +08:00
Dan Balasescu
db0f3b7f5e
Merge pull request #16738 from peppy/fix-ruleset-incorrectly-loading
Fix rulesets potentially being marked `Available` even when methods are missing
2022-02-02 18:03:04 +09:00
Dean Herbert
4f3e55a0ce
Merge branch 'master' into songselect-random-sfx 2022-02-02 17:18:24 +09:00
Dean Herbert
6260c5fc13
Merge pull request #16739 from nekodex/cursor-tap
Add cursor 'tap' audio feedback
2022-02-02 17:02:33 +09:00
Dean Herbert
cb31ce812c Merge branch 'master' into cursor-tap 2022-02-02 16:34:34 +09:00
Dean Herbert
4758de226b Update resources 2022-02-02 16:27:59 +09:00
Dean Herbert
6e41a6e704 Tidy up code into a presentable state 2022-02-02 16:27:16 +09:00
Dean Herbert
2e46404fe5 Remove spinner support for now 2022-02-02 16:26:00 +09:00
Dean Herbert
987aa5a21c Add testing of different strengths 2022-02-02 16:26:00 +09:00
Dean Herbert
f07502ac5f Use simple damp easing rather than transforms 2022-02-02 16:15:06 +09:00
Dean Herbert
334ed2c9c4 Fix sliders moving before they are actually hit 2022-02-02 15:36:09 +09:00
Dean Herbert
6b31e7e9db Merge branch 'master' into aimassist-mod 2022-02-02 15:18:48 +09:00
Dean Herbert
104256a054 Add test coverage 2022-02-02 15:18:44 +09:00
Dean Herbert
e7d72f1823 Revert recent changes 2022-02-02 15:18:44 +09:00
Dean Herbert
0c5da9370a Fix rulesets potentially being marked Available even when methods are missing
Came up when running the game after the recent breaking changes
(https://github.com/ppy/osu/pull/16722), where two template rulesets I
had loaded were erroring on startup but still being marked as available,
allowing them to crash the game on attempting to initiate relpay logic.

These cases are already handled for first-time ruleset loading via the
`GetTypes()` enumeration in `RulesetStore.addRuleset`, but when
consistency checking already present rulesets the only runtime
validation being done was `ruleset.CreateInstance()`, which does not
handle missing types or methods.
2022-02-02 14:52:01 +09:00
Jamie Taylor
6e60e68b80
Change from click to mousedown+mouseup and only play when cursor is visible 2022-02-02 14:44:06 +09:00