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Merge pull request #16751 from bdach/flashlight-decimals-display

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Dean Herbert 2022-02-03 10:34:09 +09:00 committed by GitHub
commit 9bca597a8a
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GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 5 additions and 5 deletions

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@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Catch.Mods
public override double ScoreMultiplier => 1.12;
[SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")]
public override BindableNumber<float> SizeMultiplier { get; } = new BindableNumber<float>
public override BindableFloat SizeMultiplier { get; } = new BindableFloat
{
MinValue = 0.5f,
MaxValue = 1.5f,

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@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Mania.Mods
public override Type[] IncompatibleMods => new[] { typeof(ModHidden) };
[SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")]
public override BindableNumber<float> SizeMultiplier { get; } = new BindableNumber<float>
public override BindableFloat SizeMultiplier { get; } = new BindableFloat
{
MinValue = 0.5f,
MaxValue = 3f,

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@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Osu.Mods
};
[SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")]
public override BindableNumber<float> SizeMultiplier { get; } = new BindableNumber<float>
public override BindableFloat SizeMultiplier { get; } = new BindableFloat
{
MinValue = 0.5f,
MaxValue = 2f,

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@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
public override double ScoreMultiplier => 1.12;
[SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")]
public override BindableNumber<float> SizeMultiplier { get; } = new BindableNumber<float>
public override BindableFloat SizeMultiplier { get; } = new BindableFloat
{
MinValue = 0.5f,
MaxValue = 1.5f,

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@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Mods
public override string Description => "Restricted view area.";
[SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")]
public abstract BindableNumber<float> SizeMultiplier { get; }
public abstract BindableFloat SizeMultiplier { get; }
[SettingSource("Change size based on combo", "Decrease the flashlight size as combo increases.")]
public abstract BindableBool ComboBasedSize { get; }