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Merge pull request #16739 from nekodex/cursor-tap
Add cursor 'tap' audio feedback
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commit
6260c5fc13
@ -51,7 +51,7 @@
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<Reference Include="Java.Interop" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="ppy.osu.Game.Resources" Version="2022.115.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2022.202.0" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2022.128.0" />
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</ItemGroup>
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<ItemGroup Label="Transitive Dependencies">
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@ -10,6 +10,8 @@ using osu.Framework.Graphics.Sprites;
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using osu.Game.Configuration;
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using System;
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using JetBrains.Annotations;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Input.Events;
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@ -30,13 +32,17 @@ namespace osu.Game.Graphics.Cursor
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private DragRotationState dragRotationState;
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private Vector2 positionMouseDown;
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private Sample tapSample;
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[BackgroundDependencyLoader(true)]
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private void load([NotNull] OsuConfigManager config, [CanBeNull] ScreenshotManager screenshotManager)
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private void load([NotNull] OsuConfigManager config, [CanBeNull] ScreenshotManager screenshotManager, AudioManager audio)
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{
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cursorRotate = config.GetBindable<bool>(OsuSetting.CursorRotation);
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if (screenshotManager != null)
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screenshotCursorVisibility.BindTo(screenshotManager.CursorVisibility);
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tapSample = audio.Samples.Get(@"UI/cursor-tap");
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}
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protected override bool OnMouseMove(MouseMoveEvent e)
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@ -87,6 +93,8 @@ namespace osu.Game.Graphics.Cursor
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dragRotationState = DragRotationState.DragStarted;
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positionMouseDown = e.MousePosition;
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}
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playTapSample();
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}
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return base.OnMouseDown(e);
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@ -104,6 +112,9 @@ namespace osu.Game.Graphics.Cursor
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activeCursor.RotateTo(0, 600 * (1 + Math.Abs(activeCursor.Rotation / 720)), Easing.OutElasticHalf);
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dragRotationState = DragRotationState.NotDragging;
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}
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if (State.Value == Visibility.Visible)
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playTapSample(0.8);
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}
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base.OnMouseUp(e);
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@ -121,6 +132,18 @@ namespace osu.Game.Graphics.Cursor
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activeCursor.ScaleTo(0.6f, 250, Easing.In);
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}
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private void playTapSample(double baseFrequency = 1f)
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{
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const float random_range = 0.02f;
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SampleChannel channel = tapSample.GetChannel();
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// Scale to [-0.75, 0.75] so that the sample isn't fully panned left or right (sounds weird)
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channel.Balance.Value = ((activeCursor.X / DrawWidth) * 2 - 1) * 0.75;
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channel.Frequency.Value = baseFrequency - (random_range / 2f) + RNG.NextDouble(random_range);
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channel.Play();
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}
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public class Cursor : Container
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{
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private Container cursorContainer;
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@ -37,7 +37,7 @@
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</PackageReference>
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<PackageReference Include="Realm" Version="10.8.0" />
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<PackageReference Include="ppy.osu.Framework" Version="2022.128.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2022.115.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2022.202.0" />
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<PackageReference Include="Sentry" Version="3.13.0" />
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<PackageReference Include="SharpCompress" Version="0.30.1" />
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<PackageReference Include="NUnit" Version="3.13.2" />
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@ -61,7 +61,7 @@
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</ItemGroup>
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<ItemGroup Label="Package References">
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<PackageReference Include="ppy.osu.Framework.iOS" Version="2022.128.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2022.115.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2022.202.0" />
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</ItemGroup>
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<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net5.0 / net6.0) -->
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<PropertyGroup>
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