Bartłomiej Dach
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146e6a6193
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Fix formatting issues
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2020-12-09 18:30:52 +01:00 |
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Xexxar
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cfc34a63bd
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realized i accidently deleted the OD scaling
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2020-12-09 11:21:03 -06:00 |
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Xexxar
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7e3fcfe437
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fixed issue with comment
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2020-12-09 10:35:48 -06:00 |
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Lucas A
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6da854e37c
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Move scheduled import logic to OsuGame.
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2020-12-09 13:32:59 +01:00 |
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Dean Herbert
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c8e3c7e77b
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Add stateful client interface
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2020-12-09 17:45:07 +09:00 |
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Dean Herbert
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bb97eae8b1
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Update outdated exception references in xmldoc
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2020-12-09 16:02:37 +09:00 |
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Dean Herbert
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1e08b298b8
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Remove unnecessary exception type
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2020-12-09 16:01:09 +09:00 |
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Dean Herbert
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578e5cb92e
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Also make InvalidStateException serializable
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2020-12-09 15:59:13 +09:00 |
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Dean Herbert
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ab00a15555
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Add JsonConstructor specs to allow for correct deserialization of readonly fields
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2020-12-09 15:05:57 +09:00 |
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Dean Herbert
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bef52af1da
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Move client state class to server implementation
Never used by client.
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2020-12-09 15:05:33 +09:00 |
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Dean Herbert
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e09715d71e
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Add ToString implementation to MultiplayerRoom for easier debug
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2020-12-09 14:47:26 +09:00 |
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Dean Herbert
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c92c2cbfc0
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Change exceptions which should be returned to the user to HubException type
See
https://docs.microsoft.com/en-us/dotnet/api/microsoft.aspnetcore.signalr.hubexception?view=aspnetcore-5.0.
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2020-12-09 14:46:44 +09:00 |
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Dean Herbert
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48129c52d6
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Change get-only property for now
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2020-12-09 12:38:24 +09:00 |
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Dean Herbert
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231c3414d7
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Merge pull request #11129 from smoogipoo/stanr-so-dynamic-pp
Port StanR's dynamic SO pp changes
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2020-12-09 12:23:20 +09:00 |
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Dean Herbert
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427d41bab5
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Add missing licence headers
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2020-12-09 12:17:37 +09:00 |
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Dean Herbert
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0eb5b16454
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Remove Empty() implementation for RoomSettings until otherwise necessary
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2020-12-09 12:12:03 +09:00 |
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Dean Herbert
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1013749a83
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Change user id type to int
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2020-12-09 12:10:47 +09:00 |
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Dean Herbert
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fd4fa963ac
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Standardise exception naming
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2020-12-09 12:07:19 +09:00 |
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Dean Herbert
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2046cbe2d9
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Add missing exceptions to server xmldoc
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2020-12-09 12:05:50 +09:00 |
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Dean Herbert
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ff5150a14d
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Fix typo in IMultiplayerClient xmldoc
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2020-12-09 12:03:52 +09:00 |
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ekrctb
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a8e2f35b62
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Remove unneeded check of caught object removal
The logic was public but now it is private
so the condition is ensured by the caller
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2020-12-09 10:50:35 +09:00 |
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ekrctb
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775c4bad97
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Remove unneeded lifetime assignment
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2020-12-09 10:47:04 +09:00 |
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ekrctb
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da2f3d4473
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Move classes to separate files
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2020-12-09 10:40:42 +09:00 |
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ekrctb
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b52e279702
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Reword exception message
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2020-12-09 10:38:11 +09:00 |
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ekrctb
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86445e7c23
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Remove unnecessary copy
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2020-12-09 10:36:54 +09:00 |
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ekrctb
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c8b0934573
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Rename caughtFruitContainer -> caughtObjectContainer
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2020-12-09 10:35:36 +09:00 |
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ekrctb
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ccca7e0b25
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more specific type droppedObjectContainer
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2020-12-09 10:35:01 +09:00 |
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ekrctb
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df9de7a8dd
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Remove null check that is not required anymore
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2020-12-09 10:28:42 +09:00 |
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ekrctb
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b80204642e
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Revert rename error
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2020-12-09 10:25:35 +09:00 |
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Xexxar
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748035e80a
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changes to acc scaling curve for speed and aim pp
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2020-12-08 16:53:52 -06:00 |
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Lucas A
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aa7d22460d
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Override Import() instead.
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2020-12-08 19:46:55 +01:00 |
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Lucas A
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d8838ddbfb
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Remove duplicated overload.
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2020-12-08 18:48:50 +01:00 |
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Lucas A
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0610adca0a
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Fix merge conflicts.
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2020-12-08 18:03:58 +01:00 |
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ekrctb
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1212ffd24f
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Rename to CopyStateFrom, and add comment
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2020-12-08 23:35:24 +09:00 |
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ekrctb
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5ca98b0033
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Add doc comments a bit
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2020-12-08 23:11:22 +09:00 |
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ekrctb
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1f36bbecd1
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Fix dropped objects not removed on revert result
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2020-12-08 23:07:30 +09:00 |
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ekrctb
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749d5380ca
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Pool caught objects and dropped objects
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2020-12-08 22:38:10 +09:00 |
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smoogipoo
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168ba62500
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Port StanR's dynamic SO pp changes
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2020-12-08 22:09:48 +09:00 |
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ekrctb
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a32dac00dd
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Introduce IHasCatchObjectState implemented by DHO and CaughtObject
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2020-12-08 21:29:26 +09:00 |
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Dean Herbert
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02f5fda330
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Add missing final newline in file
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2020-12-08 21:15:10 +09:00 |
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ekrctb
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c301223d8c
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Make object on the catcher plate separate CaughtObject class
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2020-12-08 21:11:40 +09:00 |
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ekrctb
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ed50fd445e
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Fix hit lighting colour not applied in TestSceneCatcher
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2020-12-08 21:07:12 +09:00 |
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Dean Herbert
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aa68ae4ff2
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Change locking mechanism for multiplayer rooms to use using-disposal pattern
Was required to lock over `await` calls server-side.
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2020-12-08 20:43:18 +09:00 |
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Dean Herbert
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d76fabedf9
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Add note about LoadRequested only being sent to a subset of room users
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2020-12-08 20:43:18 +09:00 |
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Dean Herbert
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021a116093
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Add extra xmldoc covering the fact that MatchStarted is received by all users
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2020-12-08 20:43:18 +09:00 |
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Dean Herbert
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df908f90b2
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Add exception to be thrown when an operation is requested requiring host when not host
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2020-12-08 20:43:18 +09:00 |
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Dean Herbert
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2433838d58
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Add methods covering match start / end
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2020-12-08 20:43:18 +09:00 |
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Dean Herbert
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2aedd82e27
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Document room states and remove unnecessary WaitingForResults state
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2020-12-08 20:43:18 +09:00 |
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Dean Herbert
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147db0abe2
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Fix client naming and xmldoc
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2020-12-08 20:43:18 +09:00 |
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Dean Herbert
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60550b73f7
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Add missing states and xmldoc for all states' purposes
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2020-12-08 20:43:18 +09:00 |
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