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Commit Graph

35207 Commits

Author SHA1 Message Date
Bartłomiej Dach
146e6a6193 Fix formatting issues 2020-12-09 18:30:52 +01:00
Xexxar
cfc34a63bd realized i accidently deleted the OD scaling 2020-12-09 11:21:03 -06:00
Xexxar
7e3fcfe437 fixed issue with comment 2020-12-09 10:35:48 -06:00
Lucas A
6da854e37c Move scheduled import logic to OsuGame. 2020-12-09 13:32:59 +01:00
Dean Herbert
c8e3c7e77b Add stateful client interface 2020-12-09 17:45:07 +09:00
Dean Herbert
bb97eae8b1 Update outdated exception references in xmldoc 2020-12-09 16:02:37 +09:00
Dean Herbert
1e08b298b8 Remove unnecessary exception type 2020-12-09 16:01:09 +09:00
Dean Herbert
578e5cb92e Also make InvalidStateException serializable 2020-12-09 15:59:13 +09:00
Dean Herbert
ab00a15555 Add JsonConstructor specs to allow for correct deserialization of readonly fields 2020-12-09 15:05:57 +09:00
Dean Herbert
bef52af1da Move client state class to server implementation
Never used by client.
2020-12-09 15:05:33 +09:00
Dean Herbert
e09715d71e Add ToString implementation to MultiplayerRoom for easier debug 2020-12-09 14:47:26 +09:00
Dean Herbert
c92c2cbfc0 Change exceptions which should be returned to the user to HubException type
See
https://docs.microsoft.com/en-us/dotnet/api/microsoft.aspnetcore.signalr.hubexception?view=aspnetcore-5.0.
2020-12-09 14:46:44 +09:00
Dean Herbert
48129c52d6 Change get-only property for now 2020-12-09 12:38:24 +09:00
Dean Herbert
231c3414d7
Merge pull request #11129 from smoogipoo/stanr-so-dynamic-pp
Port StanR's dynamic SO pp changes
2020-12-09 12:23:20 +09:00
Dean Herbert
427d41bab5 Add missing licence headers 2020-12-09 12:17:37 +09:00
Dean Herbert
0eb5b16454 Remove Empty() implementation for RoomSettings until otherwise necessary 2020-12-09 12:12:03 +09:00
Dean Herbert
1013749a83 Change user id type to int 2020-12-09 12:10:47 +09:00
Dean Herbert
fd4fa963ac Standardise exception naming 2020-12-09 12:07:19 +09:00
Dean Herbert
2046cbe2d9 Add missing exceptions to server xmldoc 2020-12-09 12:05:50 +09:00
Dean Herbert
ff5150a14d Fix typo in IMultiplayerClient xmldoc 2020-12-09 12:03:52 +09:00
ekrctb
a8e2f35b62 Remove unneeded check of caught object removal
The logic was public but now it is private
so the condition is ensured by the caller
2020-12-09 10:50:35 +09:00
ekrctb
775c4bad97 Remove unneeded lifetime assignment 2020-12-09 10:47:04 +09:00
ekrctb
da2f3d4473 Move classes to separate files 2020-12-09 10:40:42 +09:00
ekrctb
b52e279702 Reword exception message 2020-12-09 10:38:11 +09:00
ekrctb
86445e7c23 Remove unnecessary copy 2020-12-09 10:36:54 +09:00
ekrctb
c8b0934573 Rename caughtFruitContainer -> caughtObjectContainer 2020-12-09 10:35:36 +09:00
ekrctb
ccca7e0b25 more specific type droppedObjectContainer 2020-12-09 10:35:01 +09:00
ekrctb
df9de7a8dd Remove null check that is not required anymore 2020-12-09 10:28:42 +09:00
ekrctb
b80204642e Revert rename error 2020-12-09 10:25:35 +09:00
Xexxar
748035e80a changes to acc scaling curve for speed and aim pp 2020-12-08 16:53:52 -06:00
Lucas A
aa7d22460d Override Import() instead. 2020-12-08 19:46:55 +01:00
Lucas A
d8838ddbfb Remove duplicated overload. 2020-12-08 18:48:50 +01:00
Lucas A
0610adca0a Fix merge conflicts. 2020-12-08 18:03:58 +01:00
ekrctb
1212ffd24f Rename to CopyStateFrom, and add comment 2020-12-08 23:35:24 +09:00
ekrctb
5ca98b0033 Add doc comments a bit 2020-12-08 23:11:22 +09:00
ekrctb
1f36bbecd1 Fix dropped objects not removed on revert result 2020-12-08 23:07:30 +09:00
ekrctb
749d5380ca Pool caught objects and dropped objects 2020-12-08 22:38:10 +09:00
smoogipoo
168ba62500 Port StanR's dynamic SO pp changes 2020-12-08 22:09:48 +09:00
ekrctb
a32dac00dd Introduce IHasCatchObjectState implemented by DHO and CaughtObject 2020-12-08 21:29:26 +09:00
Dean Herbert
02f5fda330 Add missing final newline in file 2020-12-08 21:15:10 +09:00
ekrctb
c301223d8c Make object on the catcher plate separate CaughtObject class 2020-12-08 21:11:40 +09:00
ekrctb
ed50fd445e Fix hit lighting colour not applied in TestSceneCatcher 2020-12-08 21:07:12 +09:00
Dean Herbert
aa68ae4ff2 Change locking mechanism for multiplayer rooms to use using-disposal pattern
Was required to lock over `await` calls server-side.
2020-12-08 20:43:18 +09:00
Dean Herbert
d76fabedf9 Add note about LoadRequested only being sent to a subset of room users 2020-12-08 20:43:18 +09:00
Dean Herbert
021a116093 Add extra xmldoc covering the fact that MatchStarted is received by all users 2020-12-08 20:43:18 +09:00
Dean Herbert
df908f90b2 Add exception to be thrown when an operation is requested requiring host when not host 2020-12-08 20:43:18 +09:00
Dean Herbert
2433838d58 Add methods covering match start / end 2020-12-08 20:43:18 +09:00
Dean Herbert
2aedd82e27 Document room states and remove unnecessary WaitingForResults state 2020-12-08 20:43:18 +09:00
Dean Herbert
147db0abe2 Fix client naming and xmldoc 2020-12-08 20:43:18 +09:00
Dean Herbert
60550b73f7 Add missing states and xmldoc for all states' purposes 2020-12-08 20:43:18 +09:00