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Commit Graph

38867 Commits

Author SHA1 Message Date
Naxess
e922e67c98 Fix inverted return statement
Forgot to run tests, all passing now.
2021-03-22 19:48:21 +01:00
Naxess
3fa5852e00 Add method documentation 2021-03-22 19:42:27 +01:00
Naxess
b11fd7972a Separate condition logic from math logic 2021-03-22 19:41:48 +01:00
Naxess
92f713a30e Improve fallback conditions
It's possible to create a `PerfectCurve` type path with more than 3 points currently, so this accounts for that.
2021-03-22 19:10:56 +01:00
Naxess
80e7c3aba7 Invert if statement 2021-03-22 19:09:28 +01:00
Bartłomiej Dach
779d2ed5d9
Merge pull request #12138 from smoogipoo/mania-legacy-key-fade-delay 2021-03-22 19:09:00 +01:00
Naxess
6911a1b415 Fix missing newline 2021-03-22 19:03:55 +01:00
Naxess
a7076c329c Fix null checks 2021-03-22 17:32:55 +01:00
Naxess
323b875cea Fix newlines/spaces 2021-03-22 17:32:40 +01:00
Naxess
15af57de95 Add path type recovery test 2021-03-22 15:59:59 +01:00
Naxess
3bddc4a75d Add path type test 2021-03-22 15:59:45 +01:00
Naxess
067178e537 Maintain path type when dragging/placing 2021-03-22 15:59:06 +01:00
Naxess
c82218627f Add path type update logic
Only attempts to change points to bezier if points in the slider are modified.
2021-03-22 15:57:57 +01:00
Naxess
7a2cb526e4 Add PointsInSegment method 2021-03-22 15:55:30 +01:00
Naxess
bee2f55d00 Undo subpath limiting 2021-03-22 15:54:33 +01:00
smoogipoo
e60ff45b73 Add another test for colinear perfect curves 2021-03-22 16:57:40 +09:00
Dean Herbert
5b1d9f4cf0 Fix constant case 2021-03-22 16:19:29 +09:00
Dean Herbert
690fb9224a Combine constants for readability 2021-03-22 16:18:31 +09:00
Dean Herbert
c4d08463ad Fix spinners playing looping sound too long in the editor
The `OnComplete` event was never being run due to the transform playing
out longer than the spinner's lifetime. I've matched the durations, but
also moved the `Stop()` call to what I deem a safer place to run it (I
did notice that without this it would still potentially never fire).

Note that this is more noticeable in the editor because of lifetime
extension. In gameplay, the returning of a spinner to the pool will
clean things up (but in the editor that can take longer, depending on
timeline zoom level).

Another thing worth mentioning is that the fade doesn't actually work.
This is due to https://github.com/ppy/osu-framework/pull/4212.

Closes #12119.
2021-03-22 16:04:51 +09:00
Owen Young
fc632fd48a Added WindowSetting setting to OsuSetting enum so that it can be set by default at startup. Modified LayoutSettings.cs so that when it is changed in the settings, it is written to the local settings as well. 2021-03-22 01:30:20 -05:00
smoogipoo
db64fac824 Delay key fade in legacy mania skins 2021-03-22 15:26:22 +09:00
Dean Herbert
7034289763
Merge pull request #12133 from bdach/hold-note-freezing-regression 2021-03-22 14:11:53 +09:00
Dean Herbert
073dba5330 Remove local workarounds to attempt to avoid crashes on skin change 2021-03-22 14:05:37 +09:00
owen-young
f7bf23dbe9 first attempt at changing windowMode to be fullscreen on default 2021-03-21 21:50:19 -05:00
Bartłomiej Dach
09bc7267c0
Merge pull request #12134 from Joehuu/add-comments-count 2021-03-21 20:24:16 +01:00
Joehu
9bc6cdf042 Fix singular format regression on forum post text 2021-03-21 11:19:07 -07:00
Joehu
e31d583a7f Add comments count to user profile overlay 2021-03-21 11:16:59 -07:00
Bartłomiej Dach
9a330c4c56 Fix mania hold note heads hiding when frozen
This was an insidious regression from a3dc1d5. Prior to that commit,
`DrawableHoldNoteHead` had `UpdateStateTransforms()` overridden, to set
the hold note head's lifetime. When that method was split into
`UpdateInitialStateTransforms()` and `UpdateHitStateTransforms()`, the
lifetime set was moved to the former.

Unfortunately, that override served two purposes: both to set the
lifetime, and to suppress hit animations which would normally be added
by the base `DrawableManiaHitObject`. That fact being missed led to
`UpdateHitStateTransforms()` hiding the hold note head immediately on
hit and with a slight delay on miss.

To resolve, explicitly override `UpdateHitStateTransforms()` and
suppress the base call, with an explanatory comment.
2021-03-21 18:46:41 +01:00
Bartłomiej Dach
c4f3714385 Make hold note input tests fail due to head hiding 2021-03-21 18:39:57 +01:00
Dean Herbert
ee7370b21a
Merge pull request #12125 from bdach/rollback-ef
Revert EF Core to version 2.2
2021-03-21 23:30:43 +09:00
Bartłomiej Dach
a16c0641b2 Revert EF Core to version 2.2
This reverts commit f3faad74d5, reversing
changes made to 712e7bc7bf.

Several issues arose after migrating to 5.0, including, but possibly not
limited to, performance regressions in song select, as well as failures
when attempting to save beatmaps after metadata changes in the editor.
2021-03-21 11:05:15 +01:00
Naxess
fcd1f4930f Fix freeze due to large circular arc radius
Seems to stem from the osu!framework's PathApproximator not catching a few edge cases wherein the radius approaches infinity.
2021-03-21 06:34:55 +01:00
Naxess
a294f328fb Add linear circular arc test 2021-03-21 06:30:17 +01:00
Dean Herbert
0bb6fbdd38
Merge pull request #12100 from bdach/invalid-thread-mutation-tablet
Fix transform mutations from invalid thread on tablet disconnection/reconnection
2021-03-20 21:30:12 +09:00
Bartłomiej Dach
86b569f5f7 Fix typo in identifier 2021-03-20 12:37:51 +01:00
Bartłomiej Dach
d28bed6ed2 Schedule adding transforms on tablet changes
Fixes `InvalidThreadForMutationException`s that pop up when
disconnecting/reconnecting tablets during the game's operation. In those
cases the value change callback executes from  an OpenTabletDriver
thread.
2021-03-20 12:37:48 +01:00
Dean Herbert
b9b351311a
Merge pull request #11824 from peppy/fix-unsafe-skinnable-sample-play
Fix playing skinned samples being unsafe during skin changes
2021-03-20 11:29:34 +09:00
Dean Herbert
ca943a897a Fix back to front initialisation order 2021-03-20 10:51:58 +09:00
Dean Herbert
e630c1be50
Merge pull request #12090 from bdach/overlapping-object-selection
Fix selection blueprint misbehaving with overlapping objects
2021-03-20 10:46:29 +09:00
Bartłomiej Dach
dd48b68f8a Ensure selected blueprints are given selection priority 2021-03-19 22:44:33 +01:00
Bartłomiej Dach
8e0536e1e2 Add failing test scene 2021-03-19 22:44:33 +01:00
Bartłomiej Dach
e67c759eef Mark control point visualiser as possibly-null 2021-03-19 22:44:31 +01:00
Bartłomiej Dach
9634560d4b Fix control point visualiser crashing after deselections
`SliderSelectionBlueprint.OnDeselected()` would expire the
`ControlPointVisualiser` on deselection, leading to its removal from the
blueprint and eventual disposal, but still kept a separate reference to
said visualiser in another field.

This could lead to that stale reference to a disposed child getting read
in `ReceivePositionalInputAt()`, crashing quite a ways down over at the
framework side on futilely trying to compute the bounding box of a
drawable with no parent.
2021-03-19 21:40:22 +01:00
Dean Herbert
71a361337d
Add comment regarding usage of Reverse()
Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
2021-03-19 21:57:48 +09:00
Dan Balasescu
d54e9ab481
Merge pull request #12077 from peppy/tablet-configuration
Add tablet configuration section
2021-03-19 21:49:32 +09:00
Dan Balasescu
5a6ff53837
Merge pull request #12073 from peppy/fix-crash-toggle-overlay-before-loaded
Avoid potential crash if an overlay is toggled before it has been loaded
2021-03-19 21:38:47 +09:00
Dan Balasescu
e72205eea2
Merge pull request #12080 from peppy/add-25-playback-editor
Change editor speed adjust to adjust frequency (and restore 25% option)
2021-03-19 21:04:12 +09:00
Dan Balasescu
c4d7c70841
Merge pull request #12078 from peppy/make-ticks-more-visible
Adjust timeline ticks to be more visible
2021-03-19 20:54:21 +09:00
Dean Herbert
68aaf90702 Fix disposal rather than performing some weird hack 2021-03-19 20:30:52 +09:00
Dean Herbert
f59327cc3e Merge branch 'master' into fix-unsafe-skinnable-sample-play 2021-03-19 20:29:44 +09:00