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Commit Graph

654 Commits

Author SHA1 Message Date
Aergwyn
ccb69d16d9 move HitResult in Scoring namespace to replace HitCount 2017-12-30 21:23:18 +01:00
FreezyLemon
998f9c090d select pause buttons after mouse move only 2017-12-28 01:56:10 +01:00
Dan Balasescu
3bfa6bd9fd
Merge branch 'master' into better-notification-delays 2017-12-27 23:26:57 +09:00
Dean Herbert
324a7d6377 Merge remote-tracking branch 'upstream/master' into better-testcase-player 2017-12-27 20:26:38 +09:00
Dan Balasescu
1af7f71c97
Merge branch 'master' into notification-verbosity 2017-12-27 15:01:28 +09:00
Dean Herbert
d17f6cb564 Fix crash when starting play mode with no beatmap
Closes #1767
2017-12-27 11:46:44 +09:00
Dean Herbert
9fb958eadc Make TestCasePlayer more usable
No results screen crash, no unnecessary leadin time.
2017-12-26 14:23:14 +09:00
Dean Herbert
71a94d6b44 Add a bindable Enabled flag to NotificationManager
Also better handles delays before notifications are displayed.
2017-12-25 20:53:23 +09:00
Dean Herbert
6f5f4f76e5 Use Logger.Error when exceptions are involved 2017-12-25 18:21:15 +09:00
Dean Herbert
13fee5402a Remove unnecessary using
visual studio doesn't save
2017-12-21 23:20:11 +09:00
Dean Herbert
87e790080b Remove manual audio thread synchronisation logic
No longer required as calls are blocking.
2017-12-21 22:22:28 +09:00
Dean Herbert
abe465358c Fix formatting 2017-12-21 21:46:57 +09:00
Dean Herbert
5b596765c8
Merge branch 'master' into dev-overlay-counter 2017-12-21 21:09:40 +09:00
Seokho Song
6fbd06f967 Fix Not update retry counter on PauseOverlay
I've find "You've retried xx time(s)" message that something weird.
That is not displayed pause overlay and only see count on FailOverlay
I change code that PauseContainer.Retries property can be set call-back function.

Signed-off-by: Seokho Song <0xdevssh@gmail.com>
2017-12-21 20:40:31 +09:00
Dean Herbert
b6fd5b0f17 Fix keyboard and mouse input not properly getting blocked by GameplayMenuOverlay 2017-12-21 19:19:08 +09:00
smoogipoo
5e111e14db Make it possible to change the overlay actions beyond instantiation 2017-12-18 19:13:25 +09:00
smoogipoo
a17b2e4c18 Expose buttons for test cases 2017-12-18 19:13:08 +09:00
smoogipoo
918e7c9a4b MenuOverlay -> GameplayMenuOverlay 2017-12-18 16:40:50 +09:00
smoogipoo
5f538f03ea Comments 2017-12-18 16:34:25 +09:00
smoogipoo
59365bbdce Make MenuOverlay support key selections 2017-12-18 16:34:17 +09:00
smoogipoo
f3a5258c5b Reorder file (ctor + bdl) 2017-12-18 14:05:12 +09:00
smoogipoo
ed81ed7c54 Add back HandleInput disable overrides 2017-12-11 15:19:00 +09:00
TocoToucan
219bdbc4e1 Populate HandleInput automatically 2017-12-09 22:21:17 +03:00
Aergwyn
016057ab01 readd storyboard to beatmap + minor cleanup 2017-11-30 16:49:53 +01:00
Dan Balasescu
a574b092f6
Merge branch 'master' into change-transition-blur-rate 2017-11-27 10:42:32 +09:00
Dean Herbert
69e388dd52 Adjust background blur rate 2017-11-26 17:08:14 +09:00
Unknown
7be55df790 fix being stuck in gameplay if exit is pressed too fast
The reliance on `pauseOverlay.Alpha == 1` created a race condition that, when you pressed Exit while the pauseoverlay is still fading in, could get you stuck in gameplay.
The game wants to show the pause overlay but also thinks it's already paused and returns early.
2017-11-25 19:09:05 +01:00
Dean Herbert
9565a9c352 Fix TestCasePlayer not working as expected 2017-11-23 20:42:07 +09:00
FreezyLemon
18b0b77f0a Added requested changes. Mainly changing lambdas to direct function references. 2017-11-22 21:41:50 +01:00
FreezyLemon
a033eb46d3 Changed to LoadComponentAsync call instead of adding an AsyncLoadWrapper instance. 2017-11-21 16:12:23 +01:00
smoogipoo
c30d31e037 Remove extra alternateFailConditions function in Player 2017-11-21 17:30:19 +09:00
Brayzure
da30d76f9b Implement Score Processor Mod Interface
- Add a delegate whenever we want to register an additional fail condition
2017-11-20 02:15:29 -05:00
Brayzure
de4d8eb196 Implement Sudden Death and Perfect
- Two additional fail conditions
2017-11-18 01:28:09 -05:00
Dean Herbert
62358c0b53
Merge branch 'master' into beatmap_scores 2017-11-16 00:45:17 +09:00
Dean Herbert
f912744acc Fix sizing of ModIcon 2017-11-16 00:15:27 +09:00
Dean Herbert
8011048540 Fix hard crash when clicking play button with no map selected
Resolves #1507.
2017-11-15 20:03:18 +09:00
Dean Herbert
a2cb9d4086 Fix audio not playing during player loading
Regression due to changed audio initialisation logic.
2017-11-13 19:43:00 +09:00
Dean Herbert
49a5af60e2 Fix multiple order-of-execution issues with osu! logo
Also sets better defaults.
2017-11-13 18:43:16 +09:00
EVAST9919
51adea2a60 Convert text to a local variable 2017-11-13 05:58:19 +03:00
EVAST9919
89e9f84753 Add padding to the text container 2017-11-13 05:52:05 +03:00
EVAST9919
ec75837965 Replay speed setting visual improvements 2017-11-13 05:04:21 +03:00
Dean Herbert
7d4e1b6f22 Don't require a local storage variable for restoring playback speed 2017-11-11 13:03:46 +09:00
Dean Herbert
3142832693 Add precision to playback speed 2017-11-11 13:00:29 +09:00
Dean Herbert
3d1d66d886
Merge branch 'master' into replay_speed 2017-11-11 10:41:38 +09:00
EVAST9919
4b21c83f35 Merge remote-tracking branch 'refs/remotes/ppy/master' into replay_speed 2017-11-10 17:24:26 +03:00
smoogipoo
5816d25358 Merge remote-tracking branch 'origin/master' into replay-rewinding 2017-11-10 22:19:17 +09:00
Dean Herbert
49731f4c05 Remove unused parmeter 2017-11-10 19:32:09 +09:00
Dean Herbert
bd2de89918 Why weren't these fixed previously 2017-11-10 19:26:25 +09:00
Dean Herbert
4a5a293376 Merge branch 'master' into replay-rewinding 2017-11-10 19:08:13 +09:00
Dean Herbert
bc54d4dd4f Ensure we wait for audio track reset before proceeding with player execution 2017-11-10 18:32:15 +09:00