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Commit Graph

48621 Commits

Author SHA1 Message Date
Dan Balasescu
502e6af008 Remove PlayingUsers list from SpectatorClient 2022-02-01 14:42:30 +09:00
Dean Herbert
aa492270dd Ignore FodyWeavers.xml files in subdirectories
These are created when building specific projects rather than the main
solution (typically iOS / android) and of no use to us.
2022-02-01 13:30:28 +09:00
Dean Herbert
5a6d57efb7 Update fastlane and dependencies 2022-02-01 12:43:35 +09:00
Dan Balasescu
c421d8d3cd
Merge pull request #16719 from peppy/mania-column-touch
Add basic touch input support for osu!mania
2022-02-01 12:26:29 +09:00
Dean Herbert
2f88efd3c3 Pass column in rather than accessing parent 2022-02-01 00:53:56 +09:00
Dan Balasescu
f3d4756c7f
Merge pull request #16713 from frenzibyte/fix-spectator-gcc-state-2
Fix multiplayer spectator occasionally rewinding time unexpectedly
2022-01-31 18:33:08 +09:00
Dan Balasescu
62603e78fd
Merge pull request #16714 from frenzibyte/rewrite-hardware-correction-clock
Rewrite `HardwareCorrectionOffsetClock` to handle seeking on different gameplay rates
2022-01-31 17:32:22 +09:00
Dan Balasescu
a49a9ed0a0 Fix incorrect invoke 2022-01-31 17:19:04 +09:00
Dan Balasescu
6956146cce
Merge pull request #16718 from peppy/add-key-counter-keyword
Add "counter" keyword for key overlay setting
2022-01-31 17:10:12 +09:00
Dean Herbert
575d9671bf
Merge pull request #16717 from peppy/fix-dialog-overlay-missing-test-failures
Fix test failures if `DialogOverlay` is not loaded in time
2022-01-31 17:06:24 +09:00
Dean Herbert
0e764538e0 Retrieve KeyBindingContainer via DI rather than traversal lookup 2022-01-31 17:05:04 +09:00
Dean Herbert
9005bce0fa Add "counter" keyword for key overlay setting 2022-01-31 16:37:51 +09:00
Dean Herbert
cc7fb0e559 Add mouse click support and increase area to full column height 2022-01-31 16:37:02 +09:00
Dean Herbert
a84fd2e20c
Merge branch 'master' into master 2022-01-31 16:30:08 +09:00
Dan Balasescu
cec16d17ab
Merge pull request #16696 from peppy/fix-migration-crash-case-sensitivity
Fix stable import not working when multiple configuration files exist with different file case
2022-01-31 15:52:29 +09:00
Dan Balasescu
8d13e0514b
Merge pull request #16716 from peppy/carousel-less-invalidations
Refactor carousel drawables to reduce invalidations
2022-01-31 15:52:08 +09:00
Dean Herbert
95582a9023
Merge pull request #16690 from smoogipoo/flush-frames-end-play
Purge final spectator frames before ending play
2022-01-31 15:40:41 +09:00
Dean Herbert
25cbe5a0de Remove acronym shortening of GameplayClockContainer 2022-01-31 15:23:31 +09:00
Dean Herbert
9001c3a396 Fix test failures if DialogOverlay is not loaded in time
As seen at https://github.com/ppy/osu/runs/4999391205?check_suite_focus=true, where `DialogOverlay` hasn't loaded in single file yet.
2022-01-31 15:17:07 +09:00
Dean Herbert
c8c0ae5658
Merge branch 'master' into flush-frames-end-play 2022-01-31 15:12:41 +09:00
Dean Herbert
57f793aff0 Rename dictionary and make private for added safety 2022-01-31 15:12:08 +09:00
Dean Herbert
6bc6675fa1 Adjust fade in times slightly 2022-01-31 14:46:20 +09:00
Dean Herbert
8917ab78f4 Reduce unnecessary container nesting and adjust empty state opacity slightly 2022-01-31 14:46:20 +09:00
Dean Herbert
2ee0db0ebf Move fade in function local 2022-01-31 14:46:20 +09:00
Dean Herbert
c3e3b2019d Reduce overhead of ApplyState by tracking previous values
Even with pooling applied, there are overheads involved with transforms
when quickly cycling through the carousel.

The main goal here is to reduce the transforms in cases the reuse is
still in the same state. Avoiding firing `FadeIn` and `FadeOut` are the
main areas of saving.
2022-01-31 14:46:20 +09:00
Dean Herbert
a06287e76a Remove DrawableCarouselItem.Update updating of height
Marginal from a performance aspect, but reads better.
2022-01-31 14:46:20 +09:00
Dan Balasescu
e9f3e7f5cb
Merge pull request #16703 from peppy/leaderboard-component-fixes
Rewrite `Leaderboard` component to bring up to current code standards
2022-01-31 14:33:04 +09:00
Dean Herbert
9c9fda84f3 Add schedule and cancellation check to score ordering step 2022-01-31 13:50:53 +09:00
Dean Herbert
610eb9f6a4 Remove unnecessary container level 2022-01-31 13:45:49 +09:00
Dan Balasescu
e5ffa45ab8
Merge pull request #16710 from peppy/add-intro-playback-safety
Add failsafe to `IntroScreen` to stop users with incorrect audio configuration getting stuck
2022-01-31 13:40:40 +09:00
Salman Ahmed
6556a7e3c3 Handle different gameplay rates when seeking on master clock 2022-01-31 01:40:07 +03:00
Salman Ahmed
2b999f9780 Add failing test case 2022-01-31 01:40:07 +03:00
Dean Herbert
f8939af5e6 Track loading via state as well 2022-01-31 01:12:03 +09:00
Dean Herbert
1cec76df74
Fix weird reading xmldoc
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2022-01-30 23:18:40 +09:00
Dean Herbert
82806d7aeb Ensure the background is eventually displayed when IntroTriangles suspends 2022-01-30 21:32:39 +09:00
Dean Herbert
6a21d58325 Avoid test failures on non-triangle intro tests 2022-01-30 18:59:18 +09:00
Dean Herbert
52f1c2bfdb Add failsafe to IntroScreen to stop users with incorrect audio configuration getting stuck
The most common case of this seems to be linux users with incorrect or
unsupported audio driver configurations. It continues to be brought up
in discussions as people are unsure of why their game freezes on
startup, and unable to easily recover.
2022-01-30 18:51:16 +09:00
Dean Herbert
1dbcb5ab63 Add test coverage of intro fail scenario 2022-01-30 18:51:16 +09:00
Dean Herbert
04dbb5d3c6 Disallow setting "NoScores" externally as it is handled internally 2022-01-30 16:18:19 +09:00
Dean Herbert
acc1199add Consolidate flows of Set operations, either result or error 2022-01-30 16:16:00 +09:00
Dean Herbert
c401629dd8 Also refactor placeholder logic to make more sense 2022-01-30 10:50:32 +09:00
Salman Ahmed
3ec193d47e Fix spectator clock container incorrectly starting catch-up clock 2022-01-30 01:46:10 +03:00
Salman Ahmed
4f4f60248f Add failing test case 2022-01-30 01:46:10 +03:00
Dean Herbert
b434e29a7c Move loading hide operation inside early return to ensure not hidden too early
It should only be hidden after the async load completes.
2022-01-30 03:10:15 +09:00
Dean Herbert
dad9cc9315 Ensure Reset/Scores_Set run inline where possible 2022-01-30 03:06:29 +09:00
Dean Herbert
06660ff960 Fix null beatmap in test scene 2022-01-30 03:02:56 +09:00
Dean Herbert
9b573fbc2b Add missing entries to switch statement and guard against out of range 2022-01-30 02:58:53 +09:00
Dean Herbert
d21464ea61 Fix assertions to work in both directions 2022-01-30 02:54:51 +09:00
Dean Herbert
d3cb910cf8 Convert inline math to not so inline to make operation more explicit 2022-01-30 02:37:01 +09:00
Dean Herbert
3d771c0fc7 Remove unnecessary loading hide call from PlaceholderState_Set and add more assertiveness 2022-01-30 02:34:31 +09:00