smoogipoo
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affdd81563
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Remove unused usings
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2017-12-25 17:29:44 +09:00 |
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smoogipoo
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ac8b345bfe
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Make TaikoPlayfield use the new DrumSampleMapping
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2017-12-25 17:29:20 +09:00 |
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smoogipoo
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8bfdee586b
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Rename SwellSampleMapping -> DrumSampleMapping
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2017-12-25 17:29:04 +09:00 |
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smoogipoo
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0fb620a8d3
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Make HitObject.Samples non-nullable
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2017-12-25 16:41:18 +09:00 |
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smoogipoo
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d288d8a51f
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Remove SampleInfoList
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2017-12-25 15:40:01 +09:00 |
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smoogipoo
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844e39a9f6
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Make Swells play samples while they're being hit
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2017-12-25 15:04:22 +09:00 |
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smoogipoo
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8529eb1d3a
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Make strong hit misses not count as misses
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2017-12-25 14:49:39 +09:00 |
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Dean Herbert
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fa95612fb7
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Merge remote-tracking branch 'upstream/master' into fix-info-wedge
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2017-12-25 01:06:56 +09:00 |
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Dean Herbert
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a7ee6985b0
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Add wait step
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2017-12-25 01:06:33 +09:00 |
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Dean Herbert
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22338287d0
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Merge branch 'master' into fix-taiko-stronghit
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2017-12-25 00:37:10 +09:00 |
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Dean Herbert
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45e4c09cb8
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Merge pull request #1735 from Aergwyn/add-nofitication-overlay-push-bg
Let NotificationOverlay move the background
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2017-12-25 00:14:44 +09:00 |
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Aergwyn
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68a00235b9
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simplify offset calculation for background
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2017-12-24 14:32:56 +01:00 |
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Dean Herbert
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7cbf271645
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Merge branch 'master' into add-nofitication-overlay-push-bg
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2017-12-24 21:52:14 +09:00 |
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Aergwyn
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5b22c5a453
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reduce code duplication to move intro background
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2017-12-24 10:28:37 +01:00 |
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Dean Herbert
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482e10966c
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Ensure a selection is made on entering song select if no selection is current
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2017-12-24 17:02:56 +09:00 |
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Dean Herbert
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a04ebd0595
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Update framework
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2017-12-24 15:39:44 +09:00 |
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Dean Herbert
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cf316b3c51
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Add tests for initial load states of PlaySongSelect
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2017-12-24 15:39:25 +09:00 |
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Dean Herbert
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c29bb23458
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Merge pull request #1734 from Aergwyn/fix-notification-overlay
Fix NotificationOverlay going out of bounds at the bottom
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2017-12-24 13:43:00 +09:00 |
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Dean Herbert
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66fc447444
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Merge branch 'master' into fix-notification-overlay
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2017-12-24 13:31:43 +09:00 |
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Shawdooow
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72b5a370da
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dont play the same sound twice at once
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2017-12-23 23:13:53 -05:00 |
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Shawdooow
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af2a2781e7
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fix the fix harder
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2017-12-23 23:12:10 -05:00 |
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Shawdooow
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d333fc5efe
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fix the fix
silly me, that was configured for vitaru!
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2017-12-23 23:08:55 -05:00 |
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Shawdooow
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a656656403
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the fix
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2017-12-23 22:47:32 -05:00 |
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Shawdooow
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cf315cae56
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Merge remote-tracking branch 'refs/remotes/ppy/master'
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2017-12-23 22:44:08 -05:00 |
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Aergwyn
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2ffc479411
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let NotificationOverlay move the background
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2017-12-23 14:56:23 +01:00 |
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Aergwyn
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9bb0cda525
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fix NotificationOverlay going out of bounds at the bottom
also fixes the overlap with the Toolbar at the top
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2017-12-23 14:33:43 +01:00 |
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Dan Balasescu
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77e4a7cec2
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Merge pull request #1731 from Aergwyn/add-missing-repeat-samples
Add Samples to RepeatPoint construction
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2017-12-23 22:00:16 +09:00 |
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Dan Balasescu
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030752dc33
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Merge branch 'master' into add-missing-repeat-samples
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2017-12-23 21:40:53 +09:00 |
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Dean Herbert
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8e644e878a
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Merge remote-tracking branch 'upstream/master' into fix-info-wedge
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2017-12-23 21:40:27 +09:00 |
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Aergwyn
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47c75d01ce
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access list with index instead of using LINQ
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2017-12-23 13:30:44 +01:00 |
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Dean Herbert
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7956a284a5
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Merge pull request #1732 from Aergwyn/fix-ss-key-crash
Fix crash in SongSelect when traversing while zero beatmaps are loaded
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2017-12-23 21:00:28 +09:00 |
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smoogipoo
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68d76d4380
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Fix taiko strong hits not being handled
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2017-12-23 20:58:09 +09:00 |
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Aergwyn
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1d67746d32
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fix crash in SongSelect when traversing while zero beatmaps are loaded
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2017-12-23 12:53:11 +01:00 |
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Dean Herbert
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117b744e37
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Merge branch 'master' into fix-info-wedge
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2017-12-23 20:36:24 +09:00 |
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Aergwyn
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c5aba9f247
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add Samples to RepeatPoint construction
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2017-12-23 12:32:21 +01:00 |
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Dan Balasescu
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ea90c0cf40
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Merge pull request #1728 from peppy/fix-leaderboard-placeholder
Improve state and feel of leaderboard placeholders
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2017-12-23 20:27:11 +09:00 |
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smoogipoo
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1f44e98f9c
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Add unavailable state to testcase
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2017-12-23 20:17:12 +09:00 |
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Dan Balasescu
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7ec4d230b9
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Merge branch 'master' into fix-leaderboard-placeholder
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2017-12-23 20:04:05 +09:00 |
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Dan Balasescu
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40bb82fe75
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Merge pull request #1627 from FreezyLemon/taiko-hitsounds-fix
Taiko playing hitsounds on click/keydown, not only on hitobjects being hit.
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2017-12-23 20:02:51 +09:00 |
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Aergwyn
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49e855a29a
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finished up visual tests
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2017-12-23 11:56:53 +01:00 |
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Dean Herbert
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e7c85d38a8
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Move list initialisation to pattern generation code
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2017-12-23 19:17:05 +09:00 |
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Dean Herbert
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aeafa5645a
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Make Samples null by default and prepopulate in mania
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2017-12-23 18:06:46 +09:00 |
|
Dean Herbert
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298ac5468f
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Fix regressions
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2017-12-23 17:24:28 +09:00 |
|
Dean Herbert
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2db68df999
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Simplify DrawableHitObject's sample load code
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2017-12-23 17:20:14 +09:00 |
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Dean Herbert
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cd8e8c8323
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Actually save changes
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2017-12-23 16:52:23 +09:00 |
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Dean Herbert
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a30400ad29
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Use a class instead of Tuple
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2017-12-23 16:49:29 +09:00 |
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Dean Herbert
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9ca03c0209
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Simplify and tidy sample retrieval
Less static weirdness
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2017-12-23 16:46:02 +09:00 |
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Dean Herbert
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5026c7a95e
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SoundControlPoint -> SampleControlPoint
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2017-12-23 16:34:34 +09:00 |
|
Dean Herbert
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ff0927e71b
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Remove unnecessary newline
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2017-12-23 16:23:33 +09:00 |
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Dean Herbert
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46865bbacd
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Merge remote-tracking branch 'upstream/master' into taiko-hitsounds-fix
# Conflicts:
# osu.Game/Audio/SampleInfo.cs
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2017-12-23 14:50:35 +09:00 |
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