Drew DeVault
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acdf64e1f7
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Remove code to check for other focused controls
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2017-01-30 23:08:24 -05:00 |
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Drew DeVault
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5852657205
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Refactor out Hidden
Also fixes a bug I didn't think about before
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2017-01-30 22:35:09 -05:00 |
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DrabWeb
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fe09bab78f
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Removed empty ctor in PauseProgressGraph
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2017-01-30 16:18:34 -04:00 |
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DrabWeb
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9d4a14074f
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Woops forgot to add PauseButton
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2017-01-30 16:18:11 -04:00 |
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DrabWeb
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c642660896
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Made TestCasePauseOverlay.retryCount reset on Retry, fixed an issue with PauseButton where if the user moved the cursor in/out very fast and clicked than the glow wouldn't fade out
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2017-01-30 16:15:56 -04:00 |
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Drew DeVault
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8d294a4eca
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Only grab focus if nothing else has it
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2017-01-30 14:03:05 -05:00 |
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Drew DeVault
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144a87a247
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Fix focus interactions with search text box
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2017-01-30 13:56:33 -05:00 |
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Drew DeVault
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09680196c9
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SearchTextBox: Don't handle Key.{Enter,Left,Right}
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2017-01-30 10:16:55 -05:00 |
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Drew DeVault
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9d07238a7d
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Update osu-framework
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2017-01-30 10:07:40 -05:00 |
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Drew DeVault
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b32cbdbec2
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Relocate enums
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2017-01-30 10:07:11 -05:00 |
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Drew DeVault
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fb431fd44e
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&&=, unnecessary null check
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2017-01-30 09:49:58 -05:00 |
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Drew DeVault
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9a2cba8520
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Use null coalesce operator where appropriate
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2017-01-30 09:48:21 -05:00 |
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Drew DeVault
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7f3cb381a9
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Refactor FilterControl.Search
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2017-01-30 09:48:12 -05:00 |
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Drew DeVault
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42a2285ef3
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Make BeatmapGroup.Hidden more intelligent
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2017-01-30 09:47:04 -05:00 |
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Drew DeVault
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0a81fdbd10
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Update null background handling
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2017-01-30 09:44:02 -05:00 |
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Drew DeVault
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66d104394f
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Add comments around cwd handling
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2017-01-30 09:36:26 -05:00 |
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Drew DeVault
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c00a558cb7
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Merge remote-tracking branch 'upstream/master' into song-select-filtering
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2017-01-30 09:35:14 -05:00 |
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Dean Herbert
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4cf2993db1
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Fix lack of visibility check causing weird hover regions.
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2017-01-30 23:25:37 +09:00 |
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Dean Herbert
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2aa924c104
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Fix global hover regression.
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2017-01-30 23:24:30 +09:00 |
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Dean Herbert
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74366c620b
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Move login screen to toolbar and update design (still not fully implemented).
# Conflicts:
# osu.Game/Overlays/Options/General/LoginOptions.cs
# osu.Game/Overlays/Toolbar/Toolbar.cs
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2017-01-30 22:55:35 +09:00 |
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Dean Herbert
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b2ec3508d5
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Add shadow to opaque toolbar elements.
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2017-01-30 22:54:36 +09:00 |
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Dean Herbert
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cbd6fe3f36
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Move definition of MusicController's position out of itself.
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2017-01-30 22:54:33 +09:00 |
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DrabWeb
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2f2f0ed9a3
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Fixed an issue with PauseButton's glow not fading in
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2017-01-30 09:26:24 -04:00 |
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DrabWeb
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740f6e5595
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Moved delaying resuming to Player
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2017-01-30 09:06:26 -04:00 |
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Dean Herbert
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bdbe8501d3
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Merge branch 'master' into add-flash-effects
# Conflicts:
# osu.Game/Overlays/Options/General/LoginOptions.cs
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2017-01-30 21:47:05 +09:00 |
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DrabWeb
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af8294f02c
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Renamed/removed various private constants
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2017-01-30 08:45:10 -04:00 |
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DrabWeb
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dbb9078e30
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Fixed glow on PauseButton not updating
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2017-01-30 08:19:44 -04:00 |
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DrabWeb
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9ab49247b2
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Forgot one
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2017-01-30 08:08:38 -04:00 |
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DrabWeb
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8f6a6143d6
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Removed excess parenthesis
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2017-01-30 08:07:37 -04:00 |
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DrabWeb
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ed3ed8251f
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Made styling PauseButtons public, Resume/Retry/Quit buttons changed to subclasses
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2017-01-30 08:04:39 -04:00 |
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Dean Herbert
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26e9533ff0
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Add custom implementation of TextBox.
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2017-01-30 20:29:04 +09:00 |
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DrabWeb
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dcb02eff65
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Cleared out PauseProgressGraph
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2017-01-30 07:19:14 -04:00 |
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DrabWeb
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ad33ae9431
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Removed unnecessary change
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2017-01-30 06:24:44 -04:00 |
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DrabWeb
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015832f242
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Changed PauseOverlay to layout with FlowContainers and not positioning, made the retry counter in PauseOverlay have the number bolded, made it so if the player presses escape before the clock is started in Player then Exit is called instead of Pause
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2017-01-30 06:14:28 -04:00 |
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Dean Herbert
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b4c01f104b
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Make buttons look closer to the design.
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2017-01-30 18:10:30 +09:00 |
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DrabWeb
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62282076c7
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Changes on PauseButton to match design closer
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2017-01-30 05:04:57 -04:00 |
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DrabWeb
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f8cbc35f8e
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Small cleanups
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2017-01-30 04:43:06 -04:00 |
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DrabWeb
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d70cbd37dd
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Made the pause progress graph it's own class, to be implemented, made it so the user couldn't double click the pause buttons and made it so the action wasn't called a second time when the mouse button was released, made PopIn and PopOut in PauseOverlay one line each, made Player.IsPaused a public getter with a private getter/setter, implemented restarting in Player
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2017-01-30 04:08:14 -04:00 |
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Dean Herbert
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2ad9377b37
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Adjust carousel radius slightly (flyte wanted it).
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2017-01-30 16:55:47 +09:00 |
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Dean Herbert
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f0d30cc873
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Make triangles opaque.
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2017-01-30 16:53:12 +09:00 |
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Dean Herbert
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578b33dc64
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Merge pull request #300 from peppy/more-beatmap-info
Beatmap details
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2017-01-30 16:23:30 +09:00 |
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Dean Herbert
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a315db68ab
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Remove unused field.
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2017-01-30 16:08:31 +09:00 |
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Dean Herbert
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9f90b57543
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Move BPM calculations to Beatmap.
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2017-01-30 16:03:45 +09:00 |
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Dean Herbert
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8f1e7ef19a
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Fix non-matching shear angles.
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2017-01-30 15:28:47 +09:00 |
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Dean Herbert
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0272c4b559
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Add StarDifficulty property and correct colouring of difficulty icons.
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2017-01-30 15:26:28 +09:00 |
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Dean Herbert
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1f2f2fa144
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Fix visualtests.
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2017-01-30 15:15:56 +09:00 |
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Dean Herbert
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2ed5cf7c91
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Hook up icons better.
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2017-01-30 13:35:40 +09:00 |
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Dean Herbert
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0c2152f3d0
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Use beatmap's play mode.
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2017-01-30 13:14:02 +09:00 |
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Dean Herbert
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e93f60396f
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Add the ability for individual game modes to report statistics for display at song select.
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2017-01-30 13:12:30 +09:00 |
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DrabWeb
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28967cf77a
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Renamed Player.isPaused to IsPaused, did a small patch suggested for how the player can click through the pause menu onto the Playfield(only partially works, upstream changes need to be made for full functionality), made Retry default to Resume until retrying is implemented, minor cleanups
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2017-01-29 05:04:48 -04:00 |
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