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Commit Graph

133 Commits

Author SHA1 Message Date
Dean Herbert
83080c3b5f Fix merge regression 2019-11-22 14:14:18 +09:00
Dean Herbert
ffd0e17826 Merge branch 'skip-multiple-times' into lead-in-fixes 2019-11-21 19:01:28 +09:00
Dean Herbert
46a94821d4 Add support for consecutive skips 2019-11-21 18:59:55 +09:00
Dean Herbert
2dd2e3d861 Add correct AudioLeadIn support 2019-11-21 16:55:18 +09:00
Dean Herbert
8369be90f2 Allow skip button to actuate more than once 2019-11-21 15:19:06 +09:00
Dean Herbert
eee5902851 Merge remote-tracking branch 'upstream/master' into lead-in-fixes 2019-11-15 14:05:31 +09:00
Dean Herbert
cd1dd0f898 Fix adjustments not being removed correctly on retry from pause 2019-11-06 10:38:04 +09:00
Dean Herbert
ac02bb005d Fix GameplayClockContainer operating on beatmap's track after scren exited 2019-11-01 14:11:18 +09:00
Dean Herbert
5c2ea0b1a7 Move dispose to end of file 2019-06-10 01:14:46 +09:00
Dean Herbert
d964f6ba9e Tween track frequency on pause 2019-06-10 00:56:35 +09:00
Dean Herbert
a2fbcb2bd3 Fix rebase regressions 2019-05-31 15:58:46 +09:00
Dean Herbert
e03a664970 Fix lead-in logic to match stable
Also adds storyboard event priority support.
2019-05-31 15:51:19 +09:00
Dean Herbert
651706b10e Account for user/system offsets when deciding on an initial seek time
Closes #3043
Remove "AllowLeadIn" flag
2019-05-31 15:50:46 +09:00
Dean Herbert
bb69330e9f Call ProcessFrame on the userOffsetClock after a seek
Without doing this, GameplayClock can be left in an incorrect state after a seek (due to the userOffsetClock being its own FramedClock).
2019-04-24 15:28:14 +09:00
Dean Herbert
efaedafc08 Fix (legacy) AudioLeadIn being used incorrectly.
This lead-in is intended to specify a value before zero, not a value before the start time.
Also removes an unnecessary ProcessFrame call (it happens within Seek itself).
2019-04-24 15:28:14 +09:00
Dean Herbert
6856571f17 Fix incorrect seek target 2019-04-22 18:45:58 +09:00
Dean Herbert
55c5ef898d Remove delay on entering player 2019-04-22 18:29:58 +09:00
Dean Herbert
908eee9942 Fix pause tests 2019-04-22 18:29:51 +09:00
smoogipoo
0222424aef Make mods IReadOnlyList<Mod> gamewide
Prevents potential multiple evaluations of enumerable.
2019-04-10 17:20:36 +09:00
smoogipoo
85d3ff4846 Merge remote-tracking branch 'origin/master' into no-workingbeatmap-mods
# Conflicts:
#	osu.Game/Screens/Play/GameplayClockContainer.cs
2019-04-10 12:06:51 +09:00
smoogipoo
c584967eb1 Remove mods from workingbeatmap 2019-04-09 12:59:32 +09:00
Dean Herbert
efd7bea771 Add further xmldoc 2019-04-03 17:01:11 +09:00
Dean Herbert
50f8ab3dfb Fix gameplay offset handling on seeks 2019-04-03 16:58:20 +09:00
Dean Herbert
202a0086cc
Merge branch 'master' into better-player-flags 2019-03-29 13:45:45 +09:00
Dean Herbert
83863d35c3 Remove AllowLeadIn flag 2019-03-26 16:35:00 +09:00
Dean Herbert
b4d785c76c Don't update gameplay loop while paused 2019-03-26 13:36:17 +09:00
Dean Herbert
bcaff9f7b4 Add basic pause tests 2019-03-18 20:33:43 +09:00
Dean Herbert
465c95e952 Refactor pause logic so GameplayClockContainer is in control 2019-03-18 20:33:43 +09:00
Dean Herbert
c1a356161f Allow use rate adjust to fallback to clock rate adjust 2019-03-12 18:14:01 +09:00
Dean Herbert
cdeaa80fea Call ResetSpeedAdjustments before adjusting clock 2019-03-12 11:35:25 +09:00
Dean Herbert
13b3036ec6 Fix "wind" mods adjusting rate twice
This is a hotfix for incorrect framework behaviour.

Closes #4442
2019-03-12 02:45:45 +09:00
Dean Herbert
42efea1e06 Apply review 2019-03-08 15:05:45 +09:00
Dean Herbert
58ef397f4f Move all clock related gameplay logic inside GameplayClockContainer 2019-03-07 16:02:24 +09:00