Dean Herbert
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a98c6b2c1f
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Add comment metioning why we need to use DrawableRuleset lookup
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2022-09-08 19:14:23 +09:00 |
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Dean Herbert
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ee094e3a85
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Rewrite tests
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2022-09-08 19:05:13 +09:00 |
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Dean Herbert
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6729bb3e1a
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Change FrameStableClock to inherit IGameplayClock
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2022-09-08 18:24:18 +09:00 |
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Dean Herbert
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5c2fb3e434
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Simplify calculation method
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2022-09-08 18:22:53 +09:00 |
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cdwcgt
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f0850c42e5
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fix typo
`ManiaScorllSlider` -> `ManiaScrollSlider`
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2022-09-08 18:16:23 +09:00 |
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cdwcgt
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53219ae4e7
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show fixed speed in mania scroll speed settings
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2022-09-08 16:59:48 +08:00 |
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Dean Herbert
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0de220c45c
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Change IsExclusive default value to true
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2022-09-08 17:54:29 +09:00 |
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Dean Herbert
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d463bd2f3f
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Merge pull request #20130 from Exanc/master
Display 0 stars instead of infinity for the minimum star slider
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2022-09-08 17:51:32 +09:00 |
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Dean Herbert
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c6521e4c72
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Rename ordering helper method
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2022-09-08 17:50:27 +09:00 |
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Dan Balasescu
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76eae73fa4
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Revert unintended change
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2022-09-08 17:41:23 +09:00 |
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Dan Balasescu
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6fa37fc5a4
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Merge pull request #20186 from peppy/fix-score-reset
Fix clicking an in-progress match in bracket view potentially resetting scores
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2022-09-08 17:40:20 +09:00 |
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Dan Balasescu
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c61c596c1f
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Expose as readonly IAggregateAudioAdjustment
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2022-09-08 17:37:02 +09:00 |
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Dan Balasescu
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b559d4ecdf
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Rename GameplayAdjustments -> AdjustmentsFromMods
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2022-09-08 17:14:06 +09:00 |
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Dean Herbert
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ed81297611
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Fix playlist items showing download button briefly during initial local presence checks
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2022-09-08 17:10:45 +09:00 |
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Dan Balasescu
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b0b4da533a
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Expose gameplay adjustments via MultiSpectatorPlayer instead
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2022-09-08 16:59:20 +09:00 |
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Dean Herbert
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9e42d6167f
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Fix tournament match scores resetting if StartMatch is called on an in-progress match
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2022-09-08 16:07:21 +09:00 |
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Dean Herbert
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d523a2ac33
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Rename default value field and make private
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2022-09-08 15:53:08 +09:00 |
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Dean Herbert
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9ead5e59d3
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Fix incorrectly displaying minimum value in placeholder messaging
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2022-09-08 15:51:15 +09:00 |
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Dean Herbert
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7b079c134e
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Update test to actually test what was intended
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2022-09-08 15:48:04 +09:00 |
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Dean Herbert
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3d9bf25c8a
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Apply NRT to TestScenePlaySongSelect
Very mess.
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2022-09-08 14:49:57 +09:00 |
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Dean Herbert
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6aac0bd4e9
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Update test to account for the fact that SSDQ is not zero anymore
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2022-09-08 13:43:37 +09:00 |
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Dean Herbert
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3b116a1a47
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Fix mods not being set on BeginPlayingInternal
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2022-09-08 13:17:27 +09:00 |
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Salman Ahmed
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50923b6e5b
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Move track assignment below
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2022-09-08 00:25:55 +03:00 |
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Dean Herbert
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68ea5a765f
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Update framework
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2022-09-07 23:56:45 +09:00 |
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Acid Chicken (硫酸鶏)
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267465df18
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chore(osu.Game): combine Osu.Colour.{Draw,Text}ForHitResult into OsuColour.ForHitResult
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2022-09-07 23:34:46 +09:00 |
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Acid Chicken (硫酸鶏)
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54f0bb797e
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refactor(osu.Game): remove nullable optouts in HitResult.cs
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2022-09-07 23:32:45 +09:00 |
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Acid Chicken (硫酸鶏)
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b560b6f745
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refactor(osu.Game): arrange the code for the timing distribution graph
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2022-09-07 23:29:10 +09:00 |
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Dan Balasescu
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83c0cb1acc
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Fix beatmap set to null after exiting song select
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2022-09-07 21:34:29 +09:00 |
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Dan Balasescu
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fcea244537
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Remove initial selection from OnlinePlaySongSelect
This stuff never really worked anyway - every case except with an
already created multiplayer room was broken anyway.
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2022-09-07 21:34:29 +09:00 |
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Dan Balasescu
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208bd0f391
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Give OnlinePlaySongSelect a reference PlaylistItem
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2022-09-07 21:34:29 +09:00 |
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apollo-dw
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1997519364
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Don't use full hit window in rhythm
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2022-09-07 13:25:35 +01:00 |
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Dean Herbert
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6a03b4e0de
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Merge branch 'master' into true-gameplay-rate
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2022-09-07 20:01:03 +09:00 |
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Dean Herbert
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770c1ade2f
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Add test coverage of track rate adjusting during multi spectator
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2022-09-07 20:00:24 +09:00 |
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Dan Balasescu
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cb9bae1f5c
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Enable NRT
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2022-09-07 19:54:55 +09:00 |
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Dan Balasescu
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85ce1bcea9
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Merge pull request #20177 from peppy/fix-target-mod-crash
Fix target mod crashing if beatmap is played with a break after all hitobjects
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2022-09-07 19:24:19 +09:00 |
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Dean Herbert
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e6b449fe0b
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Fix case of zero rate calculating a zero true gameplay rate
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2022-09-07 19:23:44 +09:00 |
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Dean Herbert
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1be3b74ff3
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Fix multiplayer spectator not getting gameplay adjustments applied
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2022-09-07 19:12:34 +09:00 |
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Dean Herbert
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fa15502384
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Move full track adjustment flow inside MasterGameplayClockContainer
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2022-09-07 19:12:16 +09:00 |
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Dean Herbert
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75d0deef72
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Apply proposed changes to remove inheritance from MasterGameplayClockContainer
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2022-09-07 17:49:05 +09:00 |
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Dean Herbert
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b5b66de3c9
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Fix target mod crashing if beatmap is played with a break after all hitobjects
Closes https://github.com/ppy/osu/issues/20161.
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2022-09-07 17:46:51 +09:00 |
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Dan Balasescu
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f8e37af2e0
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Merge pull request #20171 from peppy/beatmap-carousel-nrt
Fix missing null checks on `selectedBeatmap` fields in `BeatmapCarousel`
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2022-09-07 17:15:00 +09:00 |
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Dan Balasescu
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264c9bfaf6
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Merge pull request #20173 from peppy/test-scene-storyboard-tidy
Tidy up `TestSceneStoryboard`
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2022-09-07 17:07:19 +09:00 |
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Dean Herbert
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68c27522e7
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Merge pull request #20158 from smoogipoo/taiko-geki-katu
Decode taiko Geki/Katu from legacy scores into `LargeBonus`
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2022-09-07 17:06:42 +09:00 |
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Dean Herbert
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99ef0c95fe
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Simplify children assignment
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2022-09-07 16:51:51 +09:00 |
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Dan Balasescu
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edabb0dfe6
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Merge pull request #20174 from peppy/fix-storyboard-zero-vector-scale
Fix some storyboard sprites still showing with zero `VectorScale`
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2022-09-07 16:50:14 +09:00 |
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Dean Herbert
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cb1bb99208
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Tidy up test logic
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2022-09-07 16:43:48 +09:00 |
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Dean Herbert
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5b758afd09
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Merge branch 'master' into taiko-geki-katu
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2022-09-07 16:22:47 +09:00 |
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Dean Herbert
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b50116e9e4
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Add missing null check in BeatmapCarousel tests
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2022-09-07 16:22:11 +09:00 |
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Dean Herbert
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5b95fdeb92
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Merge pull request #18764 from sw1tchbl4d3r/classic_drumrolls
Make drum rolls and swells optional in taiko
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2022-09-07 16:12:56 +09:00 |
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Dean Herbert
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824e68dab3
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Fix VectorScale set to 0 still showing some sprites in storyboard
This implementation was matching the [framework side implementation of
scale](16d1c2d335/osu.Framework/Graphics/Drawable.cs (L973-L976) )
but I don't think it's required here.
I'm still not sure if the framework implementation is correct, but
removing it locally does seem to fix broken storyboard cases.
Closes https://github.com/ppy/osu/issues/20155.
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2022-09-07 15:39:19 +09:00 |
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