Dan Balasescu
4e3b994142
Relocate HitResult numeric score to ScoreProcessor
2023-12-21 14:52:31 +09:00
Dean Herbert
831c273b45
Merge pull request #25887 from smoogipoo/restore-taiko-accuracy
...
Restore taiko accuracy to ScoreV2 values
2023-12-20 17:29:40 +09:00
OliBomby
ec578e1d9f
fix near-zero length sliders n stuff being placeable
2023-12-19 21:20:21 +01:00
Dan Balasescu
c1b55c7fac
Add ScoreProcessor methods to override numeric result
2023-12-19 13:50:31 +09:00
Dan Balasescu
30116512ca
Populate MaxCombo scoring attrib for non-osu rulesets
2023-12-18 12:01:51 +09:00
Bartłomiej Dach
605269f65f
Extract preempt durations to shared constants
2023-12-14 20:41:12 +01:00
Bartłomiej Dach
fd1c72bf74
Use IBeatmapDifficultyInfo.(Inverse)DifficultyRange()
instead of local reimplementations
...
Also adds explicit references to places from where the magic constants
were lifted.
2023-12-14 20:41:12 +01:00
Bartłomiej Dach
15ce45ac71
Merge pull request #25726 from smoogipoo/fix-catch-clamping
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Fix catch applying positional clamping too early
2023-12-13 18:47:05 +01:00
Bartłomiej Dach
a6bf4cdb98
Remove dead clamping code
...
`EffectiveX` is already defined as clamped
to `[0, CatchPlayfield.WIDTH]`.
2023-12-13 13:22:12 +01:00
Dean Herbert
9a982a9564
Tidy up GetRateAdjustedDisplayDifficulty
implemetations
2023-12-13 17:13:21 +09:00
Dean Herbert
0259ab761b
Merge branch 'master' into arod_rate_adjust
2023-12-13 16:35:18 +09:00
Dan Balasescu
c255339999
Merge branch 'master' into catch-hyperdash-stable-sort
2023-12-13 12:40:39 +09:00
Dan Balasescu
987fe9322e
Merge pull request #24166 from Zyfarok/scorev3
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Modify osu! standardised scoring to introduce a combo exponent
2023-12-12 17:38:44 +09:00
Dan Balasescu
6320194e19
Fix catch applying positional clamping too early
2023-12-11 21:52:39 +09:00
Givikap120
faf54bca43
Merge branch 'master' into arod_rate_adjust
2023-12-10 01:49:18 +02:00
Dan Balasescu
394ea73055
Add some comments where truncations were added
2023-12-06 14:50:03 +09:00
Dan Balasescu
2c44ca1915
Add more test beatmaps
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Move test files to Catch.Tests project
2023-12-06 12:27:11 +09:00
Dan Balasescu
3aaba3183b
Match stable precision when generating catch bananas
2023-12-05 15:39:26 +09:00
Dan Balasescu
7d602c792d
Fix legacy tick distance in JuiceStream generation
2023-12-05 15:10:03 +09:00
Dan Balasescu
b90de83f33
Replicate integer calculations for tiny tick conversion
2023-12-05 11:58:00 +09:00
Bartłomiej Dach
fcb6f40666
Prioritise hyperfruit over non-hyperfruit if simultaneous
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In case of simultaneous hyperfruit and non-hyperfruit - which happen to
occur on some aspire maps - the desired behaviour is to hyperdash. This
did not previously occur, due to annoying details in how
`HitObjectContainer` is structured.
`HitObjectContainer`'s drawable comparer determines the order of
updating the objects. One could say that forcing the hyperfruit to be
updated last, after normal fruit, could help; unfortunately this is
complicated by the existence of juice streams and the fact that while a
juice stream can be terminated by a normal fruit that is coincidental
with a hyperfruit, the two are not comparable directly using the
comparer in any feasible way.
Therefore, apply a `Catcher`-level workaround that intends to handle
this locally; in short, if a hyperdash was toggled in a given frame, it
cannot be toggled off again in the same frame. This yields the desired
behaviour.
2023-12-04 09:30:18 +01:00
Bartłomiej Dach
0652ea316d
Merge branch 'master' into catch-hyperdash-stable-sort
2023-12-04 09:05:42 +01:00
Dan Balasescu
6f73d78bc9
Replicate integer calculations for catch hyperdash generation
2023-12-04 14:32:14 +09:00
Dan Balasescu
c755bcbec4
Add failing test
2023-12-04 14:30:08 +09:00
Dan Balasescu
295a1b01d6
Adjust catch score grade cutoffs
2023-11-29 19:05:31 +09:00
Zyf
71e5654b64
Account for legacyAccScore in score conversion
2023-11-24 23:07:27 +01:00
Dan Balasescu
8314f656a3
Encapsulate common HP logic from osu and catch HP calculations
2023-11-24 18:32:06 +09:00
Dan Balasescu
c126c46e2d
Remove legacy implementations (moved to osu-tools)
2023-11-24 15:43:57 +09:00
Dan Balasescu
bb66267634
Actually use CatchHealthProcessor for the ruleset
2023-11-24 13:49:28 +09:00
Dan Balasescu
4ba6450c77
Use better break calculation
2023-11-24 13:49:28 +09:00
Dan Balasescu
acf3de5e25
Add CatchHealthProcessor, following legacy calculations
2023-11-24 13:49:28 +09:00
Dan Balasescu
62a04a93c8
Implement legacy catch health processor
2023-11-24 13:49:28 +09:00
Dean Herbert
039f8e6242
Add note about shared code
2023-11-24 10:25:23 +09:00
Dan Balasescu
7bc2d6e6cd
Merge branch 'master' into fix-combo-handling
2023-11-23 16:22:01 +09:00
Dan Balasescu
7998204cfe
Fix combo/combo colouring issues around spinners
2023-11-23 13:54:05 +09:00
Dean Herbert
9172632b0b
Rename method and adjust xmldoc to be very explicit about how wrong this is
2023-11-17 17:04:20 +09:00
Dean Herbert
a04f9aaef7
Apply various inspections
2023-11-12 16:24:35 +09:00
Dean Herbert
4df1eb1b37
Refactor logic and tooltip formatting
2023-11-12 16:19:55 +09:00
Dean Herbert
6bd5eda2a0
Merge branch 'master' into arod_rate_adjust
2023-11-12 15:49:07 +09:00
Thomas Müller-Höhne
926636cc03
Generalize Bezier curves to BSplines of Nth degree
2023-11-11 13:32:53 +01:00
Givikap120
e451b2197c
Delete util functions from rulesets
2023-11-09 18:23:53 +02:00
Givikap120
97caf18036
Update CatchRuleset.cs
2023-11-04 21:57:17 +02:00
Givikap120
5597e819be
fixed bug in AR formula
2023-11-04 18:01:10 +02:00
Givikap120
57170501cd
Improve code quality
2023-11-04 17:25:09 +02:00
Bartłomiej Dach
359ae31204
Fix catch distance snap grid not moving
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Regressed in https://github.com/ppy/osu/pull/25154 .
Specifically, in 013b5fa916
and 74b86349d5
.
A simple case of too-much-code-deleted-itis.
2023-10-26 15:42:50 +02:00
Dean Herbert
3fb74cb5f9
Move helper method to LegacyRulesetExtensions
and stop applying rounding allowance to catch
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As discussed, it isn't used in stable like this. Was a mistake.
2023-10-20 18:57:14 +09:00
Dean Herbert
2ba6286470
Merge branch 'master' into fix-circle-radius
2023-10-20 18:53:36 +09:00
Dean Herbert
d49639bec3
Merge pull request #25173 from bdach/floating-fruits-borked
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Fix Floating Fruits not flipping playfield properly
2023-10-20 13:04:08 +09:00
Bartłomiej Dach
cc1f1d2270
Fix Floating Fruits not flipping playfield properly
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Regressed by https://github.com/ppy/osu/pull/25070 .
2023-10-19 19:47:49 +02:00
Dean Herbert
74b86349d5
Tidy up CatchHitObjectComposer
2023-10-19 23:57:36 +09:00