Dean Herbert
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6856571f17
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Fix incorrect seek target
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2019-04-22 18:45:58 +09:00 |
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Dean Herbert
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55c5ef898d
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Remove delay on entering player
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2019-04-22 18:29:58 +09:00 |
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Dean Herbert
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908eee9942
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Fix pause tests
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2019-04-22 18:29:51 +09:00 |
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smoogipoo
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0222424aef
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Make mods IReadOnlyList<Mod> gamewide
Prevents potential multiple evaluations of enumerable.
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2019-04-10 17:20:36 +09:00 |
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smoogipoo
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85d3ff4846
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Merge remote-tracking branch 'origin/master' into no-workingbeatmap-mods
# Conflicts:
# osu.Game/Screens/Play/GameplayClockContainer.cs
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2019-04-10 12:06:51 +09:00 |
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smoogipoo
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c584967eb1
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Remove mods from workingbeatmap
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2019-04-09 12:59:32 +09:00 |
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Dean Herbert
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efd7bea771
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Add further xmldoc
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2019-04-03 17:01:11 +09:00 |
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Dean Herbert
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50f8ab3dfb
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Fix gameplay offset handling on seeks
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2019-04-03 16:58:20 +09:00 |
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Dean Herbert
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202a0086cc
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Merge branch 'master' into better-player-flags
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2019-03-29 13:45:45 +09:00 |
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Dean Herbert
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83863d35c3
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Remove AllowLeadIn flag
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2019-03-26 16:35:00 +09:00 |
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Dean Herbert
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b4d785c76c
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Don't update gameplay loop while paused
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2019-03-26 13:36:17 +09:00 |
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Dean Herbert
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bcaff9f7b4
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Add basic pause tests
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2019-03-18 20:33:43 +09:00 |
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Dean Herbert
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465c95e952
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Refactor pause logic so GameplayClockContainer is in control
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2019-03-18 20:33:43 +09:00 |
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Dean Herbert
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c1a356161f
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Allow use rate adjust to fallback to clock rate adjust
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2019-03-12 18:14:01 +09:00 |
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Dean Herbert
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cdeaa80fea
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Call ResetSpeedAdjustments before adjusting clock
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2019-03-12 11:35:25 +09:00 |
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Dean Herbert
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13b3036ec6
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Fix "wind" mods adjusting rate twice
This is a hotfix for incorrect framework behaviour.
Closes #4442
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2019-03-12 02:45:45 +09:00 |
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Dean Herbert
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42efea1e06
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Apply review
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2019-03-08 15:05:45 +09:00 |
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Dean Herbert
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58ef397f4f
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Move all clock related gameplay logic inside GameplayClockContainer
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2019-03-07 16:02:24 +09:00 |
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