smoogipoo
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ae8407a3f3
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Fix nested hitobject judgements not being removed
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2017-11-13 14:00:35 +09:00 |
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smoogipoo
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66ee9d1631
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Update in-line with framework changes
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2017-11-09 17:04:04 +09:00 |
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smoogipoo
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348083f589
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Update with framework state transformation
Removes explicit initial state setting in DrawableOsuHitObjects.
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2017-11-09 14:05:05 +09:00 |
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smoogipoo
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0620d0bd7a
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AllJudged does not need to be virtual anymore
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2017-11-02 21:56:09 +09:00 |
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smoogipoo
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326891f51c
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Add "Final" to better determine when to stop processing the hitobject
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2017-11-02 21:54:28 +09:00 |
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smoogipoo
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fe00ac7e41
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Make DrawableHitObject/ScoreProcessor support rewinding
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2017-11-02 21:21:07 +09:00 |
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Dean Herbert
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bb6b656ec6
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Fix code review issues
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2017-10-12 22:27:22 +09:00 |
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Dean Herbert
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1a88ffe862
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Merge remote-tracking branch 'upstream/master' into catch-improvements
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2017-10-11 19:10:18 +09:00 |
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Dean Herbert
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03fbf47bc2
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Add juicy streams
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2017-10-10 20:22:42 +09:00 |
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Dean Herbert
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d5892cf54e
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Add a bool to specify whether judgements should be visible for certain DrawableHitObjects
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2017-10-09 20:17:05 +09:00 |
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Dean Herbert
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b78c516b74
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Merge branch 'master' into scoring-revamp
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2017-09-13 20:47:14 +09:00 |
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smoogipooo
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093d82ac45
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Set depths from playfield add methods instead of DrawableHitObject
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2017-09-13 16:17:01 +09:00 |
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smoogipooo
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d83a2d4dc6
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Disable masking optimisations for scrolling hit objects
Lifetime is very tightly controlled here, so all should be okay.
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2017-09-13 15:57:40 +09:00 |
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smoogipooo
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d5bd005c01
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Remove unused code for now
I don't think we'll ever be using this anyway.
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2017-09-12 18:52:15 +09:00 |
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smoogipooo
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92b3e203e8
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judgementOccurred should be passed upwards
So only one hit object is ever judged in a single frame.
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2017-09-12 18:50:30 +09:00 |
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smoogipooo
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a38e0062a4
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Fix checking judgements even if we don't provide a judgement, if we have a result, or if a nested hit object handled a judgement.
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2017-09-12 18:49:50 +09:00 |
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Dean Herbert
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f32d444d68
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Remove generics from Playfield (fixes catch)
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2017-09-12 18:19:28 +09:00 |
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Dean Herbert
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d7ac02d090
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Ensure judgements aren't updated when ArmedState is not idle
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2017-09-12 18:00:41 +09:00 |
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Dean Herbert
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1194e46ef1
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Merge remote-tracking branch 'upstream/master' into judgement-revamp
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2017-09-12 17:46:21 +09:00 |
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smoogipooo
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d6bf5c38b7
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Move Kiai bool to HitObject.
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2017-09-12 10:01:07 +09:00 |
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Dean Herbert
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7b92bbfa86
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Merge branch 'master' into mania-hit-explosions
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2017-09-11 17:34:14 +09:00 |
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smoogipooo
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0cadee998c
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Set default AccentColour for hit objects
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2017-09-11 13:44:05 +09:00 |
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smoogipooo
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2086ed209d
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Fix hold note tick input.
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2017-09-11 04:51:44 +09:00 |
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smoogipooo
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0cc443e618
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Remove all generic judgements.
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2017-09-06 18:05:51 +09:00 |
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smoogipooo
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f158ce814c
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Fix state never getting set.
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2017-09-06 17:20:41 +09:00 |
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smoogipooo
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ac8ec31b61
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Make judgements able to be "added" plus make everything compile and run.
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2017-09-06 17:02:13 +09:00 |
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Dean Herbert
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84c22df3f5
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Combine Judgement.HitResults into one.
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2017-09-06 17:01:48 +09:00 |
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Dean Herbert
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52dadad1e1
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Merge branch 'master' into fix-taiko-barlines
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2017-08-21 16:46:25 +09:00 |
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smoogipooo
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7a5708ce92
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Further support for null judgements.
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2017-08-21 15:35:16 +09:00 |
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smoogipooo
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6a7b410bc3
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Make DifficultyControlPoint.SpeedMultiplier actually increase with an increasing speed. Fixes #1147
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2017-08-21 11:58:54 +09:00 |
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Dean Herbert
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bc7621607a
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Merge upstream/master in.
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2017-08-18 22:20:45 +09:00 |
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MillhioreF
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e42c279229
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More generic catching for broken hitobject strings
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2017-08-10 01:50:20 -05:00 |
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MillhioreF
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c16dbc05aa
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Add new error for malformed (too many variables) hit objects during import
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2017-08-09 23:41:22 -05:00 |
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smoogipooo
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d83c218e08
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Remove various scrolling container optimisations (removing when not alive).
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2017-08-09 16:19:09 +09:00 |
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Dean Herbert
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ee7bb1b4f5
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Don't set RelativePositionAxes when setting ScrollingAxes
(cherry picked from commit debe13629f )
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2017-08-08 13:02:23 +09:00 |
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smoogipooo
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f3c05fe232
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CI fixes.
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2017-08-07 17:34:57 +09:00 |
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smoogipooo
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933740664c
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SpeedAdjustedHitRenderer -> ScrollingHitRenderer for consistent naming.
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2017-08-07 16:43:54 +09:00 |
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smoogipooo
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a3efca9c35
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Reduce implementation overhead in actually positioning hitobjects and making them scroll.
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2017-08-07 16:02:38 +09:00 |
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smoogipooo
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e1dfe364b2
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Fix lifetime performance regression.
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2017-08-07 14:07:49 +09:00 |
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Dean Herbert
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fce580d717
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Reshuffle namespaces
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2017-07-26 13:22:46 +09:00 |
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Thomas Müller
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4045083dcd
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Update sorting comparers in line with framework changes
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2017-07-11 21:21:58 +03:00 |
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smoogipooo
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3389c8a4dc
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CI fixes.
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2017-06-21 20:17:15 +09:00 |
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smoogipooo
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34ac932fe2
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Reduce pollution in DrawableHitObject in favor of a loosely-coupled IScrollingHitObject.
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2017-06-19 10:54:23 +09:00 |
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smoogipooo
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28e48eab2b
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CI fixes.
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2017-06-16 19:30:30 +09:00 |
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smoogipooo
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4afe83e74e
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Rework DrawableHitObject to provide default life times and proper DrawableTimingSection autosizing.
This exposes LifetimeOffset from DrawableHitObject which is used by the XSRG rulesets to adjust the life time range by the VisibleTimeRange.
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2017-06-16 19:21:54 +09:00 |
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smoogipooo
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c137ee822c
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Give velocity a sane default value.
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2017-05-29 12:19:51 +09:00 |
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smoogipooo
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231b1ae610
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We don't need a curve.
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2017-05-29 12:19:38 +09:00 |
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smoogipooo
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6101fe98e1
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Always ApplyDefaults after parsing beatmaps to make sure hit objects are in their most loaded state.
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2017-05-29 12:10:29 +09:00 |
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smoogipooo
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cd1da469c7
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Cleanup + actually fix possible nullrefs.
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2017-05-29 11:14:37 +09:00 |
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smoogipooo
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9e5a53aae7
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Fix possible nullrefs.
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2017-05-29 10:53:55 +09:00 |
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