Bartłomiej Dach
489ed5d34d
Rename test method
2022-06-23 18:04:38 +02:00
Gabe Livengood
454eff43c5
publicity -> accesstype
2022-06-23 11:40:25 -04:00
Gabe Livengood
9a15adbfff
add an all option to publicity filter
2022-06-23 11:24:28 -04:00
Gabe Livengood
2def6d809b
refactor to use enum dropdown
2022-06-23 11:02:27 -04:00
Gabe Livengood
a03cfbc2d4
add test coverage
2022-06-22 17:01:42 -04:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Bartłomiej Dach
6f1437e73d
Fix compilation failure due not applying rename fully
2022-06-02 21:18:09 +02:00
Dan Balasescu
793dfe2bc8
Mark players as playing
2022-06-02 14:22:45 +09:00
Dan Balasescu
600da89f72
Fix disposing previous leaderboard too late
2022-06-02 14:22:15 +09:00
Dan Balasescu
13d85b8cc7
Merge branch 'scoreprocessor-cleanup' into multiplayer-leaderboard-user-mods-2
2022-05-31 19:53:37 +09:00
Dan Balasescu
22d998dc2a
Use new score processor in MultiplayerGameplayLeaderboard
2022-05-30 19:26:26 +09:00
Dean Herbert
2f57849bcb
Fix unexpected assertion failure
2022-05-27 20:59:00 +09:00
Dean Herbert
ef47b380c6
Add featured artist playlist category
2022-05-27 20:18:46 +09:00
Bartłomiej Dach
af1d4d3aee
Use more proper button subtypes in tests
2022-05-25 23:06:12 +02:00
Bartłomiej Dach
4f8b6b52ba
Add failing test coverage for select/deselect all enable behaviour
2022-05-25 21:49:31 +02:00
Dan Balasescu
7d0470794b
Merge pull request #18353 from frenzibyte/spectator-catch-up-work-alt
...
Disallow multi-spectator player clocks from being started/stopped externally
2022-05-23 13:59:54 +09:00
Bartłomiej Dach
0bef2ca752
Adjust test slightly
...
* Import `osuTK.Input` instead of using full qualified name
* Use some more straightforward assertions
2022-05-22 19:27:20 +02:00
maromalo
fc25d248ad
Test coverage + no virtual
2022-05-21 18:16:29 -03:00
Salman Ahmed
d73afcaf48
Fix existing test coverage false-passing
...
Also improves general test coverage to test more realisticly, in order
to produce accurate results.
2022-05-21 17:12:04 +03:00
Dean Herbert
b6575c216b
Allow selecting all mods at free mod select using ctrl
+a
2022-05-15 03:25:14 +09:00
Bartłomiej Dach
62f6caf76d
Rename ModSelect{Screen -> Overlay}
test scenes
2022-05-11 18:04:39 +02:00
Bartłomiej Dach
76c63f1d0a
Rename ModSelect{Screen -> Overlay}
in place of removed old design
2022-05-10 22:56:50 +02:00
Bartłomiej Dach
4a3447f59f
Remove old free mod select overlay
2022-05-10 21:45:57 +02:00
Dan Balasescu
a16f2349aa
Fix next queued item not selecting after gameplay
2022-05-09 17:55:42 +09:00
Salman Ahmed
077c77d524
Add method for scaling results screen in tests
2022-05-08 16:00:07 +03:00
Bartłomiej Dach
5d6d7bb324
Fix incorrect assert in multiplayer song select test scene
2022-05-07 13:15:16 +02:00
Bartłomiej Dach
e7e7486a8e
Merge branch 'mod-overlay/back-button' into mod-overlay/integration
2022-05-07 10:59:30 +02:00
Bartłomiej Dach
9d3e67b10d
Update free mod select/deselect all test after back button addition
2022-05-07 10:25:23 +02:00
Bartłomiej Dach
e1953c484c
Add test coverage for selecting/deselecting all mods on free mod select
2022-05-07 09:50:08 +02:00
Bartłomiej Dach
380cd1e036
Add test coverage for lack of customisation on free mod select
2022-05-06 21:35:22 +02:00
Dean Herbert
060461a431
Add test coverage of multiplayer gameplay exit flow
2022-05-06 15:22:22 +09:00
Bartłomiej Dach
d296f78dfe
Replace references to old mod select classes in multiplayer match screen test
2022-05-05 22:16:57 +02:00
Bartłomiej Dach
ecc2805099
Replace references to old mod select classes in match song select test
...
Also note the change from `songSelect.ChildrenOfType<>()...` to
`this.ChildrenOfType<>()...` - because the new design is registered at
game-level, the mod select is not a child of the song select screen
anymore.
2022-05-05 22:16:57 +02:00
Bartłomiej Dach
199bdb8e7d
Replace reference to old mod select in multiplayer test
2022-05-05 22:16:56 +02:00
Salman Ahmed
a26793cd65
Add missing Test
prefix
2022-05-05 06:12:24 +03:00
Salman Ahmed
f28978b856
Handle against playlists which disallow selection
...
`SelectedItem.Disabled` is also not checked against in the select-via-click flow inside `DrawableRoomPlaylistItem` (only `AllowSelection` is checked).
2022-05-05 05:48:35 +03:00
Bartłomiej Dach
ec27fa8e85
Add test coverage for keyboard selection
2022-05-04 13:15:10 +02:00
Dan Balasescu
b293d3923c
Merge branch 'master' into multiplayer-force-start-2
2022-04-23 01:03:55 +09:00
Bartłomiej Dach
e9bd87545e
Fix flaky test in free mod select test scene
2022-04-22 00:07:00 +02:00
Dan Balasescu
08d250fe58
Rename MatchStarted() -> GameplayStarted()
2022-04-21 22:39:24 +09:00
Bartłomiej Dach
4b6d42c7e8
Add assertion covering free mod selection mod validity filter
2022-04-17 23:28:52 +02:00
Bartłomiej Dach
9942b0a946
Add test scene for free mod select screen
2022-04-17 23:28:52 +02:00
Dan Balasescu
8a55f9b968
Merge pull request #17302 from peppy/fix-spectator-seeks
...
Fix spectator not starting from current player position
2022-04-15 13:28:49 +09:00
Dan Balasescu
9de4d416e2
Merge branch 'master' into fix-spectator-seeks
2022-04-14 18:54:52 +09:00
Dean Herbert
0a7fbcad1e
Merge branch 'master' into match-start-control-test-refactor
2022-04-13 22:26:10 +09:00
Dean Herbert
c77a7b75d3
Tidy things up
2022-04-13 21:12:35 +09:00
Dean Herbert
8b1fd051c6
Fix remaining autostart and gameplay tests
2022-04-13 21:04:15 +09:00
Dean Herbert
c0ad91796d
Fix gameplay start flow
2022-04-13 20:57:40 +09:00
Dean Herbert
8a7b37856c
Implement IsHost
to return correct value for current state
2022-04-13 20:51:05 +09:00
Dean Herbert
4b6a9fbf47
Reimplement beatmap availability test
2022-04-13 20:41:56 +09:00