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Reimplement beatmap availability test
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@ -281,9 +281,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
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return readyButton.Enabled.Value;
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});
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// TODO: AddStep("delete beatmap", () => beatmaps.Delete(importedSet));
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AddStep("mark beatmap not available", () => beatmapAvailability.Value = BeatmapAvailability.NotDownloaded());
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AddUntilStep("ready button disabled", () => !readyButton.Enabled.Value);
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// TODO: AddStep("undelete beatmap", () => beatmaps.Undelete(importedSet));
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AddStep("mark beatmap available", () => beatmapAvailability.Value = BeatmapAvailability.LocallyAvailable());
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AddUntilStep("ready button enabled back", () => readyButton.Enabled.Value);
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}
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