# Conflicts: # osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableRimHit.cs # osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs
Remove obsolete nested hitobject methods
Use platform bindings for editor actions
Add static internal catcher calculation methods for CatchDifficultyCalculator
*whoops*
Fix beatmap encoder by enabling untested test cases
Load user rulesets from the game data directory
Fix beatmap string output having empty brackets when pieces are missing
Update framework
Replace direct overlay with new beatmaplisting overlay
Fix BeatmapListingOverlay not taking focus
Fix relax replays playing back incorrectly
Add support for taiko hit target skinning