Salman Ahmed
26cdcc8d78
Remove stale access to Source
from master merge
2021-06-10 13:07:32 +03:00
Salman Ahmed
dde84e5cbd
Merge branch 'master' into transformers-per-skin
2021-06-10 11:58:52 +03:00
Dean Herbert
865c5c0676
Use [Resolved]
to simplify bindable resolution
2021-06-10 15:47:03 +09:00
Dean Herbert
6995945360
Use With
to simplify drawable construction
2021-06-10 15:45:49 +09:00
Salman Ahmed
cf40282f1f
Convert LegacySkinTransformer
s to accept raw ISkin
s rather than a full ISkinSource
2021-06-09 22:49:31 +03:00
ekrctb
e5deecf459
Check skin version for legacy catcher sprite
2021-06-09 15:47:23 +09:00
ekrctb
7df971a970
ICatcherPiece
-> ICatcherSprite
2021-06-08 22:10:13 +09:00
ekrctb
109a366722
Use separate classes for old and new catcher legacy skin element
...
- Fix catcher texture animation is reset for legacy old catcher skin
2021-06-08 21:59:09 +09:00
ekrctb
0192549d6c
Refactor catcher sprite to use skinned piece pattern
2021-06-08 21:29:41 +09:00
ekrctb
6e28c1b29a
Move default catcher sprite to its own file
2021-06-08 17:54:57 +09:00
Dean Herbert
1b93234c76
Merge branch 'master' into fruit-representation
2021-06-07 16:05:00 +09:00
ekrctb
bb02c35f2d
Move all osu!catch legacy skin piece files to the correct location
2021-06-07 15:10:47 +09:00
ekrctb
ac5c55bd2c
Remove "fruit visual representation" state from DrawableFruit
...
Instead, skin pieces compute visual representation from `IndexInBeatmap`.
2021-06-07 14:49:37 +09:00
ekrctb
166e4565be
Move FruitVisualRepresentation
namespace
2021-06-07 13:59:17 +09:00
Salman Ahmed
4e186b0cf5
ContentVisible
-> HiddenByRulesetImplementation
2021-05-31 09:24:26 +03:00
Salman Ahmed
60b781701f
Rewrite catch combo counter hide logic
2021-05-30 14:22:11 +03:00
Salman Ahmed
fb81e5133f
Merge branch 'master' into catch-hide-combo-workaround
2021-05-30 14:16:46 +03:00
Dean Herbert
50d71faf56
Restructure lookup code to avoid repeating the base call
2021-05-30 17:55:10 +09:00
Salman Ahmed
fbc316ea1d
Fix legacy skin transformers potentially ignoring source implementations
2021-05-29 21:23:22 +03:00
Salman Ahmed
a4d52a7f52
Use switch—case instead
2021-05-19 23:37:22 +03:00
Salman Ahmed
ff419af512
Hide the combo counter content rather than full death
2021-05-18 09:10:15 +03:00
Salman Ahmed
df248ea41b
Improve code readability
2021-05-17 11:41:53 +03:00
Salman Ahmed
102842bcf1
Expire legacy combo counters on catch ruleset
2021-05-15 16:55:15 +03:00
Dean Herbert
004798d61d
Update Legacy components to not require skin in ctor
2021-05-11 18:39:14 +09:00
Salman Ahmed
43c1e1d217
Update existing usages
...
Resolve post-conflict issues
2021-03-13 06:09:07 +03:00
Joehu
9ef130cdcc
Fix codefactor style issues
2021-02-04 13:28:35 -08:00
ekrctb
df9de7a8dd
Remove null check that is not required anymore
2020-12-09 10:28:42 +09:00
ekrctb
a32dac00dd
Introduce IHasCatchObjectState implemented by DHO and CaughtObject
2020-12-08 21:29:26 +09:00
ekrctb
c301223d8c
Make object on the catcher plate separate CaughtObject class
2020-12-08 21:11:40 +09:00
ekrctb
4d5c242d35
Use virtual property instead of a field for optional pieces
2020-12-08 17:15:40 +09:00
ekrctb
603cecb2eb
Make CatchHitObjectPiece abstract class
2020-12-08 17:02:57 +09:00
ekrctb
17d48c82f6
Use switch statement instead of an array
2020-12-08 16:59:06 +09:00
ekrctb
4da6717d0e
Rename things in PulpFormation
2020-12-08 10:33:18 +09:00
ekrctb
3cbdaf5960
Make resolved properties protected
2020-12-08 10:30:23 +09:00
ekrctb
b2e5658d23
Merge branch 'master' into fruit-piece-in-place
2020-12-07 18:57:42 +09:00
ekrctb
7f1ad1040d
Don't inherit DrawableFruit from DrawableBanana
...
- A banana cannot be hyper
2020-12-07 14:08:50 +09:00
ekrctb
c0f39514b9
Fix legacy droplet scale
2020-12-07 14:00:22 +09:00
ekrctb
d51d2c5331
Don't recreate pieces when catch DHO is reused
2020-12-07 12:59:03 +09:00
ekrctb
87189452d1
Refactor legacy skin piece to allow texture update
2020-12-07 12:57:24 +09:00
ekrctb
d18397acad
Adjust namespace
2020-12-07 12:35:24 +09:00
ekrctb
b4b9312e0f
Move piece files of Catch ruleset
2020-12-07 12:34:38 +09:00
ekrctb
4cd234ea05
Fix null reference of LegacyFruitPiece
2020-11-30 19:56:12 +09:00
ekrctb
323533d945
Add hiding Palpable HitObject property
2020-11-25 08:07:59 +09:00
ekrctb
ab7251d742
Move members to PalpableCatchHitObject
2020-11-24 19:57:37 +09:00
Dean Herbert
8a3bce3cc3
Fix osu!catch showing two combo counters for legacy skins
2020-10-16 18:20:17 +09:00
Dean Herbert
899bac6ca5
Rename catch combo counter for clarity
2020-10-14 19:16:34 +09:00
Dean Herbert
1b261f177f
Disable rewind handling
2020-09-22 13:17:53 +09:00
Dean Herbert
1c58f568d6
Simplify and reformat rewind/transform logic
2020-09-22 12:54:21 +09:00
Dean Herbert
ffd4874ac0
Remove unnecessary double suffixes
2020-09-22 12:37:18 +09:00
Dean Herbert
08d8975566
Remove DisplayInitialCombo method for simplicity
2020-09-22 12:35:18 +09:00
Dean Herbert
92cda6bccb
Adjust xmldoc slightly
2020-09-22 12:27:47 +09:00
Dean Herbert
a27a65bf03
Don't recreate explosion counter each increment
2020-09-22 12:25:40 +09:00
Dean Herbert
f629c33dc0
Make explosion additive to match stable
2020-09-22 12:14:31 +09:00
Salman Ahmed
bfe332909c
Remove "hide combo counter on break time" feature for being too complex
...
The combo counter will be hidden at most one second after the break has started anyways, so why not just remove this feature if the way of implementing it is complicated to be merged within the legacy counter implementation.
2020-09-21 14:32:14 +03:00
Bartłomiej Dach
3db0e7cd75
Generalise LegacyRollingCounter
2020-09-12 22:40:32 +02:00
Salman Ahmed
99a68e880a
Merge remote-tracking branch 'upstream/master' into catch-combo-counter
2020-09-01 20:46:38 +03:00
Salman Ahmed
a0a4501008
Merge remote-tracking branch 'upstream/master' into catch-combo-counter
2020-09-01 20:17:25 +03:00
smoogipoo
ab8d9be095
Move out into a separate method
2020-08-25 15:16:41 +09:00
Salman Ahmed
0e9242ee9a
Move combo font retrieval inside the legacy component
2020-08-23 10:29:01 +03:00
Salman Ahmed
7ae45b29db
Finish internal counter transformation regardless of the combo
2020-08-22 12:20:50 +03:00
smoogipoo
eaba323353
Update catch with legacy colour setters
2020-08-22 00:17:35 +09:00
Salman Ahmed
af52b73b06
Fill out missing documentation
2020-08-19 08:39:40 +03:00
Salman Ahmed
885f8104f5
Always use public accessors even on legacy classes
...
Because of https://github.com/ppy/osu-framework/issues/3727
2020-08-19 08:00:57 +03:00
Salman Ahmed
422100192c
Move HasFont to legacy skin extensions class instead
2020-08-19 07:58:23 +03:00
Salman Ahmed
65c269e473
Hide combo counter on gameplay break
...
Intentionally inside LegacyComboCounter and not in CatchComboDisplay, to avoid conflicting with how the legacy combo counter fades away after 1 second of no combo update, can move to parent once a DefaultComboCounter design is decided and code is shareable between.
2020-08-03 22:17:11 +03:00
Salman Ahmed
f37ba49f7f
Add catch-specific combo counter with its legacy design
2020-08-03 22:13:02 +03:00
Salman Ahmed
29053048ff
Add support to use legacy combo fonts for the counter on legacy skins
2020-08-03 21:40:20 +03:00
Bartłomiej Dach
ad85c5f538
Add base legacy skin transformer
2020-06-21 23:06:55 +02:00
Salman Ahmed
b161aa72b7
Merge remote-tracking branch 'upstream/master' into catch-legacy-skin-decoding
2020-05-14 07:22:01 +03:00
Salman Ahmed
5f13dc81be
Remove no longer necessary extensions
2020-04-14 04:38:18 +03:00
Salman Ahmed
d27d8671ab
Convert all static getter-only properties to static readonly fields
2020-04-08 14:23:29 +03:00
Salman Ahmed
7f3ad6d5be
Move default colour fallback to the extension methods itself
2020-04-05 22:15:11 +03:00
Salman Ahmed
42ac0c72ea
Fix grammer issue and more rewording
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2020-04-05 00:46:52 +03:00
Salman Ahmed
b8327ed877
Add test for osu!catch skin colour decoding
...
Tests the skin configuration CatchTheBeat section's colours decoding part
2020-04-05 00:30:10 +03:00
Salman Ahmed
55d076d6f3
Transform CatchSkinColour lookup to skin configuration custom colours lookup
2020-04-05 00:10:25 +03:00
Salman Ahmed
0014a8404e
GetHyperDashEndGlowColour() -> GetHyperDashCatcherAfterImageColour()
2020-04-04 23:12:42 +03:00
Salman Ahmed
f3bcb0628c
Add helper methods for retrieving other skin hyper-dash colours
2020-04-04 19:09:52 +03:00
Salman Ahmed
7e82f5740b
Add a skin extension for simplifying falling back on hyper-dash colours
2020-04-03 19:35:50 +03:00
Salman Ahmed
16a4525a9c
CatchSkinConfiguration -> CatchSkinColour
2020-03-30 09:33:47 +03:00
Salman Ahmed
d995f3e1cc
Add support for custom hyper-dash legacy fruit colouring
2020-03-26 05:42:13 +03:00
Salman Ahmed
e6b2e3b0ed
Add osu!catch skin configurations
2020-03-26 05:42:11 +03:00
Dean Herbert
7069cef9ce
Add catcher kiai/fail animation states
2020-03-10 15:28:37 +09:00
Dean Herbert
0d18ea1d29
Add animation and fallback catcher support
2020-03-10 12:36:25 +09:00
Dean Herbert
e5927447fc
Fix hyperdash fruit not visible on custom skins
2020-02-26 19:22:46 +09:00
Dean Herbert
a7e3e8ace9
Merge branch 'master' into catch-drawable-namespace
2020-02-21 10:31:31 +09:00
Dean Herbert
049975b5a4
Use kebaberize shorthand
2020-02-20 15:45:54 +09:00
Dean Herbert
ea0bbd2926
Rename drawable namespace to avoid clashes with framework class
2020-02-19 18:01:59 +09:00
Dean Herbert
4c4140ae54
Adjust droplets to match stable
2020-02-19 15:55:22 +09:00
Dean Herbert
ce1a57550f
Add droplet skinning support
2020-02-19 13:29:05 +09:00
Dean Herbert
0f85e81240
Fix handling of bindable changes in accent colour
2020-02-19 12:10:09 +09:00
Dean Herbert
2133ba38e5
Add overlay layer
2020-02-17 19:07:43 +09:00
Dean Herbert
7ce00bebf0
Add basic structure for skinning fruits
2020-02-17 18:47:22 +09:00