Dan Balasescu
bcda777071
Merge branch 'master' into speedbug
2021-12-07 23:43:17 +09:00
Dan Balasescu
ded86282c1
Rename + better documentation
2021-12-07 23:14:35 +09:00
Dan Balasescu
7c3d1d630e
Merge branch 'master' into refactor-osu-difficulty-hit-object
2021-12-07 21:05:49 +09:00
MBmasher
9824d805ea
Remove unnecessary clockRate in Opacity function
2021-11-30 14:36:38 +11:00
MBmasher
5884b058b9
Add blank line
2021-11-30 13:54:41 +11:00
MBmasher
3339afd648
Change input variable name in Opacity function
2021-11-30 13:52:58 +11:00
MBmasher
b0dc8bf061
Change Opacity function to take in absolute map time rather than relative time
2021-11-30 12:58:49 +11:00
MBmasher
4354699258
Fix cumulative strain time calculation in Flashlight skill
2021-11-30 12:51:23 +11:00
Dan Balasescu
383bf7cdfc
Only allow HD combination alongside FL
2021-11-30 10:39:48 +09:00
Dan Balasescu
e6e6e2d951
Merge branch 'master' into fl-opacity
2021-11-30 10:00:44 +09:00
Bartłomiej Dach
5001412a0d
Reorder easing mapping to match enum order and throw on unknown animation style
2021-11-28 15:19:12 +01:00
Bartłomiej Dach
aba9ed624a
Remove unnecessary whitespace
2021-11-28 15:16:33 +01:00
mk-56
1ae41118cd
Added gravity as a default.
2021-11-27 22:59:09 +01:00
mk-56
0df97744ad
Moved linear to a better place.
...
i decided to go with leaving it under gravity, its plenty visible and fine there, since the public enum list self orders I wasn't sure about how i could set a default that wasn't the topmost option
2021-11-27 13:34:09 +01:00
MK-56
5e56122d65
Linear approach type moved per peppys request
2021-11-26 09:48:38 +01:00
MK56
5e0763ae33
Expand the functionality of Approach different
2021-11-25 10:24:00 +01:00
Dan Balasescu
3e4b774992
Invert lines for better chronological order
2021-11-25 14:08:08 +09:00
Dan Balasescu
b20ff22af0
Ensure travel distance is calculated for all sliders
2021-11-24 16:50:33 +09:00
Dan Balasescu
274444ed67
Add additional information to diagram
2021-11-24 13:22:52 +09:00
Dan Balasescu
b5747f351d
Reword xmldocs
2021-11-24 13:11:44 +09:00
Dan Balasescu
a081038076
Normalized -> Normalised
2021-11-24 13:01:53 +09:00
Dan Balasescu
e07c44d79a
Reword comment with a more diagrammatical explanation
2021-11-24 13:01:15 +09:00
Dan Balasescu
402de754f7
Make TravelDistance/TravelTime apply to the current object
2021-11-24 12:37:22 +09:00
Dan Balasescu
e67d9b1c21
Reorder members a bit
2021-11-24 12:14:52 +09:00
GoldenMine0502
9157b91e5f
fix adding wrong values
2021-11-23 16:41:20 +09:00
MBmasher
7560d3de04
Remove decay factor in Flashlight skill
2021-11-22 10:52:04 +11:00
MBmasher
65ef030341
Further balancing
2021-11-22 08:59:41 +11:00
MBmasher
7833fab02d
Balancing bonuses to adjust for corrected opacity formula
2021-11-22 08:41:56 +11:00
MBmasher
e9745a3ac4
Fix wrong opacity formula
2021-11-22 08:32:35 +11:00
MBmasher
e9a4ee6800
Cleaning up code
2021-11-21 23:53:40 +11:00
MBmasher
a57c277a58
Move preempt back to CreateDifficultyAttributes
2021-11-21 23:43:09 +11:00
MBmasher
afbec94124
Move opacity function to OsuDifficultyHitObject
2021-11-21 23:40:15 +11:00
Dean Herbert
9f688f6291
Stop persisting Skill
s in DifficultyAttributes
2021-11-21 12:15:32 +09:00
MBmasher
fe83b8fc77
Add line break
2021-11-18 10:50:32 +11:00
MBmasher
f4b23f0960
Remove setting preempt in CreateDifficultyAttributes
2021-11-18 10:37:07 +11:00
MBmasher
30e18f16d9
Change mods and preemptTime to readonly
2021-11-18 10:33:44 +11:00
MBmasher
92cf447180
Remove unnecessary braces
2021-11-18 10:32:41 +11:00
MBmasher
e42f28990b
Add blank line
2021-11-18 10:30:17 +11:00
MBmasher
a77a9a2309
Balancing slider bonus
2021-11-18 10:13:25 +11:00
MBmasher
05b44f5df4
Add slider bonus to Flashlight skill
2021-11-18 09:55:04 +11:00
MBmasher
8e8571543d
Removing unnecessary file
2021-11-18 09:48:18 +11:00
MBmasher
6a444b9edb
Further balancing opacity/hidden bonus
2021-11-18 09:47:41 +11:00
Dean Herbert
fd0cae2bfb
Merge branch 'master' into difficulty-attribute-helpers
2021-11-17 20:49:31 +09:00
Dan Balasescu
815179f713
Use consts for attribute IDs
2021-11-17 20:31:18 +09:00
Dan Balasescu
43cbb23b15
Use ShouldSerializeFlashlightRating() to serialise database attribute
2021-11-17 20:23:08 +09:00
Dan Balasescu
2ae46f901e
Add comment for implicitly-used method
2021-11-17 20:22:43 +09:00
MBmasher
63c5f7d9d7
Balancing opacity and hidden bonus
2021-11-17 11:39:12 +11:00
MBmasher
f2d05ea899
Remove strain being multiplied by max opacity bonus
2021-11-17 11:27:48 +11:00
Dan Balasescu
2c45a327bb
Remove JsonIgnores, require opt-in properties
2021-11-15 19:54:35 +09:00
Dean Herbert
369b4ba789
Update DifficultyCalculator
to take an IRulesetInfo
2021-11-15 19:16:48 +09:00