Dan Balasescu
d2380bd840
Remove usages of [ExcludeFromDynamicCompile]
2023-05-08 18:12:56 +09:00
cdwcgt
4549a865d9
Merge branch 'master' into export
2023-05-04 00:18:01 +09:00
Dean Herbert
37a5dde859
Fix BeatmapAttributeText
not supporting unicode artist/title
2023-05-02 13:47:49 +09:00
cdwcgt
ce6a87b4a3
Merge remote-tracking branch 'upstream/master' into export
2023-04-09 15:02:47 +09:00
cdwcgt
de21b4a2f7
use Live<TModel>
...
Use RealmAccess only when needed
2023-04-09 22:21:15 +09:00
Bartłomiej Dach
ba753a8aac
Merge branch 'master' into update-skinnable-sound-before-playing
2023-04-05 22:56:25 +02:00
Terochi
e6f1ec57a9
Bring back and make use of clearPreviousSamples()
2023-03-23 18:46:48 +01:00
Terochi
1478a26cc0
Addressed changes
2023-03-21 23:15:49 +01:00
Dean Herbert
8e6a4559e3
Add xmldoc for new method and reorder methods in SkinReloadableDrawable
2023-03-16 15:58:42 +09:00
Dean Herbert
297e7d6542
Fix Flush
call being run too late in PoolableSkinnableSample
2023-03-16 15:33:30 +09:00
Terochi
edc6314634
Drank some coffee and figured out the fix
2023-03-15 10:49:59 +01:00
Terochi
b0f1a69523
Update the pauseLoop sample instantly on skin change
2023-03-15 09:05:34 +01:00
Terochi
a9c349fa6d
Cache any skin changes in SkinReloadableDrawable
to ScheduledDelegate
2023-03-15 09:03:29 +01:00
Terochi
390ad335d0
Reloading samples before playing then when skin change occurs
2023-03-14 21:35:52 +01:00
rozukke
1f7721786b
Perform check to account for non-ASCII characters
2023-03-13 22:01:26 +11:00
Dean Herbert
16c8a392a1
Add ability to send selected skin components to front or back
2023-02-22 18:17:20 +09:00
Bartłomiej Dach
6799492596
Merge branch 'master' into skin-editor-layer-select
2023-02-20 21:33:48 +01:00
Bartłomiej Dach
86a7f4dfd0
Do not serialise SkinLayoutInfo.AllDrawables
...
- It is entirely derived from `SkinLayoutInfo.DrawableInfo`, which is
the actual primary thing we want to serialise.
- It will never get read out from any serialised files anyway (corollary
of the previous point - it is a get-only property derived from another).
- It is only used in tests.
All of the three reasons above make serialising the property out to skin
files nothing more than a waste of space.
2023-02-20 20:37:48 +01:00
Bartłomiej Dach
43724472c4
Clarify comment to avoid playing pronoun game
2023-02-20 20:09:24 +01:00
Dean Herbert
ec12186d63
Remove unnecesasry null check on content
2023-02-20 19:53:04 +09:00
Dean Herbert
18700b4daa
Add note about skin migrations being on read and remove an older deprecation notice
2023-02-20 19:51:54 +09:00
Dean Herbert
1629c86b5d
Mark constant identifier as non-localisable
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2023-02-20 19:48:39 +09:00
Dean Herbert
0ddda018fd
Add xmldoc for SkinComponentsContainerLookup.Ruleset
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2023-02-20 19:48:18 +09:00
Dean Herbert
5f7a6d13c3
Remove unused GetSerialisableIdentifier
for now
2023-02-20 19:47:17 +09:00
Bartłomiej Dach
6b9472c367
Merge branch 'master' into skin-per-ruleset-layouts
2023-02-17 22:58:38 +01:00
Salman Ahmed
449e5fa6f8
Rename one more left-over skinnable
naming
2023-02-17 22:09:55 +03:00
cdwcgt
e84e011d5d
Merge branch 'master' into export
2023-02-17 22:15:19 +09:00
Dean Herbert
c03b6cec23
Add IEquatable
and ToString
support to SkinComponentsContainerLookup
2023-02-17 19:27:16 +09:00
Dean Herbert
209d41ee9d
Use RulesetInfo
instead of Ruleset
in skin components lookup
2023-02-17 18:24:05 +09:00
Dean Herbert
675e5b81f3
Fix SkinnableLighting
showing up as a user placeable component
2023-02-17 18:24:05 +09:00
Dean Herbert
2267aa1ac2
Add ability to retrieve serialisable drawables for specific rulesets
2023-02-17 18:24:05 +09:00
Dean Herbert
ffb99364b9
Ensure skin default component layouts only apply to global layout for now
2023-02-17 18:24:05 +09:00
Dean Herbert
9793774377
Update SkinDeserialisationTest
to work with new serialisation structure
2023-02-17 16:22:48 +09:00
Dean Herbert
6b3652f567
Change serialisation format of skin layouts to allow more flexibility
...
Also adds per-ruleset storage for each container type.
2023-02-17 14:19:19 +09:00
Dean Herbert
9685fb2114
Always return a non-null container for SkinComponentsContainerLookup
s
2023-02-17 14:19:19 +09:00
Dean Herbert
4cc6664dc7
Add optional ruleset identifier to SkinComponentsContainerLookup
2023-02-17 14:19:19 +09:00
Dean Herbert
1a63ca9ece
Add xmldoc around SkinComponentsContainerLookup
2023-02-17 14:18:05 +09:00
Dean Herbert
cb7df7282b
Apply NRT to SerialisedDrawableInfo
2023-02-16 20:01:59 +09:00
Dean Herbert
81dcc105a9
Rename left-over skinnable
naming in SerialisedDrawableExtensions
2023-02-16 15:34:41 +09:00
Dean Herbert
76f7accd13
Standardise all local SkinComponentsContainerLookup
variables to containerLookup
2023-02-16 15:33:56 +09:00
Dean Herbert
eea0cd3cf8
Reword xmldoc on ISerialisableDrawable
to make less skin-centric
2023-02-16 15:31:35 +09:00
Dean Herbert
0b25f7baeb
Reword and fix typos in some new xmldoc
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2023-02-16 15:27:30 +09:00
Dean Herbert
08ed174f61
Change GameplaySkinComponentLookup
's generic to always be an enum
...
And document the class better.
2023-02-15 18:48:14 +09:00
Dean Herbert
a92e42bb84
Rename SkinnableTargetContainer
to SkinComponentsContainer
...
Also use full `SkinComponentsContainerLookup` instead of the sub-type.
This will potentially be useful once we bring in per-ruleset targets.
2023-02-15 18:37:41 +09:00
Dean Herbert
b1cf6d83d8
Move extension methods closer to serialisation classes
2023-02-15 18:37:41 +09:00
Dean Herbert
e61d2d571c
Move the lookup type out of ISserialisableDrawableContainer
2023-02-15 18:37:41 +09:00
Dean Herbert
a7b47f6503
Rename ISkinnableTarget
to ISerialisableDrawableContainer
2023-02-15 18:37:41 +09:00
Dean Herbert
d159d6b970
Rename ISkinnableDrawable
to ISerialisableDrawable
2023-02-15 18:37:41 +09:00
Dean Herbert
8cb5a51aa7
Add further documentation to skin classes
2023-02-15 18:23:19 +09:00
Dean Herbert
856efd9fd9
Rename SkinnableDrawableInfo
to SerialisedDrawableInfo
2023-02-15 18:23:19 +09:00