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Commit Graph

1231 Commits

Author SHA1 Message Date
Salman Ahmed
4e186b0cf5 ContentVisible -> HiddenByRulesetImplementation 2021-05-31 09:24:26 +03:00
Salman Ahmed
60b781701f Rewrite catch combo counter hide logic 2021-05-30 14:22:11 +03:00
Salman Ahmed
fb81e5133f Merge branch 'master' into catch-hide-combo-workaround 2021-05-30 14:16:46 +03:00
Dean Herbert
50d71faf56 Restructure lookup code to avoid repeating the base call 2021-05-30 17:55:10 +09:00
Salman Ahmed
fbc316ea1d Fix legacy skin transformers potentially ignoring source implementations 2021-05-29 21:23:22 +03:00
Susko3
2439de1c3d fix capitalzation of osu!catch HitResults 2021-05-28 18:40:58 +02:00
Salman Ahmed
a4d52a7f52 Use switch—case instead 2021-05-19 23:37:22 +03:00
Salman Ahmed
c98d036b48 Merge branch 'master' into catch-hide-combo-workaround 2021-05-18 17:47:20 +03:00
Salman Ahmed
ff419af512 Hide the combo counter content rather than full death 2021-05-18 09:10:15 +03:00
Salman Ahmed
df248ea41b Improve code readability 2021-05-17 11:41:53 +03:00
Salman Ahmed
102842bcf1 Expire legacy combo counters on catch ruleset 2021-05-15 16:55:15 +03:00
PercyDan54
166974506e
Duplicate implementions 2021-05-15 11:55:50 +08:00
PercyDan54
67dfeeb1b7
Cleanup code in ModHidden 2021-05-14 21:29:13 +08:00
Dean Herbert
004798d61d Update Legacy components to not require skin in ctor 2021-05-11 18:39:14 +09:00
ekrctb
207f7f1e56 Rename FramedAutoGenerator<T> -> AutoGenerator<T> 2021-05-07 00:31:12 +09:00
ekrctb
cf39178099 Use FramedAutoGenerator in Taiko, Catch, Mania
OsuAutoGenerator is not included in this change because it uses SortedList-like thing
2021-05-06 22:57:07 +09:00
Dean Herbert
0ccdfeea57 Fix code quality issues 2021-04-24 14:35:49 +09:00
Dean Herbert
d4ffd2ef4b Merge branch 'master' into reversed-fruits 2021-04-23 15:08:18 +09:00
Dean Herbert
bc0e1d8c37 Remove dead newline 2021-04-23 15:06:39 +09:00
smoogipoo
d4d78f7434 Merge branch 'master' into legacy-scores-classic-mod 2021-04-22 18:44:20 +09:00
Dean Herbert
dc2bc462b8 Expose internal catcher width calculation methods 2021-04-22 17:27:23 +09:00
Dean Herbert
84a7138223 Update tests to better support stack regeneration cases 2021-04-22 17:13:19 +09:00
Dean Herbert
3e1002fbf3 Improve osu!catch caught fruit placement algorithm 2021-04-22 17:06:28 +09:00
Salman Ahmed
e3398d8f1f Implement "classic" mod for all other legacy rulesets
Currently empty, automatically handled in game to not be selectable (see `Mod.HasImplementation`)
2021-04-21 09:14:33 +03:00
Dean Herbert
ddf1b560f3 Remove catcher fade during hyperdash
Closes https://github.com/ppy/osu/issues/12472.
2021-04-20 18:18:51 +09:00
Fabian
eec77b0527 replace icon 2021-04-17 23:55:39 +02:00
Fabian
5d274dbce8 replace IApplicableToPlayer with IApplicableToDrawableRuleset 2021-04-17 16:38:28 +02:00
Fabian
cf3aaff7bd Add floating fruits mod 2021-04-17 16:01:23 +02:00
ekrctb
a965e8a75d Remove AutoGenerator workaround of now-fixed issue 2021-04-16 14:13:41 +09:00
ekrctb
91c7d8d26c Introduce StartFrame and EndFrame to simplify the replay interpolation code 2021-04-16 14:13:41 +09:00
ekrctb
84bc81a6de Make FramedReplayInputHandler.CurrentTime non-null 2021-04-16 14:13:41 +09:00
ekrctb
6d0dc62502 Make sure latest catcher position is used for catching logic
A replay frame processed in CatchInputManager is applied to catcher in `CatcherArea`.
The catcher position is then used for the catching logic for each hit object under `HitObjectContainer`.
Thus, if `HitObjectContainer` came before `CatcherArea`, the replay input is delayed one frame.
That was one reason why the catch autoplay misses hit objects (especially when fast-forwarded).
2021-04-09 16:04:45 +09:00
Samuel Cattini-Schultz
85d2b1232a Refactor to abstract out strain logic into StrainSkill class
While it is the case for the existing official Skills, Skill implementations shouldn't be required to conform to a strain based approach.
There are other valid approaches to calculating skill difficulty that can be supported by abstracting the strain logic into its own StrainSkill class.
2021-04-03 20:52:39 +11:00
Samuel Cattini-Schultz
5b2dcea8a8 Refactor to encapsulate strain logic into Skill class
As strains are an implementation detail of the current Skill calculations, it makes sense that strain related logic should be encapsulated within the Skill class.
2021-04-03 20:47:43 +11:00
Dan Balasescu
b24c695146
Merge branch 'master' into hide-caught-fruit-in-hidden 2021-03-30 15:42:00 +09:00
Dean Herbert
89bea2868a Move bool one level down 2021-03-30 14:33:55 +09:00
Dean Herbert
013ddc734c Fix osu!catch fruit showing on plate when hidden mod is enabled
Closes https://github.com/ppy/osu/issues/12065.
2021-03-25 17:04:37 +09:00
Salman Ahmed
43c1e1d217 Update existing usages
Resolve post-conflict issues
2021-03-13 06:09:07 +03:00
Dan Balasescu
5b6018295d
Merge branch 'master' into diffcalc/skill-mods 2021-03-04 13:06:26 +09:00
smoogipoo
dff1d80f39 Update HasFlag usages to HasFlagFast 2021-02-25 15:38:56 +09:00
Samuel Cattini-Schultz
66643a97b0 Add a list of mods to Skill class
Although this isn't necessary for existing official rulesets and calculators, custom calculators can have use cases for accessing mods in difficulty calculation.
For example, accounting for the effects of visual mods.
2021-02-20 20:37:44 +11:00
Dean Herbert
aaa0362b12 Merge branch 'master' into autoplay-rate-independence 2021-02-11 17:39:45 +09:00
smoogipoo
be9b07a4cf Merge branch 'master' into difficulty-adjustment-extension 2021-02-10 20:42:08 +09:00
Bartłomiej Dach
68c20a2a37 Allow autoplay score generation to access mod list 2021-02-07 18:35:34 +01:00
Joehu
9ef130cdcc Fix codefactor style issues 2021-02-04 13:28:35 -08:00
Corentin PALLARD
d168de0ae3 Formatting 2021-01-29 03:03:23 +01:00
Corentin PALLARD
da4c207a73 Fix the ctb auto mod speedup in some occasions 2021-01-29 02:53:26 +01:00
smoogipoo
1b166d809e Adjust package titles 2021-01-18 11:08:03 +09:00
smoogipoo
ec00aaef90 Add nuget deploys for all rulesets 2021-01-18 10:53:31 +09:00
Bartłomiej Dach
303cc62ee7 Transfer flags indicating if settings were changed 2021-01-06 22:46:46 +01:00