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mirror of https://github.com/ppy/osu.git synced 2024-12-23 15:03:10 +08:00
Commit Graph

134 Commits

Author SHA1 Message Date
Dean Herbert
ad28bfc9b2 Fix taiko blueprints displaying incorrectly for drum rolls 2022-08-18 17:18:11 +09:00
Dan Balasescu
b4e55f7309 Apply IRenderer changes 2022-08-02 19:50:57 +09:00
Salman Ahmed
b32ff68a95 Enable NRT on taiko legacy skin transformer and tests 2022-07-30 09:43:51 +03:00
Salman Ahmed
0940e703b3 Fix normal skin hitsounds prioritised over default taiko hitsounds 2022-07-30 09:15:28 +03:00
Dean Herbert
4279ac866c Tidy up unnecessary changes and remove unused classes 2022-07-22 17:58:52 +09:00
Dean Herbert
c32af3c041 Merge branch 'master' into hongaaronc/master 2022-07-22 15:55:38 +09:00
Salman Ahmed
28150dc15d Merge branch 'master' into taiko-target-classic-position 2022-07-18 20:45:29 +03:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Dean Herbert
859a83ac90 Remove unused field and fix typo 2022-06-02 14:48:26 +09:00
Aaron Hong
f6e9dfe7bf Fix naming rule violations 2022-06-01 01:03:21 -07:00
Aaron Hong
2471c242b4 Merge branch 'master' of https://github.com/ppy/osu into ppy-master 2022-05-31 21:01:04 -07:00
Salman Ahmed
61078910a6 Handle all skin component types explicitly 2022-04-23 03:34:05 +03:00
Salman Ahmed
b84a3b7834 Rewrite input drum measurements to autosize on X axis 2022-04-07 21:39:53 +03:00
Salman Ahmed
ce70957fbf Remove redundant code 2022-04-06 02:38:56 +03:00
Salman Ahmed
55c56c03a5 Propagate legacy input drum size to main piece 2022-04-06 02:34:07 +03:00
Dean Herbert
2d020e756d
Merge pull request #17621 from frenzibyte/taiko-target-size
Adjust osu!taiko legacy hit target size to match osu!(stable)
2022-04-05 12:37:40 +09:00
Salman Ahmed
534cc18ff9 Adjust osu!taiko legacy hit target size to match osu!(stable) 2022-04-03 01:21:48 +03:00
Salman Ahmed
4ce69890d4 Use TaikoHitObject.DEFAULT_SIZE for default circle piece symbol size 2022-04-03 00:21:23 +03:00
Aaron Hong
6f99455d94 Improve centre input size fitting for legacy skins 2022-03-12 05:17:45 -08:00
Aaron Hong
7336c2c0bd Fix osu!taiko alignment issue with legacy skins on Touch Controls 2022-03-11 02:48:08 -08:00
Aaron Hong
38c61b2c1d Fix crash when loading legacy osu!taiko skins with touch input 2022-03-11 00:14:33 -08:00
Bartłomiej Dach
735414bc49
Replace TimeSignatures enum with struct for storage of arbitrary meter 2022-01-22 20:50:31 +01:00
Susko3
19467e58c1 Remove unused params from BDL methods 2022-01-15 01:06:39 +01:00
Dean Herbert
add39fbd4f Merge branch 'master' into fix-skin-layout-editor-crash 2021-10-28 06:24:24 +09:00
Dean Herbert
6944151486 Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
Dean Herbert
93482414d6 Remove SkinConfiguration subclasses and allow configuration parsing for all skin types 2021-10-22 14:42:23 +09:00
Dean Herbert
32afd3f426 Replace all basic usages 2021-10-02 02:22:23 +09:00
smoogipoo
f9d5abff8a Update with keybinding changes 2021-09-16 18:26:12 +09:00
Dean Herbert
90e81a595d Move DrumSampleTriggerSource into its own class to avoid nested references 2021-08-26 17:19:46 +09:00
Dean Herbert
8e0a04c4e5 Update taiko InputDrum to use new trigger logic 2021-08-25 16:56:44 +09:00
Dean Herbert
4b45d8318e
Merge branch 'master' into transformers-per-skin 2021-06-16 16:37:28 +09:00
Salman Ahmed
fbb856d84b Call base when overriding lookup methods
Rather than arbitrarily accessing `Skin` here and there.
2021-06-11 12:44:44 +03:00
Dean Herbert
9c34cb0777 Share colour constants with default drawable piece implementations 2021-06-11 14:20:08 +09:00
Salman Ahmed
cf40282f1f Convert LegacySkinTransformers to accept raw ISkins rather than a full ISkinSource 2021-06-09 22:49:31 +03:00
Dean Herbert
2e2281c7d2 Revert disabling taiko sample tests and fix logic 2021-06-01 18:57:19 +09:00
Dean Herbert
17574833fb Update other transformers with similar refactored logic 2021-05-30 19:15:59 +09:00
Salman Ahmed
fbc316ea1d Fix legacy skin transformers potentially ignoring source implementations 2021-05-29 21:23:22 +03:00
Bartłomiej Dach
f716fb0968 Remove bogus InternalChildren null-check
`InternalChildren` can't viably be `null`, and if it were, we have
bigger problems. The removed null-check was triggering false-positive
inspections further down.
2021-05-15 00:09:34 +02:00
Bartłomiej Dach
aec859b4d1 Merge branch 'master' into fix-unsafe-skinnable-sample-play 2021-03-18 19:51:46 +01:00
smoogipoo
0c3c8141da Remove Expires and RemoveWhenNotAlive override 2021-03-18 19:39:42 +09:00
Bartłomiej Dach
3bfde7341f Revert "Remove unnecessary overrides"
This reverts commit f4e508b570.
2021-03-17 17:14:53 +01:00
Bartłomiej Dach
f4e508b570 Remove unnecessary overrides 2021-03-15 20:43:30 +01:00
Bartłomiej Dach
58220481db Rename I{-> Animatable}HitExplosion 2021-03-15 20:39:02 +01:00
Bartłomiej Dach
8b74666cc3 Add support for pooling explosions in taiko 2021-03-14 16:15:33 +01:00
Bartłomiej Dach
ad1b86e33a Change LifetimeEnd idiom to Expire() for readability 2021-03-06 18:54:25 +01:00
Bartłomiej Dach
06e42b4b4c Fix taiko leaving behind empty judgements on legacy skins 2021-03-06 16:02:20 +01:00
Dean Herbert
00574a5288 Use ISample everywhere in Skin GetSample lookup path 2021-02-18 18:32:28 +09:00
smoogipoo
de9d075f94 Initial sample + samplechannel rework 2021-01-19 17:11:40 +09:00
Bartłomiej Dach
5af1ac1b53 Rename TaikoStrong{-> able}HitObject 2020-12-14 21:46:02 +01:00
Bartłomiej Dach
b1635ecd16 Reflect can-be-strong split in DHO structure 2020-12-13 13:08:30 +01:00