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15128 Commits

Author SHA1 Message Date
Bartłomiej Dach
2ceedb0f93
Fix editor menus overflowing off screen
Closes https://github.com/ppy/osu/issues/28750.

Yes this is not the perfect change to fix this (which would probably be
some framework change to take bounds of the parenting input manager into
account). I really do not want to go there and would like to just fix
this locally and move on. Due to the game-wide scaling container this
sorta works for any resolution anyhow.
2024-07-08 11:05:39 +02:00
Bartłomiej Dach
4c59ec1d94
Fix incorrect ternary state computation for bank toggles
Closes https://github.com/ppy/osu/issues/28741.

Regressed in a7b066f3ee59b9e9f13344ce3af4c5e7cf511e67.

The intent of the original change there was to ensure that addition
banks being set will put the ternary state toggles in indeterminate
state (to at least provide a visual indication that the selection does
not use a single bank). This would previously not be the case due to
the use of `.All()` in the original condition (a single object/node
was considered to have a bank enabled if and only if *all* samples
within it used it). However the attempt to fix that via switching
to `Any()` was not correct.

The logic used in the offending commit operates on extracted `Samples`
and `NodeSamples` from the selection, and would consider the ternary
toggle:

- fully off if none of the samples/node samples contained a sample with
  the given bank,
- indeterminate if the some of the samples/node samples contained a
  sample with the given bank,
- fully on if at least one sample from every samples/node samples
  contained a sample with the given bank.

This is a *two-tiered* process, as in first a *binary* on/off state is
extracted from each object's samples/node samples, and *then* a ternary
state is extracted from all objects/nodes. This is insufficient to
express the *desired* behaviour, which is that the toggle should be:

- fully off if *none of the individual samples in the selection* use
  the given bank,
- indeterminate if *at least one individual sample in the selection*
  uses the given bank,
- fully on if *all individual samples in the selection* use the given
  bank.

The second wording is flattened, and no longer tries to consider "nodes"
or "objects", it just looks at all of the samples in the selection
without concern as to whether they're from separate objects/nodes
or not.

To explain why this discrepancy caused the bug, consider a single object
with a `soft` normal bank and `drum` addition bank. Selecting the object
would cause a ternary button state update; as per the incorrect logic,
there were two samples on the object and each had its own separate
banks, so two ternary toggles would have their state set to `True`
(rather than the correct `Indeterminate`), thus triggering a bindable
feedback loop that would cause one of these banks to win and actually
overwrite the other.

Note that the addition indeterminate state computation *still* needs
to do the two-tiered process, because there it actually makes sense (for
a selection to have an addition fully on rather than indeterminate,
*every* object/node *must* contain that addition).
2024-07-05 09:27:21 +02:00
Dean Herbert
f0ad7a97cb
Merge branch 'master' into daily-challenge/better-results 2024-07-04 23:56:09 +09:00
Dean Herbert
aa72c09c3a
Merge pull request #28659 from bdach/daily-challenge/integration
Use room watching functionality to receive realtime daily challenge updates
2024-07-04 23:55:46 +09:00
Bartłomiej Dach
5fa586848d
Replace old bad daily challenge leaderboard with new implementation
- Actually shows scores rather than playlist aggregates (which are
  useful... in playlists, where there is more than one item)
- Actually allows scores to be shown by clicking on them
- Doesn't completely break down visually on smaller window sizes

The general appearance is not as polished as the old one in details but
I wanted something quick that we can get out by next weekend.

Also includes the naive method of refetching scores once a new top 50
score is detected. I can add a stagger if required.
2024-07-04 13:52:08 +02:00
Bartłomiej Dach
8e8909c999
Adjust daily challenge screen background colour 2024-07-04 13:49:33 +02:00
Bartłomiej Dach
b29e535ca5
Add results screen for displaying arbitrary daily challenge scores
At this point its primary usage is the daily challenge event feed, but
the leaderboard will be using this too shortly.

Because the playlists results screen that exists in `master` is
hard-coupled to showing the *local user's* best result on a given
playlist by way of hard-coupling itself to the relevant API request,
allowing show of *arbitrary* score by ID requires a whole bunch of
subclassery as things stand. Oh well.

Class naming is... best effort, due to the above.
2024-07-04 13:45:24 +02:00
Salman Ahmed
207ee8a2ee Fix editor not updating ruleset when switching difficulty 2024-07-04 14:06:36 +03:00
Dean Herbert
a4c575f77a
Merge pull request #28521 from bdach/tempo-adjust-editor
Change editor speed adjustment back to adjusting tempo
2024-07-04 16:42:55 +09:00
Dean Herbert
3f138489a1
Merge pull request #28509 from bdach/slider-anchor-type-switching
Add ability to cycle slider control point types via keyboard
2024-07-04 16:11:37 +09:00
Dean Herbert
73d71d3d77
Merge pull request #28705 from bdach/editor-test-play
Reimplement missing gameplay test hotkeys from stable
2024-07-04 13:44:25 +09:00
Dean Herbert
88375694a3
Merge branch 'master' into slider-anchor-type-switching 2024-07-03 22:36:57 +09:00
Bartłomiej Dach
e73faaefd2
Merge branch 'master' into editor-test-play 2024-07-03 13:54:47 +02:00
Dean Herbert
56cdd83451
Adjust padding and round corners of hover layer 2024-07-03 20:42:34 +09:00
Dean Herbert
5f56ed6872
Merge branch 'master' into navigate-to-timestamp 2024-07-03 20:42:32 +09:00
Bartłomiej Dach
17ce9cd162
Merge branch 'master' into grids-2 2024-07-03 10:57:05 +02:00
Dean Herbert
824a00b018
Merge pull request #28707 from bdach/remove-breaks
Add option to remove breaks via timeline context menu
2024-07-03 16:29:25 +09:00
Dean Herbert
abfcac7466
Fix nullability 2024-07-03 15:31:46 +09:00
Dean Herbert
b6dc483fc1
Add missing change handler to ensure undo/redo works for break removal 2024-07-03 14:23:31 +09:00
Salman Ahmed
cb350470e5
Merge branch 'master' into update-framework-has-flag 2024-07-03 07:06:13 +03:00
Dean Herbert
5350945340
Update HasFlag usages 2024-07-03 00:19:04 +09:00
Bartłomiej Dach
a7b066f3ee
Include node samples when changing additions and banks 2024-07-02 16:22:15 +02:00
Bartłomiej Dach
9414aec8bf
Add capability to remove breaks via context menu 2024-07-02 14:55:04 +02:00
Bartłomiej Dach
d85c467856
Implement quick exit hotkeys for editor test play 2024-07-02 14:34:36 +02:00
Bartłomiej Dach
e28befb98d
Implement quick pause toggle for editor test play 2024-07-02 14:34:35 +02:00
Bartłomiej Dach
1e4db77925
Implement autoplay toggle for editor test play
Contains some hacks to fix weird behaviours like rewinding to the start
on enabling autoplay, or gameplay cursor hiding.
2024-07-02 14:34:31 +02:00
Dan Balasescu
31edca866c
Remove unused code 2024-07-02 12:21:24 +09:00
Dan Balasescu
04da1209f7
Revert "Change breaks list to IReadOnlyList"
This reverts commit 2c3b411bb5e77696a29abf5fdeb873b1d72c47a7.
2024-07-02 12:16:11 +09:00
Dean Herbert
2c3b411bb5
Change breaks list to IReadOnlyList 2024-07-02 11:59:24 +09:00
Dean Herbert
005af280f2
Isolate bindable breaks list to EditorBeatmap 2024-07-02 11:31:55 +09:00
Dan Balasescu
f942595829
Fix ManiaModInvert permanently messing up the beatmap 2024-07-01 15:02:00 +09:00
Dean Herbert
9aec1de4c2
Merge branch 'master' into daily-challenge/integration 2024-07-01 10:37:33 +09:00
Dean Herbert
8bb51d5a4f
Fix summary timeline not correctly updating after changes to breaks
Closes https://github.com/ppy/osu/issues/28678.

Oops.
2024-06-30 20:32:16 +09:00
Salman Ahmed
58c7d1e772 Bind game-wide mods bindable to mod select overlay in new song select screen 2024-06-30 06:50:36 +03:00
Salman Ahmed
48bf3f1385 Migrate mod select overlay footer content 2024-06-30 06:50:36 +03:00
Salman Ahmed
467d7c4f54 Refactor game-wide layout order of footer to fix depth issues with overlays and improve UX
With this new order, the logo can be easily moved to display in front of the footer in `SongSelectV2` without breaking experience when footer-based overlays are present. Such overlays (i.e. mod select overlay) will also be dimmed alongside the current screen when a game-wide overlay is open (e.g. settings).
2024-06-30 06:50:36 +03:00
Salman Ahmed
900d15e777 Add test coverage 2024-06-30 06:50:22 +03:00
Salman Ahmed
56d1255f8a Fix footer button transforms getting interrupted by consecutive method calls 2024-06-30 06:15:54 +03:00
Salman Ahmed
fb77260afc Fix footer buttons receiving input while put away from screen 2024-06-30 04:32:36 +03:00
Salman Ahmed
b8816bfc28 Update colour scheme of footer in line with visible overlay 2024-06-30 04:32:36 +03:00
Salman Ahmed
2319fa11ec Support performing custom overlay-specific action with back button 2024-06-30 04:32:36 +03:00
Salman Ahmed
68b8a4fb2a Use ScreenFooter for displaying footer buttons from overlays 2024-06-30 04:32:36 +03:00
Salman Ahmed
892659de0f Adjust footer design to display well with the rest of the game 2024-06-30 04:32:05 +03:00
Bartłomiej Dach
df97215298
Use room watching functionality to receive realtime daily challenge updates 2024-06-28 13:35:16 +02:00
Bartłomiej Dach
81c6da98c2
Merge pull request #26465 from LeNitrous/fix/editor-test-exit
Fix editor test play not marking hit objects before its start time as judged.
2024-06-28 12:12:17 +02:00
Dean Herbert
4bb8a45d75
Merge pull request #28636 from bdach/daily-challenge/watch-room
Add client/server models for allowing clients to receive realtime playlist updates
2024-06-28 17:51:40 +09:00
Bartłomiej Dach
a3ea36d2b2
Fix formatting 2024-06-28 09:45:45 +02:00
Bartłomiej Dach
7ac5bd4d37
Ensure past drawable objects also get their results populated in editor test play 2024-06-28 09:37:10 +02:00
Bartłomiej Dach
b36e0f0875
Merge branch 'master' into fix/editor-test-exit 2024-06-28 09:17:40 +02:00
Bartłomiej Dach
1b741dada3
Show distance in pixels to previous/next object in osu! hitobject inspector 2024-06-27 14:46:57 +02:00